This review contains spoilers

I will admit I'm probably influenced coming off of remakes that have adopted QoL from later in the series, but Yakuza 3 is definitely underwhelming gameplay-wise at least compared to what I've experienced prior. Combat doesn't feel that interesting and the heat actions don't have as much cinematic flair. Enemies also block a lot, but that's okay, I can deal with it.

I didn't feel like the side diversions had much to offer here. There's some okay substories, with some highlights, but most of them didn't wow me. Some minigames like fishing especially turned me off because like, why are they like that? I've also had my fill of gorgeous girls.

I think the best part of this game for me was definitely the story. The beginning with Kiryu at the orphanage drags a bit, but I found myself really caring for the kids and the wholesome ways Kiryu interacts with them. Okinawa is a nice change of pace from the night-life of Kamurocho and Sotenbori. The new characters like Rikiya, the orphans, and the Ryudo Family were strong and I found them quite charming. Rikiya's death scene really got me, thanks in part to Kuroda's emotionally resonant performance. Mine was interesting enough and pretty intimidating, but I feel the heart of the story is definitely back in Okinawa. I appreciate the way they tied the game's themes into Kiryu's journey so far, from disgraced ex-Yakuza to orphanage caretaker turning over a new leaf. Having Mine as a reflection of how Kiryu could've turned out if he didn't trust others was nice. Joji Kazama was kind of stupid though not gonna lie. Kazama having a surpise identical brother he never talked about... like, really?

Overall, okay game. Underwhelming gameplay-wise, but the story is good and straightforward.

Perfectly serviceable puzzle game. I malded a bit towards the end on some puzzles but that's because I am a dumb dumb.

This is a game of all time. It has all the elements there to make a really cool Berserk experience, but clunkiness and hitting your sword against the wall ten times in a row hold it back a bit. Cool music and vibes though.

A cool and inventive way to repackage old NES games and add something new to them. This series being on 3DS really suits it best, because it's where the bite-sized levels can shine. This being a combination for the first and second games on Wii U is great too since that means you get the best of the best game selection. I got close to 100% and rainbow starred most levels and gold starred every one except bonus stages 27 and 28, which I skipped out on after seeing I would need to rainbow star every level (possible, but more time than I care to spend).

Can't really go wrong with this one though, if you're interested.

I hate Dr. Mario.

3D World is a great time the entire way through. Full of solid, creative levels that will keep you entertained just as long as you need to be. And if you want more... then there is. I tried to 100% the game, but I feel locking 100% behind something much easier to do in multiplayer is a bit unfair to people doing singleplayer. I'm not getting those last five stamps the game can fuck off there. Still, this is a great game to play alone or with some friends. I had a great time messing around using the online multiplayer.

Bowser's Fury is a fantastic couple of hours and a great bonus to this package. It takes 3D World's engine and repurposes it into a short collect-a-thon akin to Oddysey. The Fury Bowser mechanic is really cool and the kaiju battles are neat. It doesn't outstay its welcome and you can 100% the entire thing in a couple of hours, which I did. It's definitely worth the play.

So yeah, great games, great package.

Very charming and fun for an April Fool's prank.

Pineapple on pizza isn't that bad to be honest.

Not quite as solid as RE2, but I still had a fun time with it. Nemesis is definitely the highlight due to his sheer relentlessness. The dodge mechanic is cool, but I had a hard time using it. Probably the weakest out of the original trilogy, but still fun, like I said.

A definitive improvement over the original. Controls are tighter, inventory is better, weapons are cooler, enemies are more varied, and the story and presentation have taken a step up. The map is also less cumbersome to backtrack through compared to the RE1 mansion, but I will admit it loses a bit of the atmosphere. Still, a good game.

An alright game. I think co-op is the best way to go here--that's how I played it. The level design and enemies could be a bit generic (and sometimes annoying), and it definitely suffers from a bit of padding; still, it isn't trying to be anything more than a cute Castlevania homage/parody. Shinobu and Maya are fun to play as but don't reach their full potential until their full movesets are unlocked. My friend and I both agreed if they changed some stuff about this game structurally, it would be a bit better. I definitely had more fun once we could do everything. Play if you want a short, but decent couple of hours of action-platforming with a friend.

