11 reviews liked by Tryonite1


the artful escape is a very quick indie game that revolves around the music. its music is so good because of the way it interacts with the environments, its so colorful and unique. Although the gameplay is kinda lackluster and was never that challenging. Violleta at the start ws pretty annoying but at the end she got a little better but really she was still pretty irritating. Overall a good indie game i recommend.

This review contains spoilers

Sonic and the Secret Rings is a fundamentally broken piece of shit.

Going into this game, I had no previous experience with it. I didn’t know its negative perception, I didn’t know it had such a low score on this platform, I barely knew that it even existed. Well, I wish all of that was still true.

I have never had a game be so unplayable, and lacking of enjoyment, that I’ve had to play Wii Sports Resort as a palette cleanser. Midway through this game, I damn near just gave up. I almost said, “fuck it, I’ll just call this unreviewable/10.” But, I thought a review could be pretty funny, so I kept going until I beat the main game.

Where to start… the controls. I am honestly a pretty big fan of Wii motion controls. I legitimately like using them in games like Pikmin 1 and 2, Donkey Kong Country Returns, Mario Galaxy, Resident Evil 4, but this game’s controls straight up do not function. Sometimes homing attacks will just stop in mid air. They don’t read right, they don’t always respond properly, and sometimes they don’t even show up.

You are constantly fighting with Sonic to go back and forth because going forward is automatic. You feel like you have little to no control over a character that is supposed to be going fast. So, you end up going extremely slow half the time, or seemingly trying to backtrack like it’s a fucking metroidvania.

This story is mediocre at its best, and this is possibly the worst VA of any Sonic game. It’s also somehow the slowest Sonic game, despite the fact there are upgrades to make it faster. Speaking of those upgrades, why the actual fuck is Sonic an RPG now? Why am I gradually unlocking better controls? It’s not even like the “better” controls work anyways, so what’s the fucking point?

This game is ugly as shit, too. All areas except for the Night Palace just look like 480p vomit. The level design is terrible, enemy placement is terrible, everything is terrible I want to go home.

I’m really impressed at how bad this game turned out to be. I can’t believe Sonic Team got split into two to not only make Sonic ‘06, but this game as well. I hate to say it, but I think Sonic ‘06 is actually the better game.

At its core, Sonic and the Secret Rings holds no value to the franchise. There are no good ideas here, there is no fun to be had, there is not a single level, or even a single area of a SPECIFIC level, that is any fun or entertaining at all. I found it hard to muster up the proper words for this review, because of how bad it is.

Simply put, this is bad, really bad. Like, really, really, really, really, bad. It’s almost inconceivable how bad this game is. I never want to hear anyone ever mention this game again. I never want to hear anyone defend their own nostalgia for this, I will never, EVER, in my life, think about this game again. 0/10.


This review contains spoilers

I do like Marvel’s Spider-Man 2, but I don’t think I can have the same level of appreciation for this game as a lot of Spider-Man fans do because of how oversaturated superhero media has become. When there are currently 3 very mainstream Spider-Man storylines going on, and I grew up with 2 other ones before this, I just get kind of burnt out. This doesn’t take away from my thoughts on the game itself, but it does make me less interested in its story as I would’ve been a few years ago. My biggest issue though, is that the first 8 hours of this game drag on. Fight 20 hunters, cutscene, pick up an object, cutscene to put it down, Spider-Man makes funny remark in cutscene, fight 20 hunters, repeat. It’s numbing after the first few hours. Where it really picks up is the Lizard fight, when the focus shifts from the hunters and Kraven to the bigger picture of the story. Even though I found the Lizard fights to be underwhelming, I’d still take those over what I endured for the entire first half of the game. After that, we finally get to the juicy stuff. Kraven fights, playing as Venom, the Scream fight, the Li fight, the final Venom fights. It seems like they just crammed an entire game into the last 8-10 hours instead of spreading it all out, especially since the first half’s story was just building up the tension of the wandering Symbiote.

SPOILER

I do also like that during the last 10 minutes, which is exclusively cutscenes, the game makes YOU kill Harry. Not a cutscene, an action basically saying that this is your responsibility as the player, this is something that’s on your hands. But, as almost all superhero media does, it makes it seem meaningless when Miles immediately resuscitates him. For once, Marvel, I beg of you, to not be so soft in your writing.


