Wahfuu
2016
2018
2019
2021
The deadfire archipelago is an incredible setting that bleeds personality through every conversation you have and every pirate you face. The main story doesn't feel quite as ambitious as the original PoE1, but the increased focus on some of the most interesting characters in the setting (the pantheon) and a great 'overall' scenario in the various factions, PoE2 is a worthy play for most crpg fans.
Though, I will say, I think the companions romance in particular is... quite bad, there's no real way to get around it.
Though, I will say, I think the companions romance in particular is... quite bad, there's no real way to get around it.
2021
2021
2021
Fantastic stuff.
The game is definitely getting better with every patch, and is already much better than kingmaker was initially. There are still some rough patches, though, and I don't think anything can fix the crusade mode, which is a good idea that lacks both consequence to the story and interesting gameplay outside of being a money dump.
The plot seems like your typical fantasy affair, and it is at it's core, but Mid Act 3 and on the game starts to bare its true scale, and it becomes engrossing to follow. The setting is a little overwritten still considering it's tabletop parentage, but mostly all what you need to know is kept within the confines of the worldwound and you, so it doesn't feel overindulgent.
The gameplay, if you're a fan of slower paced stuff, is rewarding to get the hang of, especially if you're someone who loves to pour over rpg mechanics and make builds for something. There is a rather large problem in that it can take a ton of time, every single encounter, to prepare every single buff you're going to want to do. It's a sad bit of busywork that plagues the game, again, because of its tabletop origins. I hope theres a solution to it, maybe in a patch in the future or (if there is going to be one) their next installment.
Either way, good stuff, one of my favorite CRPG's as of now.
The game is definitely getting better with every patch, and is already much better than kingmaker was initially. There are still some rough patches, though, and I don't think anything can fix the crusade mode, which is a good idea that lacks both consequence to the story and interesting gameplay outside of being a money dump.
The plot seems like your typical fantasy affair, and it is at it's core, but Mid Act 3 and on the game starts to bare its true scale, and it becomes engrossing to follow. The setting is a little overwritten still considering it's tabletop parentage, but mostly all what you need to know is kept within the confines of the worldwound and you, so it doesn't feel overindulgent.
The gameplay, if you're a fan of slower paced stuff, is rewarding to get the hang of, especially if you're someone who loves to pour over rpg mechanics and make builds for something. There is a rather large problem in that it can take a ton of time, every single encounter, to prepare every single buff you're going to want to do. It's a sad bit of busywork that plagues the game, again, because of its tabletop origins. I hope theres a solution to it, maybe in a patch in the future or (if there is going to be one) their next installment.
Either way, good stuff, one of my favorite CRPG's as of now.
A huge improvement from the original, but still lacking in a lot of areas like weapon variety. The bosses are fun, but the refights are... not great. The combat isn't super responsive and theres not a lot of options you have, and the refights are just insanely ramped in every direction. It felt more like I was expected to exploit the rpg mechanics as opposed to treating it like an action game.
The story is better than I expected, but it also feels super top heavy; basically everything after you unlock the gate is what you'll remember, and everything before that feels like empty wandering plot-wise.
Anyways, it's decent. Worth checking out, at least.
The story is better than I expected, but it also feels super top heavy; basically everything after you unlock the gate is what you'll remember, and everything before that feels like empty wandering plot-wise.
Anyways, it's decent. Worth checking out, at least.
A great case if not doing a ton original, but doing everything well. Superb atmosphere, fun combat that never gets too hard but has some bite to it, satisfying progression. Maybe my only complaint is a couple of the late game bleed into eachother a little too hard in aesthetics, and I would have liked the final boss to be harder.