It was fun! Not a whole lot to it, beat it in about 2 hours.

But hey, it’s unique! And has a great art style, the designs in this game are super charming. I feel like it might shine brighter in the multiplayer mode, which I didn’t get a chance to test out.

So yeah, not an amazing game, but a charming one! Wish I had more to say about it, but honestly there’s not a whole lot TO say. It’s worth a try!

Man, I really wanted to LOVE this game. Don’t get me wrong, by the end I DID like it, but I wanted to adore it and I didn’t.

There were just a bunch of small little things that annoyed me.

You know the phrase ‘too much of a good thing’? That’s how I feel about the visuals. They’re no doubt very impressive… but MAN is it a visually noisy and annoying game. Even in just the opening. It’s a big celebration for Ratchet and Clank. And there’s hundreds of people in the audience all animated and moving around, then there’s confetti and particle effects everywhere, and then they throw all these enemies at me and there’s so much debris and bolts flying around and I get hit by enemy bullets because there’s too much fucking shit on the screen!

Oh, and in the second part, there’s a city being attacked, and the citizens are EVERYWHERE. There’s so many people that it was hard to focus on the Goon-4-Less (love those Gooners) guys attacking me and I’d just get hit by them because I can’t FOCUS on them. The lighting doesn’t help either. It’s very impressive, but I think it usually makes the colors stand out less and everything blends together a bit.

It’s just too much. I think about how simple the original PS2 games are. Sure they’re less impressive and detailed, but everything reads a whole lot better.

And the writing. It’s the main thing I like about the Ratchet series. Not that the stories are incredible, but the characters usually had such strong, over the top personalities. But by this point, R&C has just lost a lot of the bite it had before. Everyone’s just so… NICE to one another all the time. It feels like anytime Ratchet talks to Clank, it’s like “don’t worry bestest friend of mine, I got your back, because you are THE most heckin important dude in the world to me :)” and it’s just…. Not funny anymore.

Don’t get me wrong, there’s SOME good jokes, and it’s not like it’s AWFUL, but man, what happened? I felt the same way about the 2016 remake, but at least that had a horrible movie to blame. Rift Apart doesn’t really have that.

There’s other small things here and there, but what DID I like? Well the gameplay is still just so super solid, just runnin’ and gunnin’. By the end it was really fun seeing what weapons worked best together. Throwing out the Topiary Sprinkler and a Mr. Fungi while I took out anyone else was fun, as was combining the Cold Snap and the Warmonger to just absolutely tear through bosses.

I think the levels are kind of a mixed bag, I was a little annoyed at what seemed like multiple desert or barren stages in a row with no real unique ideas to them. But stages like the Scarstu Debris Field or the WONDERFUL pirate level Ardolis, there’s still some really good stuff in there.

And while I ragged on the writing earlier, it’s still a world I want to be in with characters I enjoy. Rivet and Kit are both likable, Emperor Nefarious made for an interesting, new take on the good doctor, and while at first I was a little annoyed that I was just meeting up with alternate universe versions of characters (if it’s gonna take 5 years to get another Ratchet game, I want to meet up with the REAL Skidd McMarx, god DAMN YOU), by the end I thought it was pretty neat the way they handled some of them.

So yeah, I wanted to really adore this game, and I didn’t. But I DID still enjoy my time with it by the end. Ratchet and Clank has changed a lot from the series I once adored, but hey, as long as I can still have a good time with em, that’s good enough.

Every time I would start Ty the Tasmanian Tiger, I’d get bored around the third level. But THIS time, I stuck with it! I made it to the end, finished the game, got 100%, collected EVERYTHING.

…it wasn’t very good!

I mean it wasn’t AWFUL either. It had some cool parts (the outback level), some shitty parts (the first snow world), most of it was just kinda fine.

I do like how you get so many different boomerangs to use! Felt good unlocking a new one every time.

Oh, and WONDERFUL soundtrack. For the most part. There’s some forgettable ones near the end, but overall the music was the highlight of the game, really good stuff!

