Played and beat in about 10 hours on the day of release. Incredible sendoff to one of my favorite games of all time. Celeste is so, so important to me and it was a pure joy to revisit it like this.

My GOTY 2020. Nearly every character has a beautiful story, and the resource management aspect is tight and easy to understand, but not stressful. Equal parts relaxing, engaging, funny, and heartbreaking. Few games that I wish I could experience for the first time again, and Spiritfarer is easily in that group.

Terrible voice acting, incredible combat, awful repetitive story, banging soundtrack, weak art style, one good character. Truly a bizarre experience.

Brilliant puzzle game that is smarter than I am

Nothing wrong with it, I think I just missed the boat here

Really bizarre that this is the first JRPG-style game I played independently, and it was...actually good?

Like...I get it. I get why it's influential. I love the onset of walking simulators that came after it. But as it stands, it's just not that good.

Fun little roguelike! It can be a bit too random for my tastes, and a bit easy at times, but the premise is solid and it's fun to unpack the various synergies that are present. Excited to follow it through early access this year.

Charming but bloody hard. I give it another shot every year or so and almost always, my village freezes to death. Love it.

Finished main story, and partway through Frozen Wilds

Sphere grid is among the most innovative and delightfully customizable RPG leveling systems, and having access to the entire party in every battle is refreshing and kept me thinking. By the end though, it became fairly easy to steamroll even some endgame bosses, thanks to just enough grinding in the midgame.

Game came used without the code for X-2 :'(

"What if we smashed 3 or 4 genres together and made it good"

One of the first things I played on Switch! Incredibly fun arcade-style score chasing. I still listen to the soundtrack, 4 years later

"What if we took Bravely Default and made it good"

Surprisingly good roguelike. Klei is one of those indie devs who really just knocks it out of the park each time, huh? I picked this up back in 2015 or 2016 and shelved it after about an hour, but picking it back up again lately, I am loving the blend of strategy and roguelike elements. The different party members don't bring too much to the table besides some (not always useful) unique equipment, but the different "programs" you begin with can drastically change your playstyle. Mediocre plot, but great mechanics and a nerve-wracking tension throughout.

A playthrough of the main campaign will take 2 or 3 hours, so it's not quite the "pick up and play" style of all the other roguelikes that take 45 minutes for a run. But it's absolutely worth the time and I've been loving rediscovering it.