Bought this one a whim years ago. I'd keep coming back to it. The final few levels were the kind of challenge where you felt like you didn't want to let the aliens have the last word. Underrated little game.

Calmcore double feature with Wide Ocean, Big Jacket. I prefer this a little more simply because of the platforming mechanics. It's a decent start and I'm hoping they build an even larger world similart o this.

Within minutes, you can tell that this is the technical leap forward for Pikmin that graduates the franchise from cult oddity to potential juggernaut. The quality of life improvements in this one are a masterclass.

And yet....

As hard as it is to go back to the first Pikmin's engine, there's something that neither of its sequels have recaptured. How much of this is my own nostalgia, I won't quantify right now. But there's something to be said for the "set quantity of treasures, set quantity of time" mechanic. I really enjoyed how Pikmin 3 integrated its plot, but the drawback was that it really made you feel how short the campaign is.

I have to admit, my first hour with the game, I was heaving a great big sigh because I was - yet again - being spoon fed the plot of all the previous games, like regurgitated morsels from a bird's mouth. But then you find out where the challenge lies - unlocking the star doors and the dives become satisfying. Even at its most annoying (Hollow Bastion three times? Really?), you can't get mad at what is essentially a new Elite Beat Agents game.

At the end of this game, Sonic says, "We have to fix the world we live in" and not just "the illusions" the Phantom Ruby created. This implies that Sonic is not into electoralism, a tool that is fixated on the aesthetic differences of power, but in a more material progress, rooted in environmentalism.

I'm not a real Sonic fan. My nostalgia for the character is rooted in Sonic CD. But as an adult, I don't have the reflexes or patience to complete Sonic Mania. As such, Sonic Forces is built for someone like me, particularly in the first 5/6 of the game, where deaths are almost all just dumb mistakes. But I found the final few stages....pretty damn enjoyable, from an arcade perspective.

And I mean....they did pay tribute to almost every era of Sonic. Does it matter why Silver is there? I mean, that's sloppy, but they didn't turn their back on the Sonic '06 fans. You have to admire something so overstuffed with fanservice.

Justice for Big the Cat, though.

Dang, I'm basically a speedrunner now. 53 moons in less than 3 hours. Defeated the first round of Broodals. Odyssey is still great, but unfortunately there's nothing quite as good as the Sand Kingdom in the rest of the game.

What a joy to revisit this world. It made me happy.

I'm really not sure how this works. You start off with some basic character creation and then you enter a public lobby. Walking through the lobby, you can find existing games that you can play. I tried a platformer that seemed very reminiscent of Fall Guys, but it's single-player and foggy. But you can also explore the lobby and I found...a fun house? Presumably all of this can be made with the game creator, which I tried for 10 minutes. I've never played Minecraft, but it strikes me as a streamlined way of doing Minecraft.

15 hours in and giving this one a tentative five stars as I struggle now to find the three Dream Entities.

By far, it's been the best atmospheric experience in a video game since Metroid Prime. The sense of accomplishment in learning how to beat the bosses and tough enemies has been immensely rewarding. Unless the game somehow completely falls apart in its last acts, it stands to be one of the best of the past decade.

I, a first-timer, would be walking around fruitlessly looking for tasks to do and then I'd see my friend, J, and yell, lovingly, "J!" right before she'd kill me. This happened twice. The chat only caught on the second time that this was a giveaway as to who the impostor was. I didn't find out until later that the protocol is to mute mics during tasks.

Hats off to InnerSloth. I hope AmongUs 2 allows for upwards of 20 players.

Very happy I got to play this again on a modern system, as it's a game oozing with charm (and pollution). But Mario is so dang slippery and several of the shines seem designed to cause rage quits. The late-stage for story completion is particularly aggravating, forcing you to complete a certain number of episodes per stage and repeat tasks, culminating in chasing down Shadow Mario seven times. I'm happy to see this game get more attention as an interesting anachronism, but am even happier than the 3D games went in the direction of Galaxy and Odyssey.

I beat a guy called "HentaiSama," so I can retire from this now.

There were times during my 3D All-Stars playthrough when I was tempted to bump this down to 4/5. Particularly whenever I tried to use a wing cap to land on a Shifting Sand Land pillar or when I was simply trying to stay on the elevators in Hazy Maze Cave. But the simple fact was that I woke up every day excited to get more stars and I felt a full sense of accomplishment when I surprised Bowser with the 120 star total. There will always be something special about the juxtaposition of the freedom the game grants you along with its restrictions. There's only so many shapes they could render and only so many sounds they could produce, but each playthrough can be your own and each ending feels earned. Thank you for more than 20 years of joy, SM64.

I'm so mad. This is one of two N64 cartridges I have with me in this apartment, but I haven't had that damn save pack for YEARS. It's the only thing keeping me from re-completing this absolutely bonkers game with its wonderful characters and beautiful aesthetic.

Not a final review - Ongoing impressions

Controls for Mario in SM64 are pretty smooth. You find yourself wishing you had a full-360 control of the camera, but the right stick is an improvement over the C buttons.

Currently at 96 stars, trying to go for 120 before Ultimate Bowser. It's been a huge pleasure to revisit this game.

On Sunshine, the emulation is making everything look really good except for the cutscenes - certain voice lines, particularly from the Piantas, sound extremely muffled. And then the cropping and brightness settings they're using really make the cutscenes incongruous with the gameplay.

I'm one of those who ranks Sunshine third among these three games and I'm still struggling. Mario is so damn slippery when landing on platforms, that it irrationally angers me. The music and gameplay animation makes me happy, though.