225 reviews liked by Superhondanut


i feel like on absolute critical thoughts its a step back from both kh1 and 2. But I can say by not much at all and there are things this game stands out with as well. It feels like this game is rather easy even on proud mode as the game does try to celebrate its return by handing out wonderous moves that are fairly powerful and strong all the way to the end. It defintely has the most options and spectacle out of the three and it continues to be more over the top and exciting however I think it lacks polish or cohesion compared to both 1 and 2. This game defintley tries to tackle a lot with all the spin offs and even adding more details to 1 and 2 to which I feel can be hit and miss. Never outright awful. I'm happy given its develpoment hell and probably reason to why some things feel off or missing, I cannot express how ps2 it feels in the best way possible. Scripted setpieces or event always give the player control or are optional, unlike games of the modern era where interactivity is stripped away to give priority to the "cinematic" elements of the game. KH3 never shys away from being a video game and fully embraces it and even if its not as tight as the other ps2 games. This is the single best trait of kh3. Its uncomprised and unwilling to bend over backwards to make it broader to more players by dumbing anything down but by going really hard on this crossover action rpg. Hopefully the next sequel can shake the baggage of engine change dilemmas and maybe returning the dialouge to the 1st two's more natural delivery. The game has some good dialouge but it is highly expositry and a bit slow and monotone. Also screw you sqaure dlc should still not be $50.

Buggy partyl broken and even with loads to do. It feels empty. This game conflicts so many and especially me. It's got the opposite problem of 2015 need for speed. Massive open world but lacking character with a few highlights. Tons of cars but I feel over half of them are old models from many years ago. Customisation is great for only very few cars. Also progression is a literal slot machine. The game tries to keep you interested with constant free shit and a map with a bajillion activities, annoying and highly consistent chattering with dialogue that is constant lampshading. Honestly prefer the live action cutscenes in NFS of old. There's a few events that are cool set pieces and a YouTube channel that I'm a fan of donut has a handful of events that are fun. There's ultimately a lot to do but it's odd having to find motivation to do much even if you're so heavily rewarded doing anything. Praying the next improves rather than steipping more features

It's everything I ever wanted.

This game gets a bump from its previous rating only cause upon revisiting I realise that we've gone backwards. An utter incredibly beautiful game. The art and tech is almost timeless. This definitely was gonna be a killer underground 3 but unfortunately it got hit with that live service stick and playing it nowadays requires fixes to get controller support working and such. But man the atmosphere alone gets the rating so high for me. The car selection although low blows my mind on how detailed they are for how old they are as well. Camera is beautifully cinematic and although physics are a bit wonky at times. I could vibe out to this game for a long time. If it didn't keep breaking on me. I wish we lived this more when it came out cause I really think NFS has regressed

As a gran Turismo game. It's starting to erk me how the games from the 90's are doing it better. Graphics and physics are the only reasons to go modern really. I could go on but I stand by the other score for how it's honeymoon period is and compared to other racing games in the modern age

not perfect in every aspect (see: combat, map) but so perfect in its platforming that it deserves the 5/5

You released in the best and worst time in my life. You are sometimes really frustrating and at others. Simply fucking fantastic. It is a mess of good and bad. Mostly great inbetween a lot of eh and bad. But it does so much for me. And there's still so much to do. Grab some tissues and patience. And don't look up

The schmovement alone makes this a 5/5 holy shit it's so fun.

A metroidvania all about movement tech. Most upgrades you get give you new movement abilities. Due to the nature of finding things in a non-linear order you will often struggle your way through an area feeling like you weren't meant to make it through but by pure skill you did, immensely satisfying.

Pretty good, worth the 10 hours.

The art takes a step up from reverie, but the gameplay felt a bit more dull. Boss fights felt more dumbed down both in difficulty and complexity which is a shame as they were my favourite aspect of the previous entry in the series.

I do have to give some praise to the sigil system for keeping it fresh. I switched up playstyle a fair bit by moving the sigils around and it was a lot of fun to experiment with (I ran bow focused, glass cannon, and magic focused throughout my playthrough)