227 Reviews liked by Superhondanut


This game made every other single-player FPS feel boring. It's like if Superhot was more of an action game. It's super fast-paced and super flashy, with pretty stellar map design and fluid movement to go with it. The campaign is relatively short, taking me about 3 hours to finish it all. But there's a lot more content after it if you're interested in the gameplay itself.

I can only imagine how revolutionary this game was in 1997, especially thinking about the transition from 16-bit sprites to polygon models. I had a blast going through the game, whether it was making materia combos, Chocobo breeding or going through the minigames in the Golden Saucer. Defeating the optional Weapons were challenging, but felt rewarding after pulling it off. 100%ing the game was only painful because of two achievements: Materia Overlord and Master of Gil.

Before playing, I was unfortunately spoiled by the FF7 Spoiler That Everyone Knows About. But after finishing the game, that event was just one of the many crazy plot points the story contains. Final Fantasy VII is worth playing; there is so much more than just that one scene.

It's easy to understand why this game is considered a classic; every JRPG fan should have this game clocked in their list, and if not, get to it!

i feel like on absolute critical thoughts its a step back from both kh1 and 2. But I can say by not much at all and there are things this game stands out with as well. It feels like this game is rather easy even on proud mode as the game does try to celebrate its return by handing out wonderous moves that are fairly powerful and strong all the way to the end. It defintely has the most options and spectacle out of the three and it continues to be more over the top and exciting however I think it lacks polish or cohesion compared to both 1 and 2. This game defintley tries to tackle a lot with all the spin offs and even adding more details to 1 and 2 to which I feel can be hit and miss. Never outright awful. I'm happy given its develpoment hell and probably reason to why some things feel off or missing, I cannot express how ps2 it feels in the best way possible. Scripted setpieces or event always give the player control or are optional, unlike games of the modern era where interactivity is stripped away to give priority to the "cinematic" elements of the game. KH3 never shys away from being a video game and fully embraces it and even if its not as tight as the other ps2 games. This is the single best trait of kh3. Its uncomprised and unwilling to bend over backwards to make it broader to more players by dumbing anything down but by going really hard on this crossover action rpg. Hopefully the next sequel can shake the baggage of engine change dilemmas and maybe returning the dialouge to the 1st two's more natural delivery. The game has some good dialouge but it is highly expositry and a bit slow and monotone. Also screw you sqaure dlc should still not be $50.

Buggy partyl broken and even with loads to do. It feels empty. This game conflicts so many and especially me. It's got the opposite problem of 2015 need for speed. Massive open world but lacking character with a few highlights. Tons of cars but I feel over half of them are old models from many years ago. Customisation is great for only very few cars. Also progression is a literal slot machine. The game tries to keep you interested with constant free shit and a map with a bajillion activities, annoying and highly consistent chattering with dialogue that is constant lampshading. Honestly prefer the live action cutscenes in NFS of old. There's a few events that are cool set pieces and a YouTube channel that I'm a fan of donut has a handful of events that are fun. There's ultimately a lot to do but it's odd having to find motivation to do much even if you're so heavily rewarded doing anything. Praying the next improves rather than steipping more features

It's everything I ever wanted.

This game gets a bump from its previous rating only cause upon revisiting I realise that we've gone backwards. An utter incredibly beautiful game. The art and tech is almost timeless. This definitely was gonna be a killer underground 3 but unfortunately it got hit with that live service stick and playing it nowadays requires fixes to get controller support working and such. But man the atmosphere alone gets the rating so high for me. The car selection although low blows my mind on how detailed they are for how old they are as well. Camera is beautifully cinematic and although physics are a bit wonky at times. I could vibe out to this game for a long time. If it didn't keep breaking on me. I wish we lived this more when it came out cause I really think NFS has regressed

As a gran Turismo game. It's starting to erk me how the games from the 90's are doing it better. Graphics and physics are the only reasons to go modern really. I could go on but I stand by the other score for how it's honeymoon period is and compared to other racing games in the modern age

not perfect in every aspect (see: combat, map) but so perfect in its platforming that it deserves the 5/5

You released in the best and worst time in my life. You are sometimes really frustrating and at others. Simply fucking fantastic. It is a mess of good and bad. Mostly great inbetween a lot of eh and bad. But it does so much for me. And there's still so much to do. Grab some tissues and patience. And don't look up

The schmovement alone makes this a 5/5 holy shit it's so fun.

A metroidvania all about movement tech. Most upgrades you get give you new movement abilities. Due to the nature of finding things in a non-linear order you will often struggle your way through an area feeling like you weren't meant to make it through but by pure skill you did, immensely satisfying.

Pretty good, worth the 10 hours.

The art takes a step up from reverie, but the gameplay felt a bit more dull. Boss fights felt more dumbed down both in difficulty and complexity which is a shame as they were my favourite aspect of the previous entry in the series.

I do have to give some praise to the sigil system for keeping it fresh. I switched up playstyle a fair bit by moving the sigils around and it was a lot of fun to experiment with (I ran bow focused, glass cannon, and magic focused throughout my playthrough)

A refreshing 3D platformer that's just a bit too samey and unpolished throughout its campaign. I wanted to give this 4 stars but if we're comparing it to the 3D platformer greats then it doesn't really stack up.

The movement is very impressive and new for the genre, but the 'make your own fun using the tools provided' approach only goes so far. The game feels like it's missing something. Maybe the game needed more tools for the player. Maybe it needed more power ups. Maybe it needed more level gimmicks. But for whatever reason a lot of the levels end up feeling too similar to each other.

I like this game a lot and I want to see where this team can go from here. I can see either a sequel or DLC to this game being REALLY good.

Fuck you hurt. Padding lame ass design choices forced walkies and some really lame levels. Clouded by the most emotional highs I've felt in some time and hype I've been exposed to. The characters sell this hard (except Jessie) and I just fall to my knees when I hear any music from this. The remake does some exceptionally triumphant things and moments I'll never forget and thank fuck is it highly replayable. Materia is so much fun to mess around with and the combat with its flaws is highly rewarding and challenging. I've replayed it 3 times now and I still very do love this 7/10 so much I can't help but be a little kind to give it a 8. There's some modern design elements I really loathe in this and it's in it really common. And sometimes I feel like a certain part or two can really kick the motivation to keep playing. But I eventually always push through cause I love avalanche. I love this world. I do love final fantasy vii remake.

Wow. I thought it'd be a safe little game to play and surely enough it was but also it was a little bit more than that. It's got a lot of charm and a huge amount of variety. The levels are extremely bite sized. Like 1-2 minutes each which is incredibly perfect for handheld and also for binge. Like I played most of this game in the car and trips and it flew by. The whole I'll play a few turned in to a lot more. It was great using the 3d effect, both for the cute novelty and immersive experience of it but also the depth perception for Jumps really helped any enemy placements as well. The 3d took a little adjustment but I never wanted to turn it off. This games bosses are a little lame but challenging still and I'd say the final Bowser stretch was a great finale one of the best. There's special worlds as post game to beat to save Luigi that I may revisit for but this really was a good light fun trip to the 3ds. My first 3ds game I've beaten