I also noticed that the character movements and animations during cutscenes look like mid era PS4 graphics, whatever that was about. The environment is easily my favorite part of this game, same as the first. It’s easy to get lost enjoying yourself swinging around the city, with these clean swinging animations and a more detailed ground level than the first game. I just wish the first half wasn’t such a pain to get through, to enjoy my time in the second half. A solid 7/10.

A pretty solid game. Overall there's nothing about it that i hated but let me just get the bad things out of the way first. every chapter follows a similar structure and can feel very repetitive, if your looking for a game with lots of variety that will blow you out of the water this might not be it. but otherwise everything was how i expected. although, one thing that did stand out to me was the cutscenes which almost felt like little movies, most of them are well animated and the lore and the plot line in them is really good. So, overall a solid, but basic super hero, adventure/shooter, i recommend.

i am dead is a puzzle adventure game where... you are dead. the game takes you around multiple locations on the island, with its own collectible, riddles and puzzles. i really likes the work put into this game, whether its the music or the animation style, everything was lighthearted and fun. it was on the short side for games so if youre looking for something quick or an easy platinum i definitely recommend i am dead.

Cuphead’s relentless difficulty and classic cartoon art-design is a recipe to really captivate an audience. The type of audience that hates themselves.

When a truly difficult game comes my way, I often go in with caution. I don’t need everything to be braindead easy, but I do much prefer a relaxed experience over constant enemy placement, boss attack, confusing platform fuckery. Where Cuphead is able to separate itself from the games we know today as “bullshit,” is its fast-paced cutesy style of play.

Too many times in a game like the first Dark Souls, Sekiro, or the hardest modes on most FPS games, enemies are delay merchants, or there’s too many brutal, high damage attacks. Cuphead throws all of this out of the window and says, “Yo, check out this exploding bomb okay now look at this bullet wait actually blue and red bullet okay pink balloon you can parry this hold on pal I wasn’t done it’s time for my ultimate move, a floating head that follows you around. Checkmate, bitch.”

Cuphead’s ability to keep a lighthearted environment while also murdering you in broad daylight is what makes it stand out from its competition. Similar genres like shmups often fail to give you a break, it’s just a constant hellfire for 2+ hours. Cuphead’s boss difficulty can vary, and it isn’t all required to be done in a linear fashion. It’s really like an open world game where you have the freedom of saying fuck this, I’ll come back later.

A few things can really hold Cuphead back for me, though. Hit boxes on certain enemies, like the spaceships in Dr. Kahl, never seem to be all that close to them. Sometimes I’m standing around in what I think is a safe spot, only for a random attack to fly above my head but actually hit me in the process, even though it didn’t look like it did at all. There’s also some awful attacks. Again, Dr. Kahl is a huge blame here. The exploding bombs that follow you around are just ridiculous. I know Cuphead’s whole shtick is that retro feel of NES bullshit design, but when the majority of the game doesn’t feel that way, it’s hard to excuse this one instance.

My absolute biggest gripe with Cuphead, is the fact that the easier difficulty is just there for practice. I have no idea who thought this was a good idea; to add in an easier option but just deem it obsolete in the endgame. It’s not even like it just slows it down, they are completely different attacks with different patterns. What’s the point of adding a “practice mode” if that mode isn’t practice for “Regular” at all?

Also, fuck King Dice. Too long, no heals after levels unless you land on hearts, dumb. Lame.

I think what makes Cuphead so special is the fact that it’s just boss after boss after boss, with killer soundtracks and a great visual design. The difficulty is for the people who love masochism, while the rest of the game is for the people who love good overall game design. 8/10.

Katamari Damacy might be the pinnacle of video games. It is all things that are complex while also being extremely simple.

Thanks to Sony, early 2000s analog controls are phenomenal, and Katamari Damacy is atop of the mountain of them. I haven’t enjoyed controls in a game this much since the first Ape Escape (for real this time.) A plethora of moves you can pull off all at the movement of two sticks, immaculate.

An unbelievably, beautifully sounding game. From the text sound effects to the final credits song, there is no piece of music in this game that wasn’t crafted with love. Intimate love. Straight up sex to the ears brother.

Probably the funniest story in any game, rivaled by only Undertale, with a heartwarming message to wrap things up at the end. After every level you complete you're interrupted by cutscenes of a family talking about outer space slowly being pieced back together, by you. The young girl constantly says, “Oh! I feel it! I feel the cosmos!” and it’s both the cutest and funniest thing ever. I love it. I just love it.

