Probably the most Disco Elysium-like game I've played since Disco Elysium.

Loses half a star just for how irritating Aloy is.

It's really quite impressive that such a simple game held my attention for as long as it did. It's my favorite mobile game since the Pokemon Go craze of 2016.

The core combat gameplay is okay and Bayo herself is charming. Everything else kinda sucks.

A short, simple, beautiful ride.

The core basketball gameplay is really fun, but everything else about it is embarrassingly janky and the aggressiveness with which it pushes microtransactions on you is very off-putting.

It's okay. I played most of the way through the story before getting a bit tired of it, and I don't feel compelled to see an imitation Soulslike through to the end when I have multiple FromSoft games still in my backlog.

This review contains spoilers

Slightly disappointed they didn't find a way to work Fenrir biting off Tyr's arm into the story.

I feel bad about giving up on this one, 'cause it's very unique and its gameplay is extremely solid. I was initially blown away by its shooting/platforming/speedrunning blend. I just got bored of it over time. The dull story certainly didn't help with that.

It's been said before, but this is the best Assassin's Creed game.

Really cool concept that blends storytelling and gameplay in an elegant new way. It could use more of a narrative arc, maybe? It ends very abruptly in a way that I found kind of jarring.

This game is rad. The level design and aesthetics are delightful and the basic mechanics, while fundamentally quite simple, are both fun and varied enough to stay fresh. And while it's earned a reputation for being easy, I found some of the optional late-game content to be challenging enough to enhance the satisfaction of completing it.

2022

Stray is a beautiful, poignant meditation on history's mistakes and on how future generations are left to -- and, with luck and determination, can -- pick up the pieces.

This game is being described as a platformer, but I don't think that's accurate. It's an exploration game. You traverse a post-apocalyptic cyberpunk city, with your progress being gated by environmental puzzles, locked doors, and occasionally hostile NPCs. People are calling it a platformer because of its emphasis on jumping and verticality, but the jumps themselves are handled by contextual button-presses -- you can't actually miss a jump.

The real joy of Stray lies in appreciating its world. Art direction, color and lighting, music and sound meld to place the player in a neon-lit purgatory that somehow manages to feel both cavernous and cozy. The choice of a cat protagonist is a stroke of genius here, as it helps the city -- which is objectively somewhat small by modern video game city standards -- to feel like a massive place in which to get lost exploring every alley and rooftop.

The game's shortcomings feel pretty minor after a first playthrough. My main complaint has to do with the jumping mechanics: it was often hard for me to tell where I could and couldn't jump, and progress in a given direction was often barred by the unexplained absence of a jump prompt for a surface that seemed clearly within reach.

"Look, I know you're the goddess' chosen hero and all, but I'm still gonna need you to do a pointless busywork collection mission before I give you one of the nine thingies you need to save her."

A challenging 3D bullet hell roguelite that slowly reveals itself as a meditation on regret. Masterful.