If I hadn't been recommended this series by some friends, I'm not sure I would've stuck through this. What initially seems like a clunky PS1 with cheesy dialogue and FMVs turns into an engaging survival horror with an amazing atmosphere. The tank controls take a bit to get used to, as does the inventory management, but once you get into the swing of things, it's a good time with some genuine scares. The game scares you with both the environment itself, but also the intended limited amount of supplies you can scavenge around the mansion. You have to think on your feet about what the next best course of action is, or figure out how to proceed by looking around the environment. I'm pleasantly surprised by what initially came off as a classic, but dated PS1 game. Would recommend.

It feels weird to have finally played NoAH after all these years. This game has a really cool, paranoid atmosphere and style I like a lot. I'm not going to say it has the most well-written story in the world, but for me at least, it was engaging, even if this was my second playthrough after playing the original game years ago. The NoAH additions, such as the character routes, really help the game feel like the fully realised experience it was meant to be originally. I can't say I thought they were all bangers, but the depth they add, along with what they add to the gameplay experience overall, helps give a sense of thematic finality, if that makes sense. Chaos;Head is a great start to the Science Adventure series, but still sadly sits in the huge shadow of Steins;Gate. At least give this one a shot, even if you're just itching to skip to Steins;Gate.

And play the Committee of Zero patch, of course.

Charming little game. Combat is simple, but with the fun being the different patterns and strategies to use against individual enemies. Superstar Saga is most fun part of the game. Minion's Quest was cute, but not as memorable overall. Still, a good game.

I tried really hard to love this game, but unfortunately the most I can say is that I liked it. I do love how completely Suda this game is though. There's so many little quirky things the game does in its presentation. It feels like the man just said "fuck it, I'm gonna do what I wanna do" and I appreciate him for that. The style is at its best here imo.

The story was cool. Not great. I still think the first game probably has the best story. That's not the only thing I think the first game has the best of, as I'll soon elaborate.

General gameplay is ehhhhh. I can see all the love and attention put into making the player feel cool, along with the new gameplay features, but I still think I enjoyed the first game's combat the most overall. Enemies have too much health and they often spam their attacks all at once, giving you little time to breathe, considering the game wants you to focus on one enemy at a time. It feels like an overcorrection for how trivial common enemies were to take down in the first two games, their frustrations aside. I can see the appeal in mastering the combat system, and maybe I just need to git gud, but I don't think it works that well. The mech sections are cool, though.

The side activities weren't terrible, but I think I enjoyed the second game's ones the most. I think the bit with Travis needing to work to earn money is a bit redundant at this point, considering he's walking around with hi-tech gear and Kamen Rider armor. I get that having back-to-back fights isn't fun, but there has to be a better way at this point, right?

No More Heroes III definitely has some very rough edges, yet the charm still did shine through for me. I liked what I played, but my frustrations with the combat weighs it down a bit. You can tell this game has a lot of cut content and restrictions due to what I assume is budget and the Switch's hardware limitations. It's unfortunate. If this game was fully realised (and they tweaked the combat a bit) I think it could've been my favourite NMH. As it is though, I can see a charming, but ultimately flawed game.

To state my thoughts on No More Heroes overall:
They're an interesting series of games, yet I ended up not enjoying them as much as some people seem to. I think there's a great opportunity here for me to replay them and see how my thoughts evolve. Like through playing the sequels, I think my opinion of the original has improved. I appreciate it for what it is and for what it got right compared to the other games. Suda seems like a cool guy who tried the best with what he had, and I really admire his vision and creativity. I definitely want to check out some of Suda's other works in the future.

Conceptually I like this game and what it does, but on the gameplay side of things it's pretty mediocre. I understand this was a smaller game, but I got tired of the structure and wasn't too excited by the level themes and such. The whole meta exploration of Suda's feelings about making games would probably be more effective for me if I played any of Suda's other games besides No More Heroes. Oh well. I'm not sure I can see myself coming back to this one to be honest