League Wild Rift is a fine version of League, and it has a lot of really good new things base League doesn't. It actually has onboarding and tutorialization with mechanics, even like a little quiz to make sure you understand some concepts. The models are generally better and you actually get to look at the models up close because you can set them to be your main menu and champion select has the models all standing there like HotS. They also look like they have some fun new skin lines exclusive to this version. Sometimes I feel like League is beholden to legacy skinlines and keep making more of them, and don't do fun one off skins that much anymore. Also just more quality of life stuff like thresholds that show you when you can last hit the minions (they use this shit for SOME champion ults in other stuff in base League, so I think they should add this to it too).

However, this is still a mobile game so actually playing it just feels worse than actual League. Using your thumb for all 4 of your abilities + summoner spells is quite frankly too much and makes it hard for those split second reactions you can attain in League. I'm sure you could get used to it, but idk if I would ever find it "good" feeling.

This shit has an insane amount of content and is a real fan service for jojo's, but I'm not interested in the first half of part 3 and the combat system also isn't very engaging (at the start anyways). It's very funny how uninvolved you are for being "The 7ths Stand User". Self insert stands to the side and says lines.

Story is short and its fun for that short time. There's an endless mode but I don't really like how it works. Visual style is a dope abomination of shit (positive). The bad guy's plan is raw. I love the codec girl's voice and its fucked up you can mute her.

Short and pleasant and barely pisses me off! Except Roiling Roller Isle is fucking stupid. Idk who told them to make lava one shot you again after Mario 64, but him bouncing is ass off it in that game was the best thing it has! Bowser kind of starts getting annoying towards the end so I just beat the game and missed out on some levels. Definitely more palatable to me than Odyssey or Galaxy so I hope they do something more with this.

It's fine? I can tell this was probably technically crazy when it originally came out, but like everything else is kind of just womp. The game kind of just feels like its 1 act of a larger story, just so short and left you wanting more(?), I think I could play more anyways. You just get to the end and its like "that was it? what was that?". That final FMV is fucking raw though.

Me when dialogue is ostensibly fine, maybe a little "artsy fartsy", but god I wish I was clapping my hands to Borderlands or High on Life dialogue instead.

Breakout is fucking scary, and then they add boobs?! Too fuckin scary...

Love this game, but this run I just skipped the DLC because Artorius just kept buffing after being attacked one for some fucking reason, then the run to him (and most bosses in this game) are just too fucking long. Also how did they make the aggro in the remastered version so fucked.

Elder Scrolls Blades could be "fun" I think if it wasn't for the fact it has wait times to build shit and premium currency to skip these times. The loop of being sent on little missions to get loot and then use that loot to build the town seems fine enough. The missions are short and extremely simple, and there are secrets to find (sort of like a doom level), except every interractable item glows so you can find the secret levers very very easy.

This does take the loot of Elder Scrolls and turn it into piss because they "needed" to make it have descriptors like "Fire Hide Helmet" or epic/rare versions of Hide Helmets. Elder Scrolls doesn't need that shit if they EVER add that to mainline Bethesda games.... God save our souls...

Also the touchscreen controls suck. Moving in a 3D space with the virtual thumbstick AND moving camera by swiping sucks. You can tap the screen to move somewhere, but it doesnt feel like it understands what you want to do so it sucks.

Like I do think what this game's basic concept is could be dope, but its designed to be a free mobile game, so it has free mobile game bullshit.

It had everything I wanted (Silly Bandz)

I think this game has immaculate super vibes, the art style is dope, the music really Fucking works with the visuals, and the designs are awesome. The dialogue also fucking rules I think. When that like "twisted" fantasy shit pops off good, it is a sure fire fucking home run man. I kind of miss the mystical twisted fantasy that we abundant in the 2000's (at least I cant remember any newer shit with this aesthetic).

However I got lost and the game doesn't feel good so sadly its over.

Been wanting to replay this and realized they released this shit on Steam and GOG earlier this year, so of course I had to cop it. Had this game as a kid (and i still have the physical CD!) and I loved playing it (even though I think I only played the first couple levels mainly). Still love playing it! This type of Frogger game play (they call it "avoid-em-up" in the Steam description lol) is awesome and I wish more fucking games did it!!! Love the level themes, the vibes, the music; all dope.

Same as the first game, but with outdoor maps and some more variety of vehicles. Still has the best looking hot wheels fidelity wise, like they look soooo fucking good man; but also still fairly sauceless and fine besides that.

It's a click and point game where most of what you do is gathering materials/gaining gold all for the purpose of bartering/getting other materials you really need. It has a pretty basic RPG story of saving your sister from pirates, but its pretty chill and comfy. Felt like I found a dope ass flash game and just got lost in it.