Simply an amazing title and the best Pikmin to introduce a younger audience to while also respecting veterans of the series. One of the best-looking switch games to date and full of levels to explore and treasures to be taken. Every new title in this series improves the gameplay and removes the tedious aspects and this title is no different. It trims the fat but keeps all the best features around. A bit weak in the boss fights compared to 2 and 3, but easily one of the best games of 2023. All around joy to play.

Pros:
Amazing Visuals
Great combat/build variety
Fantastic pricing
Engaging story and world
Great beginner soulslike

Cons:
Some tedious platforming segments
Later levels tend to drag on

Overall, Another Crab’s treasure is a fantastic soulslike that will keep you entertained for it’s 10-15 hour length. It combines accessibility and difficulty in an amazing blend so any player can have a good time. The experimenting you can do with the different shells and spells keeps the game constantly rewarding.

A very solid beginner platformer and collectathon for children. Each level offers a different power which spices the gameplay up. The only issues lie primarily in the baking and detective powers which are very sluggish and repetitive. Not very challenging but that isn't a shock for the target audience.

An amazing monster collector with an insane variety in visuals for levels and monsters. The only issues lies in the ridiculous amounts of grinding required for some segments. It isn't very kid friendly in that regard. If you want a good pokemon like game with loads of hours of content, this is for you.

One of the most gorgeous games on switch. The gameplay has been improved massively from the gamecube titles. The bosses are big spectacle fights and a major highlight. The time limit is less overbearing compared to the original pikmin. The only issue I have with this game is that it is far too short. I was craving more after I beat the final boss because of the quality of each area and the fun I was having.

Genuinely amazing title and a perfect entry point into the series. Highly repayable and customizable. Three full routes with completely different ends and usable characters. A bit weak in the overall map design for combat with no major standouts and some routes feel a bit rushed, but overall quality and quantity are for the most part well balanced. The main base where you will spend most of your time is a bit too big at times and can be tedious on repeat playthroughs to go through.

A game I was truly hyped for, and the most letdown I have been in a long time. A nonexistent story, forced microtransactions, and a massive amount of tedium people have mistaken for difficulty. The fast travel mechanics are very obnoxious, and you will want to travel back to a town to sell all your loot. The enemy variety is pathetic, and you will see the same goblins your whole time playing. The bosses are the highlight, and most are very fun and satisfying to go against. The pawn system is amazing but the game tied to it simply isn’t worth it. The classes are fun to play but the enemy variety is so poor, you’ll be bored after your first 5 hours. And you will always need a mage in your party as no other classes offers any real healing potential. Basic features being sold to you like character customization is ridiculous. Even multiple character saves was not available at launch. Wait for a sale months from now.

One of the most iconic rpgs that has stood the test of time. A fun combat system that rewards players for experimenting with different characters and abilities, a solid pacing throughout, and some end game superbosses that truly test your limits and skill. The only issue is the massive amount of minigames that while not difficult are rather and slow the game to a halt.

Still the best map design in the series and great characters, although the main story lacks a solid villain. The gameplay is the perfect blend of challenge without being too frustrating for most of the maps. It pushes the player to try new characters and combos. The story here offers a more interesting take than Birthright, it’s sister game, but still falls apart in some areas, mainly towards the end.

A sequel to one of the most recent generation defining games. It lacks a bit of the overwhelming force the original had when introducing the world since we already have seen it, but it improves vastly on the dungeons and bosses. The weapon merge system fixes the gigantic issue with BOTW1 and encourages player creativity, which is the game’s biggest strength. Story wise, it has more to it than BOTW1 but offers a bit of a disappointing end.

Possibly the best story of modern FE alongside Three Houses. One of the most impressive 3DS titles visually and having every character conversation voiced was a first for the series and it adds even more emotion to the stories of characters. Unfortunately, the gameplay of later maps and some enemy units begin to suck the fun out of the game. Slow poisonous swamp levels and enemies that teleport to the player and one shot their units are not fun to fight and the start of the game is a bit slow before you get a full team. You do feel like you are truly building an army in this and it is very satisfying to show up to the final few levels with a massive amount of units you trained.

Very weak main story with only 1-2 memorable moments and lacks any real fun in terms of challenge or experimenting with different characters. Good for very casual players who just want a game to breeze through and relax, but the story isn’t very enjoyable or in depth.

One of the most hyped games for a few years now. I went in with low expectations and even those were not met. An incredibly boring and generic main quest that’s essentially a fetch quest and with a cast that does not help the journey at all. Role playing at the start is great with traits and backgrounds but the longer you play, the less it seems to matter. A good role-playing game should let the player work with it while Starfield works actively against role play. Combat is a horrendous bore, somehow weaker than other games made over 5-10 years ago. New Game + was mentioned as being an incredible new experience, but if a player doesn’t even enjoy their first run, why bother?

The highest quality souls like ever. This game has amazing weapon variety, good enough story to carry interest throughout, and some solid bosses in the mix. The issues with it being that slower weapons do suffer through the early to mid-game and some boss fights feel very cheap and inconsistent. The arms and handles system really allow players to customize to their heart’s content. Want your big weapon to weigh less and swing faster? You can do it. Want more range on your sword? Entirely possible. The freedom the game gives you with its weaponry is amazing.

One of the most unique titles and series Nintendo has ever made. The gameplay is simple yet expands with each area you complete. You gain new types of pikmin and fight more challenging enemies. The issue lies with the AI not being perfected and having trouble following the player and the time limit being intimidating for kids. Not at all a bad game, but one I would recommend last of this series for a younger audience.