So, I didn’t love it, but I guess I didn’t hate it either. Maybe I’ll play the sequel??

So, I’ve never played a Little Big Planet game before! This is my first time with Sackboy (the character), and hey, I liked it!

I feel like it’s not the most AMAZING game I ever played, but it was cute, fun, pretty, GREAT music.

One thing that’s kind of weird, and this is a me thing, not the game, is I feel like I’m just not a huge fan of craft themed artificial worlds. It’s weird, since I’m an artist, I SHOULD like this stuff a lot! But I’m just not super into the artificial nature of games like this.

HOWEVER!!!!! I think it’s done pretty well here, pretty charming. I dunno what the difference is, and it still kind of holds me back from absolutely loving this game, but I still thought it was pretty charming.

I’m also not a super huge fan of how it feels. It just kinda feels weird to control. Again, I haven’t played any LBP games before this and I hear they ALL control kinda like this, but still, didn’t love it.

Holy hell, that last Knitted Knight trial is tough. I hear that one’s a Platinum ender for a lot of people. Which I totally get, it’s a NIGHTMARE. But I DID it! Hell yes I did.

But otherwise, I liked it a lot! I was still riding my Lost in Random high, so I used the Even costume the entire time.

I’m not sure if it’s the kind of game I’ll be playing again in the future, but I had a great time with it.

It was oooooookay!

I like that I’m playing a game about Donald going on a world traveling adventure, it looks and sounds nice… but man, it takes lots of cheap shots. Lots of annoying enemy patterns, and that Palace maze level!

So it was frustrating, but it was alright, I guess. I love Donald Duck, so I was hoping I’d like it more, but ah well. Not terrible!

I bought this game on a whim. It was on sale for $3, might as well, right? It looked kinda neat, and that’s a pretty good price.

So a few weeks later, I decided to finally jump into it. I had no idea I’d be playing one of my new favorite games ever made.

Lost in Random is a game about a pair of sisters in the charming, super creative world of Random. Even is trying to save her sister, who’s been kidnapped by the Queen of Random.

I’ll get the nitpicks out of the way first. It’s not a PERFECT game, there’s some small issues.

1. Missable achievements. As much as I adore this game, it’s pretty long and I didn’t necessarily want to go through it all AGAIN. So I was walking on eggshells for some parts of it.

2. LOTS of asset reuse. This is incredibly minor, but when you see the exact same character models pop up for multiple characters, you really start to notice.

3. This is more of what I wanted than what it is, but I REALLY wish there was a jump button. It feels like this world is just BEGGING to be platformed around, but it just ain’t that kind of game.

But that’s about it. For me, anyway. I think the combat system is a love it or hate it situation, it’s not for everybody. By the end of it, I ended up really enjoying it. It felt satisfying planning and putting together a card deck for specific situations, knowing where to use what.

But man, other than that? I just simply adore everything else. Just absolutely head over heels in love with this game, with this world and these characters. Even, Odd, Dicey, Mannie Dex, just everyone, I can’t sing its praises enough. I can’t think of many game worlds as fleshed out as this. I really want to sing this game’s praises, but don’t want to spoil any of it. I’d love more people to play this on their own, I’d feel awful about spoiling something for someone. I’ll just say my favorite town was Fourburg. Just the most fun to explore, liked it’s vibe.

I feel like saying anything else about it would be doing it a disservice. This game is incredibly special to me. I can’t speak for everyone else out there, but I know I’ll be getting myself Lost in Random again and again and again.

Random Rules!

It was alright! Cute enough little game. I liked just running into different people on the island.

Some small nitpicks, like I wish there was an in game map, but the game isn’t TOO big, so it’s not a huge deal. Still, there were a few times where I got lost.

I think by the end I was ready for it to be over (and it’s not a very long game), but I had a good time with it all the same.

I liked it a lot! Very charming, great character designs. Fun spin on an RPG.

Some very small nitpicks, I kinda wish there was more visual variety in the locations, and it can be a drag traveling back and forth across the school sometimes.

