Plays out like one of the CG Resident Evil movies where there's nothing to hate, but nothing to love either, which just leads to an incredibly nothing experience. I do appreciate how it tries to lean into the horror aspects and has some puzzles, but it still focuses too much on dull action than the stuff I personally enjoy out of Resident Evil, with the flashbacks and Chris segments feeling like padding and I found myself rushing through them as I just wanted to get back to Jill's story.

I planned to play through the whole game, but the Comms Officer fight is such a poorly designed fight that I just can't help but shelve this game for now and come back in the future when I've got nothing else to play.

A solid game which is basically a Christmas DLC to the first game, the venom combat and new style of web-slinging is really awesome, but unfortunately the story is really weak. Roxxon is yet again another Sable copy, and Phin is just way too hypocritical to be considered a likeable villain with her redemption being rushed and not earned at all. The best part was definitely learning more about Miles as a character and also his relationship the Aaron/The Prowler, and I think the game should've focused on more street-level stuff like this instead of another plot to save NYC from being destroyed.

I know from the first game that Insomniac is capable of writing amazing Spider-Man stories, so I'm hoping that the reason Miles Morales and The City That Never Sleeps DLC has such weak stories because all of the effort is being put towards Spider-Man 2 instead of the side projects, which is something I'm very happy for them to do if it means an absolutely incredibly sequel.

I only got to complete Vice City as San Andreas was almost impossible to beat as I had to get gang territory during the riots, and GTA 3 was so outdated I just couldn't play it through even once. I'm glad I got to play Vice City, but as far as a remaster of one of the most infamous trilogy of games from one of the biggest developer goes it's such an embarrassing cash grab with barely the minimum amount of effort put into it at times. I don't think anything was properly updated to suit gaming in 2021 apart from some UI, which isn't that important when compared to the 20 years old gameplays which was very annoying at times and could ruin whole levels.

It's a shame people like me who never played the originals were suckered in to buying this remaster only to find out we'd just be better off playing any other version of these games, and in turn have had a bad to average first experience with them.

A really solid collection of Kirby games, I wasn't blown away whilst playing but I definitely enjoyed the bitesize versions of potential Kirby games it offered.

LEGO City Undercover is a silly game in the best way, I wish TT Games would do more games like this because the freedom to be able to write any story they want without it being tied to an IP makes for a lot better story and jokes than their usual games. However, I think I've just outgrown the LEGO game formula, as I found much of it is just too easy and not that fun to play, which is a massive shame as I've been looking forward to playing this for a while.

I don't usually rate DLC separately, but I don't really want to rate this as part of the main game because I have a lot of thoughts about this alone and don't want to lump it in with the main game. The City That Never Sleeps is pretty weak when compared to the main game, as it never really reaches the peaks of the main story and just feels a bit too over-the-top especially near the end, and if I were to guess it's most likely because most of their effort was put towards Miles Morales which is very understandable.

I think the biggest positive of this DLC is the characters that carry over from the main game: MJ, Miles, Yuri and Silver Sable all get more time to shine and get to develop their relationship with Peter/Spider-Man in ways which the game hadn't had the opportunity to explore yet. MJ and Peter being a couple; Miles and Peter training; Silver Sable getting more of a personality. All of these are what made the DLC for me worth playing through, as without it it's just missing that human-side of Spider-Man which other games might ignore, and instead becomes a dull sci-fi mob fighting simulator.

The weakest part of this DLC is obviously the story, naming it 'The City That Never Sleeps' gave me the impression that it would be small-scale after the massive events that occurred during the main campaign and give Spider-Man some time to breathe as he trains Miles, but instead it ramps up from a personal story of Peter trying to reconnect with Black Cat to Hammerhead having a robot body and an army of unstoppable goons. It just loses what could've made this story interesting and turns way too generic and just ends up being a repeat of the main story with Sable, Demons and the prisoners.

I think the best direction to take this would be to make each of the 3 separate stories separate but slightly longer: have a story with Black Cat; a story about Yuri leaving the police/Sable collecting her gear; and Hammerhead kidnapping the other mafia bosses which ends in a boss-fight similar to Tombstone. This would avoid the need for Insomniac to raise the stakes, and by having each story separate would make the DLC feel small-scale and completely lose the over-the-top action which makes the DLC feel incredibly generic near the end.

Overall, despite my massive criticisms I think The City That Never Sleeps is just fine, but compared to how amazing the main story is that isn't much of a compliment. Insomniac's Spider-Man/Peter Parker is still as quippy as ever and he never misses a beat, so playing as him again for another 10 hours isn't something I can complain about too much, but I just know this could've been much better and not turned into a generic disposable army fighter which kinda wasted what Spider-Man usually is - a friendly, neighbourhood hero who deals with low-level criminals like shocker and not mafia bosses who want to use digboys to destroy New York.

Super disappointing. I always thought this game looked cool, as it had a really bizarre style that made it look so intriguing compared to other platformers, unfortunately Eathworm Jim also has horrible level design that meant I just couldn't bare to complete it. On the first level there are unfair enemy placements and obstacles that look like they're in the background, so I didn't even know what was hurting me, and it just didn't give me a good impression as to what I should expect from the other levels. I wish I could say the good reputation I perceived around this game was true but it's not, at least not for me.

Unlike the other 3 Super Mario Advance games I don't think the GBA Yoshi's Island is a better or more definitive version of the SNES game, as the only big change they made is giving Yoshi their more modern noises, which I didn't even notice until I returned to the SNES version so it's clearly not that much of a game-changer and just a nice touch to modernise them, whereas with Mario and Luigi in the other Advance games it has them feel more lively.

The only retro game I owned on the 3DS that used the 3D effect, works pretty well and all the bonus options that it offers makes it a really good version of the game, I don't know why they didn't use the widescreen port from mobile as then it'd be one of the better ports of Sonic 2. It's a shame we'll probably never see this version again with the eshop closing.

One of the seemingly rare remasters which not only takes nothing away from the original experience (Peter's new face is debatable although I do like it), but also greatly improves on it with the beautiful new PS5 graphics which makes the game feel brand new. Definitely a must-play for new players or those who have played the PS4 version.

This is my first Metroid game and it was such a great time playing through it, the series is still new but has clearly lost most of the bad stuff from the first 2 games, so comes together for a really awesome and satisfying experience which definitely has captured my interest for the Metroid series.

Surprisingly one of the best 2D games in the series with a really fun map to explore, this game really shows that Capcom is capable of making first-party developer level Legend of Zelda games a lot better than the Oracle games did, I hope Nintendo uses them again in the future for a new 2D game even though it's been 20 years since their last collaboration.

Proof that good controls and graphics don't always make for a good game. This was such a slog to get through, way too over-the-top and the story was so bad, I only played through Leon's campaign but I can't be bothered to play through 3 more just to get the full story. All I can say is thank God for Resident Evil 7.

I prefer the more light-hearted tone of the other Mario spin-offs, this one just feels way too edgy.

Only half a game but still pretty good