day 2. or really day 5 or so, given my previous and aborted playthrough but really no need to complicate things there: day 2. i'm writing these logs the next day mostly, but i'll see if i can't fix that.
went down a whole ass rabbithole. though where as that conveys a loss in elevation, i mostly headed upwards. found more cubes than i know what to do with. there was a room early on, with doors locked based on player progression (this door unlocks at one cube, that one at 3, the other at 10, and so on); although I now have something on the order of 8 cubes I have yet to return there if only because there are so many other places to go. i'm frustratingly aware of secrets i am missing and with the help of the world map (holy cow, how did i play without it before? its an essential part of this feel like) i can sort of keep track of where i need to return to. excited to keep bombing this guy.
i am compelled to play it by the aesthetic (mechanical and audiovisual) alone, but i'm also curious to see how things progress. more black holes? more glitch? more story, or is that not really a thing, at least in the sense of "people talk to you, you return to your village a changed man" type deal? we'll see.