462 Reviews liked by Takumi


"Are you ready for the sexualising minors in your story lesson?"

Kazutaka Kodaka gulped.

Katsura Hashino nodded.

Nisio Isin blinked nervously.

"Yes, Gen Urobuchi" they said in unison.

Foram 83 horas, 83 horas conhecendo esses personagens, seus dramas, suas vidas, e depois, o significado que cada um deu pra continuar em frente. Quando comecei a jogar Persona imaginava que o jogo ia ser bacana, mas nunca pensei que ia me marcar nesse nível.

A mensagem que esse jogo carrega, vou segurar comigo durante minha vida inteira, nada me preparou pra reta final disso aqui, quando menos esperava eu já tinha chorado mais com aquele final do que com qualquer coisa que já vi/joguei na minha vida inteira.

Hoje, dia 12 de março, minha jornada com Persona 3 Reload chega ao fim, no futuro vou lembrar desse jogo com muito carinho, porque agora, quero só eternizar meus momentos com ele em um lugar, não importa onde.

Atualização:
Eu consegui terminar meu vídeo sobre o jogo, espero que gostem: https://youtu.be/Zzi27D1OeSk

Top tier as far as PURE visual novels go (as in, no adventure elements). It's held back by its final section forcibly letting your hand go so hard that the hand you were holding went up through the stratosphere. Still great though.

My deduction skills as a detective tell me he has quite possibly never had sex

"Maybe I've Had A Pretty Crazy Life, All Things Considered. Know What Though? Everyone Else Has Too"- Ichiban Kasuga

The moment I completed Gaiden I was soo anxious to get to this one, ashamed it took me this long to see the credits roll as I may have bitten off my than I can chew with this full-time school schedule. Even so, I have lost sleep and stayed up later than usual because I was so invested in this story, I had to find out what was going to happen and how it would end. Ryu Ga Gotoku has yet to disappoint me and we are definitely in the heyday of these magnificent games.

Improving from the last installment in nearly every way with addictive turn based gameplay and the combos and coop moves were great, so much ways you can make a fight turn into a split-second ass whooping. It practically puts you in the headspace to strategize like "if I use this move ill knock this goon into the other and both will fall then my party member can follow up and split his wig!! Jokes on you Hawaii riffraff, you ain't suing anybody!!"

The cast is some of the best up to this point I have had the pleasure of experiencing, I love everyone of these legendary characters and Kiryu has some of the best conversations and interactions and I am so glad we get to experience him in a party like setting and having conversations with the other members. Speaking of which this game is a rollercoaster of emotions to laughing my ass off to getting misty eyed. Kuroda's performance in here is one of the best he has done and like a fine wine Kazuma just gets more better with age and oozes the coolness, damn I wanna be like him!! To think Kuroda is already back in the studio working on something again is true Kiryu energy, he is him!!

I get what other people have said in regards to some of the pacing in the game and I can agree their is an instance where it does feel a bit awkward and with so much going on in the story and multiple villains, the coup de grace of the main villain here felt pretty average and not as powerful as past villains, felt kind of like textbook yakuza villainy and we didn't get more time to really dive into the character itself. Nonetheless a small dent in such a great game.

The extra content is definitely some of the best the series has to offer with Dondoko Island being its own little addictive thing and the Sujimon battles. You can easily spend 100 hours with this game and get your moneys worth for sure.

Only the second game with Ichiban as our lead and I love him nearly as much as Kiryu. Love him even more in this game and is such a likable and relatable protagonist. Soo much more I can say but I would surmise this is more than enough reason for you to check out this game!! I need more Like a Dragon friends!! Play these games! You certainly won't regret it! Until next time Ichiban, Bon Voyage!!

The third game from these guys will be called "vacuum arranger" and it'll be a tetris clone where each piece secretly a hot lady with huge interactable boobs

I've come to the conclusion ideologies are a sort of mental poison which utterly stifled any actual thought in its victims. Case in point this slapdash discord rant masquerading as an essay. In this case it seems the primary game design ethos of the author is escapism. They want to escape and exist in another world and mechanics serve as a barrier to that. This betrayed in the cliche 2000s teenage girl writing style which show a desire to exist as someone of a different age in a different time (your wannabe 2000s cringe culture is dead sparkle dog bimbo brainrot disease aesthetic isn't unique its an epidmic).

This leads to some baffling claims like talking about how comfy the world of the half life games, a military installation and eastern Europe respectively, are. None of the locations except the alien planets are particularly unrealistic in half life the author could always just fly over to eastern Europe and see some brutalist architecture. Ultimately its not the locations in games OP wants to escape into but into the simplistic feeling of a game. An abstraction of reality where hunger, drinking, insecurities, ugliness, and complexity don't exist. Where cutting grass and slashing slimes can give you enough honest days pay to keep you going. The pixels and polygons smooth over so much of the harshness of reality making even a dystopian world like half life seem comfy in comparison to the real world. Its like Japanese anime where a common plot trope is someone killing themselves and being transported to a magic world just like mmorpgs and jrpgs the protagonist/watcher are familar with. Its not an escape to a new an unseen world (like many past fish out of water stories) but instead an escape into a simple and familiar world. Its creepy and shows a lack of imagination (I seriously question the normalization of suicide and sexually charged fanservice in a country with a high suicide rate and gender segregated train cars) . You have only one life and one chance in this world don't waste it wishing you were something else in a world of 5th gen polygons. I promise the real world is not as scary as your toxic online communities and brainrot ideologies have made you think.


