I can't rate this. It's a magical initial 20 hours, followed by a slow petering out with insane zigzags in quality near the end. It's a gorgeous world and you can find adventure in any direction you go, but the rewards start feeling less and less substantial the further you are, especially when you realize how unbalanced and contrived some of the underlying stat systems are. For everything enjoyable here, there's something annoying or detrimental to the experience. I really want to love it, but there's too many forks in the road for me to remember it as the studio's masterwork (the way most people seem to be treating it).

But enough about Breath of the Wild,

Looking at the very specific type of people who enjoy both I feel safe to say this is the Serial Experiments Lain of video games

I mashed up Death Note with Bromance and invented Yaoi, thank me later world

Wake up honey time for your Competent Indie Platformer with Adequate Movement and Decent Aesthetics #735. Ugh fine extra star because drills are cool

People bring up Joss Whedon's quipping these days as a catch-all complaint against a lot of stuff that doesn't really deserve it but the Weapon AI's entire script is actually the most insufferable MCU parody-tier shit I've heard in my life. "I'm calling them flying octopus monkeys!" Oh do they also narwhal bacon at midnight? Give me a fucking break

Some really weird consensus with people who like this writing is that it's akin to a 2000's anime? I gotta say I don't remember people in s-CRY-ed talking like a Twitter thread about anime character PNGs imposed over popular text posts but whatever floats your boat, just don't try convincing me that it's good. I was more attached to the F key than to any of the Neons.

Game looks and sounds fantastic though!! The aesthetic is the actual part that feels dragged out of the early 2000's, what with the whole "sleek edginess" aspect of it, especially the mission intro screens. The gameplay is very fine-tuned for what it is, although it would help if it was a bit less floaty in places. Not nearly as gimmicky as it comes off at first and could probably do with a level editor somewhere down the line. Big fan of everything here other than when the characters are talking!!

Turning GG into a stripped-down Street Fighter clone is bad enough but the real tragedy is that thousands of goobers who never listened to anything but video game music got gaslit into believing this is a good soundtrack

When are we collectively gonna admit that Shantae games need to start doing something drastically different with their gameplay instead of selling themselves exclusively on the character designs

>looking for a new ARPG
>ask store guy if the game is Diablo 2 or PoE
>he doesn't understand
>i pull out illustrated diagram explaining what is Diablo 2 and what is PoE
>he laughs and says "it's a good game sir"
>buy game
>it's PoE

Holy shit dude. Game doesn't have an original bone in its body but oh my god the movement, the combat, the moment to moment flow, easily the punchiest 2D action platformer I've experienced in like a decade. Old Inticreates basically did most of this game's entire homework for them (down to several story beats too lol) so I can't give anything here TOO much credit but grabbing dudes mid-jump, chain-chucking them at each other and piledriving bosses out of their special attacks is something no Megaman clone I know of does better than this so I can safely say they nailed that part. Wish the hookshot was utilized a bit more in stages and some of the abilities are flat-out better than others, but I'm already looking forward to doing a no-upgrade playthrough so they definitely got the important parts right. Capcom what are you fucking doing

It kinda sucks to play but it's charming in a way nothing else is because, I mean, fucking look at it? It's a Cartoon Network anime apocalypse MMO, possibly the most 2009 concept ever published as a video game. Surprisingly cool in some regards like the player outfits and enemies, but the gameplay is persistently dull despite some occasional challenge. It's something pretty much nobody would give a shit about if it wasn't for the aesthetics. However if they made this today it would probably end up being even more forgettable mobile gachashit so I'm glad you can at least take it for a spin thanks to a dedicated fan effort, because the novelty of the whole thing makes it a fun romp for a few hours. Playable museum of a bygone era.

Before 2020 I thought this game was the most melancholic a school year could be

Video games as a whole would be a little worse today if this hadn't come out.

I love how genuinely nasty this is for a AAA release in 2017; in one game you get your hand chopped by a chainsaw in first person, fist a dead guy's neckhole, watch a crackhead rip his nails off and shoot a half-naked grandma's bulging beehive crotch inbetween moments of listening to her give birth to a swarm of locusts. There's something beautiful in the fact that under all the Evil Dead and Texas Chainsaw inspiration, Biohazard makes room for its own irreverence as one of the filthiest games you'll ever play from a high-budget studio production.
I don't have much to add to the gameplay discussion that hasn't been said yet. I guess the last third was not nearly as bad as people build it up to be, it's decently short and functions well enough as a climax. Hope nothing bad happens to the Winters family after this kooky quest!