But hey, it was fun! Good sense of humor, too. And a nice challenge, I wasn’t able to just steamroll my way through until around the very end of the game.

Would play again!

It’s pretty good!

It’s not the BEST Banjo-Kazooie game ever made, but for a Banjo game on GBA? They did a pretty great job of translating the gameplay over.

Lots of neat little lore things sprinkled in help make it more interesting. Like seeing the big stone Jingaling head taken down and replaced with Grunty’s, THATS NEAT! That is NEAT!

So yeah, good Banjo game!

I mean, it’s like BARELY a game but I enjoyed it! Just a fun little mini thingy to get some jokes out of.

A fun little Hallow and Ween treat!

T’was a fun! I had a fun!

Obviously a smaller game, but hey, I got lotsa laffs. It’s nice to have a little game you can play for a wee bit and get some good laughs with.

Looks like I’m gonna have to give it a 4 out of 5!!

Wow, I think I enjoyed this game more this time than I ever have. And I’ve ALWAYS liked Pikmin 1.

It just feels great planning out strategies and seeing them carried out. This is the only Pikmin game I’ve ever played before, so I haven’t experienced how the series has evolved going forward, but I really enjoyed this one.

Great creature designs and atmosphere. Bulborbs are such great designs. I want one, even if they threatened to eat my Pikmins.

I know some people hate the time limit, and I usually do too, but I dunno, for some reason I think it works here. Maybe because if you do it well, you get to see how many days you shaved off.

But yeah, great game, looking forward to seeing where the series goes afterwards.

Man…. I didn’t like it very much.

To be ABSOLUTELY FAIR, the setting and tone just aren’t really my thing, so I had a feeling I wasn’t gonna vibe with it. But I mean… that’s how I felt about The Walking Dead, and I ended up absolutely loving that game! But this just didn’t have enough to make me like it despite my tastes.

Every episode feels like the same thing to me. Float around in an empty bland space station, maybe occasionally talk to a character. It gets old.

I don’t even think it necessarily does those things BADLY, floating around feels good, but… man I’m over it by episode 3.

The characters aren’t BAD but I feel like you don’t get enough time with them for me to really care about them much. I guess you get a personality out of Khan, but man, I feel like I didn’t feel what the game WANTED me to feel for these guys.

My friend and I were comparing it to New Tales from the Borderlands. That game is awful, much worse as a game than The Expanse is… but I gotta say, I feel like it might be more memorable! They’re all over the place in that game! The Expanse is technically a better game, but it’s just SO dull to me.

Yeah, a shame, but to be honest I wasn’t that interested to begin with, so it’s not like I was that disappointed.

I mean, what can I say that hasn’t already been said? It’s a Mcfreakin classic!

I will say though, I feel like as time goes on, Banjo Kazooie starts feeling like less of an adventure and more like an obstacle course. I know this game like the back of my hand, so it just kinda boils down to planning out the fastest routes.

But I can’t hold that against it. It’s fun, funny, just an absolute delight.

One thing that I really liked this time, and I don’t know why it stood out to me now, is the Sandcastle in Treasure Trove Cove. I love areas like this, giving cheats a CONTEXT in this world instead of just putting in button combos on title screens and stuff. Tooie does this too, really just an extra step for world building. Very cool.

Yeah, Banjo-Kazooie, awesome, yadda yadda.

I really enjoy Rayman Legends! Gorgeous game, fun to play… but maybe a little too easy.

One thing I preferred about Origins is it felt like a challenge to get all the Lums in a stage. You really had to work for it, plan things out. Here in Legends, it was incredibly rare to not get the gold trophies on every stage.

I’m also not a big fan of how the game just kind of… stops. The final boss is a big hand made out of little fuzzy men. No build-up and once you defeat it, it’s done. Rayman Origins had the whole final chapter with The Magician, it felt like the adventure led up to something. OH WELL I GUESS!!!

But despite these nitpicks, it’s still a great game. Loved unlocking different characters, the music stages are a lot of fun.

Hoping to see Rayman get another game sometime soon! Aaaaany day now…