Great music and visuals but the controls are counterintuitive and you can't change them. It's a bit glitchy at times and the controls aren't as responsive as they should be. Alost there are very few save points and if you die you lose all progress after your last save. Lot of potential in this game but it feels half baked unfortunately.

Quite pretty to look at but the combat really fell flat for me.

I adored this game. Super chill, impeccable vibes. I loved that despite the dystopian setting, almost all of the stories are ones of perseverance and hope. I wish it had even more content because I just loved chilling in the world, meeting these characters.

Fantastic improvement over the first one in my eyes. I really felt like they just got rid of all the stuff I hated in the first one.
In the first one it felt like the inevitable failed runs had huge consequences and pretty much no benefit. Then you'd have to go through your gigantic rolodex of heroes to try and find a team that worked and probably fail again. It was both a slog, and it felt bad because you would lose all the time with no benefit.

Turning this into a run based roguelite with meta-progression basically fixes all this. You build your team, go on a run, fail or succeed to benefit from the meta-progression, so it doesn't feel depressing when you're losing and a huge bummer when you die cause you gain nothing, like in the first one.

Anyway, I had a great time, if you liked the first one but had similar problems with it that I did, check this out. If you didn't like the first one, maybe you'll like this one, it's pretty different except for the vibes and basic mechanics of the combat.

Fun little game, but I really wanted to spend more time doing the restaurant management stuff and less of the diving. Both were fun but I just felt the balance was off, I'd spend so much time diving and catching fish for what felt like a far too brief bit of time doing the restaurant stuff.

Some fun stuff in here, but I was overall disappointed. A bit too janky and you can't play as the sumo wrestler off the bat which is honestly the main reason I wanted to play it.

I was deeply disappointed that there is no real interaction between the main characters during the game. I craved this and would likely have sunk dozens of hours into this game if it had had it. As it stands, I played about 9 hours and had a great time and decided I didn't want to play any more.

Chill game to play with friends.

An underrated little game. I had a great time with it and think the graphics hold up surprisingly well.

Nothing really extraordinary here gameplay-wise, but they nailed the Warhammer 40k aesthetic perfectly. Controls feel good. Blast some freaks for the Emperor and have a good time.

All the farm simulation a guy could ask for in my opinion. Good music too.

Brutal. Inscrutable. Incredible.

A game so infamous they named an effect after it.

A lot of cool stuff in here but I think it's really hampered by the need for some significant quality-of-life improvements. Spending way too much time going back and forth between menus to select stuff, with the repetitive nature of the gameplay that stuff should be more streamlined.