As the final conclusion to all of Fallout 4, this is a lackluster send off. The new sandbox and dungeons are for the most part fun to explore and the new weapons while mostly gimmicks are very unique. But if you want to do a morally good playthrough of this game and dlc, you will lose a large amount of content and may not even realize it. And the choice making/interesting ends Far Harbor had are sadly not here as the raider gangs are very one dimensional and lack the impact of the previous dlc.

This dlc sets out to introduce a new area, new weapons, new enemies, and a well crafted story that is far greater than the base game. Each faction is well designed and interesting enough to side with on repeat playthroughs along with good rewards. The new weapons really spice up what base fallout 4 lacked. And the new wildlife is some of the most intimidating and interesting yet. The only thing dragging it down is a dreadful hour long minigame sequence that feels very out of place.

This DLC is a short story that is overall very bland and generic. So why 3 and a half stars? You get easily the best and most customizable companions in the game from it. You want a super death bot with gatling guns or flaming swords? This is it. The variety in builds for robots is astounding and will make you never use base game companions ever again.

Best treated as a looter shooter with building elements over a full blown rpg. The main story is overall weak and lacking in choice or interesting consequence, but the gameflow of shooting and looting is easily addictive. A great time sink for people who don't need a lot of thought in their games but for an rpg it lacks any real punch.

An amazing monster collector with an insane variety in visuals for levels and monsters. The only issues lies in the ridiculous amounts of grinding required for some segments. It isn't very kid friendly in that regard. If you want a good pokemon like game with loads of hours of content, this is for you.

Soulslike meets metroidvania in Star Wars flavor. Amazing atmosphere and sound design that is very faithful to the original star wars trilogy. The main faults are that it does a lot and succeeds at very little. Lots of climbing and platforming and backtracking segments, a lot of puzzles that kills the pacing, and combat that doesn't feel very deep. It's a game that really feels like it has potential in a sequel and is a good proof of concept.

A very solid beginner platformer and collectathon for children. Each level offers a different power which spices the gameplay up. The only issues lie primarily in the baking and detective powers which are very sluggish and repetitive. Not very challenging but that isn't a shock for the target audience.

A game I was truly hyped for, and the most letdown I have been in a long time. A nonexistent story, forced microtransactions, and a massive amount of tedium people have mistaken for difficulty. The fast travel mechanics are very obnoxious, and you will want to travel back to a town to sell all your loot. The enemy variety is pathetic, and you will see the same goblins your whole time playing. The bosses are the highlight, and most are very fun and satisfying to go against. The pawn system is amazing but the game tied to it simply isn’t worth it. The classes are fun to play but the enemy variety is so poor, you’ll be bored after your first 5 hours. And you will always need a mage in your party as no other classes offers any real healing potential. Basic features being sold to you like character customization is ridiculous. Even multiple character saves was not available at launch. Wait for a sale months from now.

One of the most iconic rpgs that has stood the test of time. A fun combat system that rewards players for experimenting with different characters and abilities, a solid pacing throughout, and some end game superbosses that truly test your limits and skill. The only issue is the massive amount of minigames that while not difficult are rather and slow the game to a halt.

An amazing zombie sandbox experience that has mostly held up. Weapon degradation may seem bad at first but everything is a weapon and your creativity is your only limit in combat. The story is mostly solid experience. The only major downfall is the time limit being rather punishing at times, some bosses being capable of easily stunlocking the player, and some survivors having the most useless AI that will make you just ditch them.

One of the best rpgs in recent history. The customization you are allowed to have with your characters is amazing. You have many builds, races, subclasses, and more to experiment with, the game even offers a type of playthrough that changes up the backstory of your character immensely in a good and unique way. The only issues I have are a bit poor explaining some concepts without guides and the leveling feeling far too slow in the first act but finding a good balance in the second and third act. The story was also great with choices that do matter and have actual weight behind them. You can end the game halfway through or before the final fight easily if that’s what you want. This is everything an RPG should set out to do when it comes to allowing the player to make their own experience.

A solid overall remake that builds on the original. It adds some new lore and explanations that the first lacked and updates some of the weapons to be more interesting options. Some answers and ways the game differs from the original may be lackluster for some. It does add some frustrating puzzles that really slow down the experience and add nothing overall.

A surprisingly unique blend of platformer and rpg that I don’t think has been ever truly replicated. The characters old and new are great, the design for enemies is fantastic, especially bosses which all have a certain theme of being weapons. The pacing is very solid and doesn’t ever feel slow or tedious and force you to grind. It is an amazing gateway game for kids learning rpgs or anyone who has never experienced one before. My only issue would be a bit of an early game difficulty spike with annoying status conditions that can make some fights drag on and the villain while looking amazing not really having a single second of screen time before the final fight, which is unusual for an rpg such as this.

A faithful love letter to an iconic 80’s franchise. Playing as a slow tank robot never felt so good. The story is an amazing sequel to Robocop 1 and 2 and respects the source material and characters immensely. The only issues I felt were some enemy types being very frustrating to play against like the snipers, some skills in the skill tree never really showing any value to the core gameplay which is 80% combat, and a crash during the final boss.

It’s more 2D Mario. The bosses are some of the worst in the series being lazy, overused, and just uninteresting. The world design isn’t amazing but it’s better than previous New Super Mario Bros games. The new ideas it tries are somewhat interesting but far too limited and rarely used, like having free roam with the last 3 worlds of the game, why let the player choose at that point. It’s a safe platformer like most of the 2D Mario series, you get what you pay for and nothing else.