The king has some of the best dialogue in gaming history, too. Namco should hold their fists high in celebration of what I think might be the best game ever made.

There’s so much to say about this game, but I want you to go play it yourself. Let this review be a guide into another dimension of gaming. Writing this review made my eyes water, because you just don’t play games like this anymore. Games aren’t made with the same kind of passion and creativity, and it’s really something to behold.

During my play through, my PS2 crashed at “Make a Star 7” and I hadn’t saved since the first level. So I immediately went back and did all that shit again, no hesitation, and enjoyed every second of it. If that’s not enough to get a perfect score, then I don’t know what is. 10/10.

Metroid Prime is the vital “mood” game. The atmosphere is what sells it, shootin’ shit is just a plus.

Straight out of the gate, boom, detailed planet in the distance whilst in the middle of space. It hooks you in with its stellar visuals and killer soundtracks, and keeps you sucked in with its atmospheric world building.

Curling up into a ball and rolling or bouncing around might be the absolute most fun thing in any game ever. Because, sure, it’s not the only game to ever have a playable ball, but it is the only one that looks, sounds, and feels like this while also racking up alien K/Ds. Bouncing off of morph ball bombs through the air, using the spider power up to roll around ceilings and walls, twisted columns, it’s so surreal.

Metroid coined the term “metroidvania,” and Metroid Prime 15 years later certainly shows why. Yep, there certainly is a whole lot of backtracking here. It’s not terrible since the goal is just collecting artifacts and the maps are extremely detailed. Colored
doors guide your way to understand the best path to advance from elevator to elevator.

Where Metroid Prime fails, though, is its endgame. Petrasyls may be my least favorite game enemy of all time. They are not fair and challenging, they are not a scary design, they are not cool to look at. They take way too many shots, and latch onto your face constantly for no other reason than to slow you down. So, when they start coming my way by the dozens after the Phazon Suit is acquired, I want to die. Especially when the final boss throws 2-4 of them at once, so you’re just scrambling to try and get them off of you.

There’s not a whole lot bosses here, since the focus is the vibe, but when you do come across a boss, it is very fun. I just kind of wish they’d had been more balanced out throughout the whole game, rather than really spread out.

Metroid Prime Remastered takes the cake of an already amazing game, and adds some icing to really boost its replay-ability. This is one of the best looking games on the Switch, the source material was already there. Thanks Reggie, you did it this time. 8/10

First time in the Persona 3 universe, had a really great time and convinced me to jump right in to Persona 5 Royal to do a full playthrough this time.

Although I don’t think Pikmin will ever get the credit it truly deserves, I will always see it as arguably the most consistent game franchise of all time.

Pikmin 4 is a celebration of Pikmin 1 and 2. They brought back caves, and my god did they absolutely nail them. The caves are so fun, so pretty, so addicting. Everything in this game is so beautifully detailed. This is without question the best looking game on the Switch.

When you’re not in awe at the appealing visuals, you’re constantly losing focus on the task at hand, exploring a world amongst giants. The classic Pikmin creatures are what really makes the enemies so fun. The uniqueness, the unsettling, and the Pikmin just add to the atmosphere.

The main game is fairly simple, just progress in whatever way you please to get to Olimar. I feel like they could’ve added a few more required boss fights like Pikmin 3 did, but the caves are almost as interesting and detailed as the main areas, so I’m not too upset about it.

Where Pikmin can really lose you though, is how nobody knows when to shut the fuck up. For the first hour, it’s nothing but handheld walkthroughs, bombarded with dialogue after dialogue, with only a semi-interesting story at that. It happens when the night missions start too, and kind of lurks around for the rest of the game. Sometimes I got irritated because I was having fun until Yonny had to open her annoying ass mouth and pause my gameplay.

There’s a fairly lengthy post-game too, if you didn’t feel like you had enough Pikmin in your diet for 17 hours before. Plus, the entire game is unique enough to really strive for a high completion percentage. After the game “ends,” there’s another mission to cure Oatchi, and you kind of just go from there. Oh, and Oatchi… is a cute little dog… that you can ride around on… and he can swim… half the people playing this just gave it 5 stars for that.

I feel like Pikmin 4’s focus was very obviously how it looked, rather than the challenging bosses and different ways to control your game from the previous entries (The Wiimote, the Wii U GamePad). There’s nothing wrong with that, because it made a damn good game. I just wish sometimes they would SHUT THE FUCK UP. 8/10.