December, 2021

November, 2021

14

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Finished

October, 2021

September, 2021

August, 2021

July, 2021

June, 2021

May, 2021

April, 2021

19

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Beat this on Switch today, getting the ending for the second time in two days. I think this game is a little too obtuse, a little too difficult. Some outside help is maybe needed to beat the game. But it's really worth it, I think.

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02

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What a weird little game. For some reason this seems to be the remnant of an era when deck building action games were all the rage--I don't think this was released all that long before or after Chain of Memories for GBA. They're kind of clunky, and I'm glad we've moved past them. Still there's something charming about this game. I'm not sure if it's some kind of sublimated nostalgia (I played this game as a kid and only have very vague memories of it) but the music is superb and the visuals quaint. It's funny seeing that this is a Fromsoft game, though it's incredibly apparent in their menu system and font choice. A fun time.

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March, 2021

28

Well, I regained a friend but lost another. I seem to be getting towards the end. The last few requests have required about as much as the whole game up to that point--though there is the suggestion that this is kind of a joke at the expense of the player.

The premise of this game is that you are Sumio Kondo, a searcher, hired to find a bomb on an airplane on Lospass island. But isn't that kind of nonsensical? We already know where the bomb is: on an airplane, on this island. I have to imagine this will be interrogated more, as the "real" reason I came is revealed. Ah, well. Onward and upward.

27

It seems that the other shoe has dropped, though who knows how many feet this game'll have. The night of the crescent moon did signal a change in the story, but i didn't expect it to take this route. We finally have links to The Silver Case that are a little more explicit.

After completing a day's events, the game prompts you to either continue or take a break. I wonder if it is meant to be more spaced out than I am playing it, if each break ought to be given a days time and reflection. People often neglect the fact that the time spent in between play sessions of a game have just as much impact as the time playing it. It aerates things, lets them breath more. Not always appropriate, but it can be nice.

26

There is a very laid back feeling. Love the ubiquitous Gymnopedie seemingly broadcast throughout the hotel. Visuals and animations are pretty goofy but not without their charm. Is this the Sumio I know? When will he notice the time loop? Could that chick really just fly? I'm assuming I'll figure this out as I go along, as the puzzles are easy enough to solve. Looking forward to it.

24

Digging this game. All the characters presumably seem to resemble SUDA--everyone is a salty, lazy piece of shit to varying degrees--but they seem to have charm. Really wish there were an autosave feature, as I lost a bunch of progress due to a crash and replaying sucked ass.

I'm interested in this overarching story about Kamui and the titular case, but obviously that mystery is more of a vehicle to explore the characters and their thoughts on life. The writer storyline is much more interesting than the HCU one, in part because the player-character pales in comparison to Tokio and Red.