Fuck all these limp-dick 4chan green text users and chicken-shit girlcock chasers. Fuck this 24/7 Internet spew of blahaj and r/196 bullshit.

Finding this as a kid obsessed with sonic and full metal alchemist was uncanny, like a dream come true.
I never played any of the other ones

This review contains spoilers


https://i.imgur.com/AbGZYCb.png
Game's heavier than a honey baked ham!!!
For every moment in Yakuza 5 that lead me into thinking I was playing an untamed vortex of passion and uncompromised vision, there were two-to-five other uncomplimentary moments that felt like spinning plates and taking the meandering narrative for walkies. Spreads its roots far & wide across so many ideas and gameplay concepts that, on paper, scans as a maximalist daydream I'd love to lose myself in, but all of it feels so perfunctory and checklisty. Fifty different minigames to micromanage and level up in individually to access Harder Levels of said minigames - - - Vidcon Gospel since time immemoria but my patience has limits :(

Haruka's chapter was probably my personal standout, if only with thanks to how vastly different her story played to any character to come before. The rhythm battles were so fun albeit with the game's slim tracklist, and her substories took on a refreshing dynamic too. The combat in these games has never impressed me but I'd much rather play an unimpressive rhythm game than a brawler I've lost heart in. From a narrative perspective, it is infuriatingly complacent with the practices Japanese idol industry in a way I find legitimately toothless in a series that tends to dedicate fisticuffs to rooting out corruption and it makes Haruka's characterisation weaker as a result.
When came the Shinada chapter I was desperately hoping the end credits would finally begin to roll, which is a shame because he and Koichi's dynamic is probably my favourite spark of character chemistry in the entire series.

I in complete honesty couldn't tell you a single thing that happened in the final hours. This was a game I had started months ago and it rather hilariously demanded for me to recall with perfect clarity a cloak and dagger conspiracy that happened in the initial chapters. The overarching story was a wash for me but I much preferred when the leading cast were locked in their own little bubbles, & exploring their own vignettes about dreams lost & worth aspiring 4. Truly believe that in another world, this would have been a younger me's One Playstation 3 Game For The Month and I'd have completely melted into it - but sadly, I had to play this in incredibly granular sessions that largely felt like clocking in for community service.

Compared to 428, this game does not have an overarching thread that ties all the characters together. They cross path with each other, which is the base for the game's jump system, but ultimately each one reaches their own ending. While some might find this narrative structure not engaging enough, it does allow the game to explore a wider range of topics and styles. One second it's The Comedy of Errors, the next it turns into Kafka. It intrigues and bewilders, amuses and depresses, surprises and scares. It's unabashedly random and loose, and remains unique and fun for the same reason. It's 90s era Tokyo in videogame form.

No dia 8 de Janeiro, meu aniversário, fui surpreendido com um dos melhores presentes da minha vida- Marcelle, minha mulher, fez um jogo pra mim!!

"Identidade" me deixa travado. Tô travado pra escrever sobre há muito tempo, e continuo estando agora. O pior é que sempre que ela faz esse tipo de coisa eu fico desse jeito, e eu odeio isso! Como mostrar minha gratidão por um presente tão incrível e pessoal?

Sou grato pela maneira que ela me entende, de como ela me conhece, e de como ela demonstrou isso no jogo. Pelos meses que ela passou fazendo só pra me deixar feliz, e orgulhoso pela habilidade dela.
Nos diálogos, pareço um depressivo, mas não dá pra apontar defeitos numa coisa dessa. Um sentimento inexplicável de reconhecimento próprio. Nunca vou conseguir fazer algo na mesma altura.

O que eu sinto você já sabe né?
Obrigado S2

First things first. Let’s get my bias out of the way. I spent a semester at a university in Tokyo and I adore the Shibuya area. I could spend all day at music stores there. I’ve been to the underground bars and to the 10th floor karaoke rooms, to the Hachiko statue and to the Sega GiGo arcade (RIP).

So when a game opens with a flyover video of Shibuya, it really hits me in the feels.

The opening chapter was a bit tedious as I came to grips with the jump mechanic and frequent dead ends, but in the second hour the game added three more protagonists to the mix and the entire experience came alive. Seemingly inconsequential choices began impacting other characters’ timelines, and the bad endings that seemed like annoying roadblocks in the first chapter became more and more entertaining.

The story and characters mostly follow the old tropes, and towards the end there are plenty of those character-building flashbacks that are all too common in manga and anime. But the characters are fun, the pacing never falters, and there are just enough twists to keep the proceedings engaging. Most of them I saw coming but the biggest one was a total surprise.

What really elevates 428 above similar VNs, though, is the decision to use real actors. It keeps the story grounded and prevents the game from drifting into the metaphysical and fan-servicey holes that occasionally derail other Spike Chunsoft VNs.

Unfortunately, there is still a handful of cringe here. For example, an important aspect of the story focuses on a character’s trip to the “Middle East” (which country?) where he/she meets a girl named Canaan. What a name, eh? (And as I writing this review, I’m realizing that another character is probably named after a Toyota minivan. Wow.) Although I’m kind of inured to the fact that Japanese media usually represents foreign people and countries in oddball, half-baked ways, I still wish they could do better.

But honestly, that’s my only real complaint. Yeah, the interface is dated. There aren’t enough female protagonists. The most interesting main character (Minorikawa!) has the weakest connection to the underlying story. I could go on, I’m sure. But when it comes down to it all the little imperfections are kind of perfect.

All that is to say I agree with Famitsu on this one. 40/40.