Yeah, it was pretty alright. A bit bullshitty with it's difficulty at times, but still a decent game for what it is. Cute artstyle, pretty good music and fun gameplay. Unironically worth checking out, since it takes about 1-2 hours to beat.

This review contains spoilers

Uchikoshi made so many Zero Escape references, specifically 999 ones, that at this point he could have just straight up put Junpei or Sigma in the secret ending

To be honest, I'm kinda disappointed that he didn't

I see where they were going, but holy hell this game is fucking horrendous at times. The difficulty of the combat was altered to an extreme, where game basically provides no challenge. But while the combat is easy, I have no clue how are you supposed to complete those puzzles without a walkthrough. The argument can be made, that just explore very pixel of this world, but 90% of locations are the same boring ass woods, lakes and towns. There are literally no was to differentiate some of them if you don't remember the exact color palette. OST slaps tho, especially town theme.

Would have been better if not for enormous difficulty spike in the 2 last levels. Especially the hallway before Grim Reaper, this shit was insane.

The main problem of the game is it's gameplay. It's just fucking shit. The battle system just gets abysmal around chapter 5, because enemy patterns become so random that you must rely on your luck and not your skill if you want to survive through at least one encounter. Dungeons are very plain without any visual variety and some occasional gameplay variety, but nothing special.

The story is okay.

This review contains spoilers

Who the fuck thought that making two neutral endings and leaving out Lucifer from the first one was a good idea? Like, if you choose neutral route, than you don't even get to fight the final boss unless you've completed some side quests, one of which requires you to beat a boss who is 9 level higher than Tsukuyomi. So you either get the fourth ending on NG+ or you go grinding.

Otherwise peak fiction and certified K I N O.

It gets 1 and not 0.5 because of "King? Yeah, here's your crown."

Good game, but not as based as the first one.
The gameplay is pretty much the same, but they made dash available from the start, which is good.
Mavericks' levels are more challenging then ones from the first game, but I think that they were worse in design. Crystal Snail stage was grate, but for example Bubble Crab's was shit.
Bosses are more balanced, no Spark Mandrill this time, though some of them are still too hard to beat without exploiting their weakness. Wheel Gator fight felt more like a set piece, then a proper battle. And while X Hunters are a good addition, they make the game more repetitive, since now you have to return to the same level more times without even fighting Maverick. Oh, and animal (and I guess plant now) selection fucking sucks. Who though what after mammoth and eagle anyone wanted to fight a Sponge? Like, bro, the fuck is this shit? Also I feel like the designers put to much emphasis on insects and sea life.
Music is good, but it doesn't slap as much as the first game did.
Upgrades were pretty fun to use, especially air dash that you get from legs part, but Chest part's placement is so stupid, that I can't imagine someone getting it on purpose without guide.
In conclusion Mega Man X2 is just Mega Man X, but worse.

Mega Man X is the first Mega Man game I've played and the first one I've beaten, and what a blast it was.
The core gameplay is really fun and engaging, though making dash an upgrade which you can get after beating 7 levels wasn't such a great idea.
Almost every level is unique, but I'd prefer them being a little more challenging at times.
Bosses are really good, but some of them were really designed to be beaten using only their respective weakness (looking at you Sting Chameleon)
And the music is great. No buts.
Overall Mega Man X is a great game and a 16-bit classic. Really looking forward to playing other games from the franchise.