Fun ideas, terrible execution with probably the worst performance for a nintendo title

This review contains spoilers

(For the Trip Story & Last Story)
For a game that was already solid, but had glaring flaws to begin with, the extra modes basically takes that, and shoves it down the toilet and into the BOG. I cannot believe they made this game go from pretty good, to absolute torture with how artificially difficult they make it to be.

Lets start with Trip's Story, where you play as the new character through a seemingly harder version of the game again, when in actually its basically spikes and pits everywhere, bullshit enemy placement, and decent level design thrown out into the garbage in favor of making it "Hard". And do not get me started on the Bosses, which were already weak point in the main story; now they're the epitome of TORTURE, with the final boss, some topping the main final boss for being the worst designed boss imaginable. WHO IN THERE RIGHT MIND THOUGHT IT WAS OKAY TO MAKE 3/4TH OF THEIR ATTACKS INSTA-KILLS???

Finally, Last Story, which keep in mind you have to suffer through Trip's story to get, here you finally get the super sonic boss for this game and the verdict: its terrible, like insultingly bad for a super sonic boss. Again, like all the other bosses, they made it super scripted, unable to hit the boss half the time, and only really gets vunerable for a short and missable amount of time. But NOW, you're actually on a time limit with super sonic, and those rings are scarce as HELL. Sure you got friends that periodically appear to help, but the RNG with that and also avoiding the bosses attacks makss this super unforgiving. NOT TO MENTION the game gives you a dash, but it eats up your rings so there is nearly zero reason to even use it, nearly. Oh, and need I remind you there's a PHASE 2 that also wastes your time even more. Thankfully there is more openings to attack him with his claw attack, but its easy to miss and getting hit will be a major detriment.
Even if you manage to beat through all of that, he has one final set of attacks that sealed my thoughts on this fucking game and its extras: The attack, with no warning or build up to it, askes you to use the dash attack (which keep in mind drains your rings every usage) to home in on its meteors with good timing to reflect back, which is a mechanic that was only ever shown throught the white emerald, for a part where rings stops spawning btw so getting hit is a massive punishment. This whole final attack could have been negated if there was a hint to use the homing attack OR have a button over the QTE like how most other games have it, to better aid the player in something they'll NEVER expect for a game like this to do. After the meteors is a fuck you laser that is pretty easy to dodge, but goes on longer than it should, stalling your rings in the process before you can land the finaly homing attack on it, concluding the boss.

The cutscene for the end was cute, before shafting to Jun Senoue's Credits for thr 3RD TIME (same for the end of Trip's story) I just turned off the game at that point, I don't think I wanna look back at this experience, I generally felt like I wasted my time tortuing myself with artificial difficulty and a pititful sense of accomplishment. Jesus christ.

I hate this game, no kiddin'
I hate it and I love it, but in terms of the main bulk of it (single player, Grand Prix, Tutorial, etc.) it a massive middle fingers for those looking to have a fun time playing a proper single player racing game, especially since SRB2K lacked one besides time attack.

Cpus/Rivals cheat with frantic items, better boosts and rubberbanding up the ass, Tracks can range from being insanely fun, to straight up torture, yet this won't matter since Cpus will just cheat through the maps, making the experience even worse no matter how good they are. and the ranking system and points deducitons from retrying or failing to win a race is just demotivating. The icing on the cake is the many unlockables behind single player, including stuff like Online and Addons! (Who thought this was a good idea)

BUT, even with this being said, looking past...well, basically the entire package of the game, the "game" itself it actually really fun and the new mechanics are really fun to learn, only thing I'm not fond of is the trick system, which simultaneously, is kind meh AND is barely utilized in the tracks themselves, almost as if it was a last-minute addition to this badly mixed game.

I have hopes soon this game gets the updates and patches it needs to make the game fun, but till then...idk.

This was a long-awaited, playthrough and boy did it pay off handsomely. Kingdom Hearts was an thrill and some more, mixing the lovable worlds and characters from Disney, with the immersive and in-depth story telling and elements of Square Enix. While the game may have a slow start, and directions can be cryptic. pushing through, this was an amazing experience through and through, cannot wait to continue forth through the series.

Gotta say, I'm actually quite surprised with this entry of the series, both in gameplay and length. A Metroidvania-esque game is not what I was getting myself into with this, but boy was I pleasantly surprised. Well designed levels, a nice gameplay loop, and overall a really fun and ongoing game. Some enemy placements/dangers were a bit unfair & game can sometimes become a slog with trying to get back or to certain areas without hitting something. That, and while the hints for the game can be helpful, some are fairly cryptic, and going out of order is possible & can lead to all sorts of complications on where to go and such.

Overall, A really solid Wario Land game, probably one of my favs next to WL4 & World.

What a depressing 15th anniversary

Mario gets eviscerated by a black hole

ITS PIZZA TIME!
An excellent blend of fun, challenging & charm with a side of fast-paced excitement throughout. This game was well worth the wait.

Brought a tear to my eye, this game is undoubtably one of my favorites in the entire series, just a rollercoaster of fun, and a good challenge that makes you wanna focus a lot more than just carelessly speeding or mashing. The werehog stages are honestly my favorite parts of the game, with how fun it is to slash and bash through enemies with a variety of move inputs and skills, making the longer levels an enjoyable experience throughout. Eggmanland filtered me badly, but that was still a really enjoyable level through and through.

I really can't say much else bad of the game besides some part feeling a bit unfair on your first go in the later levels and the drifting for sonic feeling a bit unforgiving at times. outside of that, Goddamn was an amazing game through and through

The final entry for the classic NES series of Mega Man, and man did it end off with a banger, the adapters each feel really fun to play and switch in between and the levels really let you play around with them a bunch. Can't say I'm too impressed with the bosses this time, since they definitely feel more easier that the previous bosses, but still a fun time to breeze through. Music is really good to, especially the boss theme being one of my favs.

Overall, an astounding way to wrap up the NES era for Megaman.

it was fun and games till sky canyon came around, CURSE YOU DIMPS!