A replay of Mega man 8 to better form my thoughts, and well, it still holds up as one of my favorite in the original series. Especially after this replay, I would argue that it could potentially be the most forgiving of the bunch, making it more enjoyable to replay and try out other upgrades along the way.

It still has its challenges, but they honestly did not feel as difficult nor unfair a second time go. Overall a fun and smooth Mega man game (P.S. the Cutscenes are more funny than anything, but you cannot deny the good animation)

They really kicked it to max gear for this sequel, the sheer amount of changes and improvements dwarf the previous game by a long shot. The game still does have its hiccups, mainly with performance issues and the occasional glitches, but none that would be too detrimental outside of online play, which definitely has its hiccups currently.

A good update that polishes those errors, and you're looking at a top-notch Platform fighter with a hella creative mechanic and a lovely cast of characters.

Me & Waff Absolutely tore apart the story with Captain K'nuckles

(For the Halloween update)
what else can I say more, still a fun ass game, the extra levels were challenging, but they were really fun to master

Brought a tear to my eye, this game is undoubtably one of my favorites in the entire series, just a rollercoaster of fun, and a good challenge that makes you wanna focus a lot more than just carelessly speeding or mashing. The werehog stages are honestly my favorite parts of the game, with how fun it is to slash and bash through enemies with a variety of move inputs and skills, making the longer levels an enjoyable experience throughout. Eggmanland filtered me badly, but that was still a really enjoyable level through and through.

I really can't say much else bad of the game besides some part feeling a bit unfair on your first go in the later levels and the drifting for sonic feeling a bit unforgiving at times. outside of that, Goddamn was an amazing game through and through

It fun, it short, it has a bit more, and that fuckass shadow thing jumpscared me, nuff said

Still holds up, once you realize you don't actually need to do the needless machines and get the time stones for the good ending, the "confusing" level designs becomes 100x more tolerable since you just gotta play the game normally like a sonic game: 50 rings for special level & get all time stones

Wacky workbench is still a pretty iffy level, but even then, these are still really fun levels that you can breeze through just like any other sonic game.

Aside from all of that, this is still a really fun game through and though.

This justified my playtime on the Wii U, what a fun lil game that you can play, and move on from since most of it is either multiplayer, arcade-like, or needed that weird ass wii motion plus shit for some reason.

actually forgot I played this game lmao

its a bag of nothing, it remains forgotten

A fun and cheerful game that wears its charm and happy nature on its sleeve, with its catchy music and fun characters. Gameplay wise leaves a lot to be desired for, as this game has SO many flaws and jank that can cause more frustration than fun at times. Definitely something you wanna take frequent breaks or avoid trying to 100% because hooh boy, you'll be in for a ride.

Will all that aside, this game has so much potential, and a remaster that touches up the gameplay a lot would arguably land in one of my favorites! EGG ON!

YESSSSIIIRRR, THIS THAT GOOD SHIT!!!
Jokes aside, this was (no pun intended) a WONDERFUL game from start to finish, truly a once in a lifetime experience. I can't really think of an actual flaw other than it ends, wishful thinking would want the game to be a bit longer, but its honestly a perfect length in my opinion.

I can talk on for days on what this game does, but jesus christ did it hit it out of the ballpark, all I'll say for now is that its gonna real hard going back to what came before it after this (NSMBWII/ NSMBU)

This review contains spoilers

(For the Trip Story & Last Story)
For a game that was already solid, but had glaring flaws to begin with, the extra modes basically takes that, and shoves it down the toilet and into the BOG. I cannot believe they made this game go from pretty good, to absolute torture with how artificially difficult they make it to be.

Lets start with Trip's Story, where you play as the new character through a seemingly harder version of the game again, when in actually its basically spikes and pits everywhere, bullshit enemy placement, and decent level design thrown out into the garbage in favor of making it "Hard". And do not get me started on the Bosses, which were already weak point in the main story; now they're the epitome of TORTURE, with the final boss, some topping the main final boss for being the worst designed boss imaginable. WHO IN THERE RIGHT MIND THOUGHT IT WAS OKAY TO MAKE 3/4TH OF THEIR ATTACKS INSTA-KILLS???

Finally, Last Story, which keep in mind you have to suffer through Trip's story to get, here you finally get the super sonic boss for this game and the verdict: its terrible, like insultingly bad for a super sonic boss. Again, like all the other bosses, they made it super scripted, unable to hit the boss half the time, and only really gets vunerable for a short and missable amount of time. But NOW, you're actually on a time limit with super sonic, and those rings are scarce as HELL. Sure you got friends that periodically appear to help, but the RNG with that and also avoiding the bosses attacks makss this super unforgiving. NOT TO MENTION the game gives you a dash, but it eats up your rings so there is nearly zero reason to even use it, nearly. Oh, and need I remind you there's a PHASE 2 that also wastes your time even more. Thankfully there is more openings to attack him with his claw attack, but its easy to miss and getting hit will be a major detriment.
Even if you manage to beat through all of that, he has one final set of attacks that sealed my thoughts on this fucking game and its extras: The attack, with no warning or build up to it, askes you to use the dash attack (which keep in mind drains your rings every usage) to home in on its meteors with good timing to reflect back, which is a mechanic that was only ever shown throught the white emerald, for a part where rings stops spawning btw so getting hit is a massive punishment. This whole final attack could have been negated if there was a hint to use the homing attack OR have a button over the QTE like how most other games have it, to better aid the player in something they'll NEVER expect for a game like this to do. After the meteors is a fuck you laser that is pretty easy to dodge, but goes on longer than it should, stalling your rings in the process before you can land the finaly homing attack on it, concluding the boss.

The cutscene for the end was cute, before shafting to Jun Senoue's Credits for thr 3RD TIME (same for the end of Trip's story) I just turned off the game at that point, I don't think I wanna look back at this experience, I generally felt like I wasted my time tortuing myself with artificial difficulty and a pititful sense of accomplishment. Jesus christ.

So this was something, Sonic superstars is a game where its highs were pretty high, but its lows were reaching frustrating levels of low.

Lets get the elephant out the room, the Music and bosses were super mixed, bosses especially. Some of the early level music are really good, even some new favorites of mine, but my GOD, did Jun absolutely sabotaged this OST, probably the worst I've heard from him since Sonic 4. And the bosses, man... most either felt way too gimmicky, confusing, or go on for WAYYY too long due to the bosses having insane invincibility frames or going back and forth from thr player's reach.

What I will say is most of the levels are really fun and well designed, with only a few stinkers, but some levels that suffer with only having one act that leaves me more disappointed than anything.

Overall, a pretty solid entry in the 2d sonic games, nothing really stood out or left an impact after playing, and it was nice to play a good sonic game in the end (even if the final boss wanted me to tear my hair out & thr Jun Tracks wanting me to break his Yamaha keyboard)