Finally got to play Horizon Zero Dawn, a game I wanted to play for some time now.
I'm gonna be honest, the story starts off very generic in my opinion, but it gets a bit better in the process. Overall, it's a serviceable story on its own and a good introduction to the game's world, but still generic for the most part.
The gameplay is really enjoyable, the combat system is fun, it has smooth and fast animations, resource management system, a fair amount of items and some different weapon types. However, I wish there were more types of weapons overall, but it's fine.
The visuals are incredible; definitely one of the best looking Open World games I've ever played, period.
The audio design is great too and the music is nice as well.
The world looks wonderful and the machines are absolutely spectacular, the highlight of the game.
Also, there's a decent amount of side-content in the game.
The game has some major issues though; the quest design and the side-content lack depth most of the time.
Also, the characters are all forgettable, except from maybe the protagonist.
The Frozen Wilds expansion was alright; a bit tedious at times but it's okay overall.

Pros:
+ Interesting lore
+ Very good gameplay
+ Gorgeous world
+ Machines

Cons:
- Uninspiring quest design
- Repetitive side-content
- Unmemorable characters

Narrative: 6/10
Gameplay: 8/10
Content: 6/10
Characters: 4/10
Music: 6/10
Graphics/Audio: 10/10

Final Rating: 6/10
- Decent -
Despite lacking depth and being painfully generic at times, Horizon Zero Dawn is a promising beginning for a new series and I'm looking forward to playing the possible sequel whenever it comes out.

Do I recommend it?:
Yes but particularly if you enjoy playing Open World games.

Horizon Zero Dawn was a promising new beginning for a new series in my opinion and I was excited for a possible sequel. The sequel, however, is slightly more complicated.
First of all, the story is really... disappointing; the writing is inconsistent, the plot lacks development, the antagonistic group barely appears in the game and their motivations make no sense at all. It does expand on the lore of the first game at least, but it relies on the first game's story way too much without going further, and even the last mission is very underwhelming.
Same goes for the characters; they're already quite disappointing in the first game, and they didn't necessarily better in this game. The villains are comically evil, the supporting cast isn't engaging at all and even Aloy is uninteresting because all her development happened in the first game.
The gameplay, however, is really good; it's similar to Zero Dawn's gameplay, but it has QoL improvements, more weapons and better quest design.
Unfortunately though, the side-content is still repetitive, and the puzzles are boring.
Last but not least, the visuals are some of the best I've seen in an Open World game, despite the surprising amount of pop-ins.

Pros:
+ Interesting lore
+ Great gameplay
+ Nice amount of content
+ Breathtaking graphics

Cons:
- Very weak narrative
- Uninteresting characters
- Repetitive side-content
- Tedious puzzles
- Technical and visual issues

Narrative: 3/10
Gameplay: 8/10
Content: 6/10
Characters: 4/10
Music: ?/10
Graphics/Audio: 10/10

Final Rating: 5/10
- Mediocre -
In the end, Horizon Forbidden West feels completely unnecessary, and it lacks the intrigue and mystery of the first game.
With Horizon Zero Dawn leaving a lot of room for improvement, Horizon Forbidden West had the potential to be a better game in almost every way, but unfortunately, it fell short and it's not nearly as good as it could've been.

Do I recommend it?:
Only if you're a fan of the first game; it's more of the same but bigger, although not necessarily better.

To be honest, I wasn't very interested in playing Final Fantasy VIII at first. Fortunately though, it got me hooked rather quickly and I stayed till the end; Final Fantasy VIII's story starts off quite well and it stays consistently interesting for at least the first half of the game, and its characters serve the story just fine.
Also, the music is great and the visuals are miles better than the visuals in Final Fantasy VII, especially the character models.
Unfortunately for Final Fantasy VIII though... this is where I already run out of positive things to say about the game.
First of all, the second half of the game feels rushed and the story gets very convoluted and straight up nonsensical, with many dumb moments or just badly written plot points, and for a story that emphasizes on the theme of love first and foremost, Final Fantasy VIII's love story is surprisingly weak.
While the characters's personalities are mostly fine, almost all of them lack depth and are incredibly uninteresting.
The Junction System brings some interesting ideas on paper, but the execution falls short. Overall, it's kinda tedious and its tutorials are so goddamn tiring. It's unique though and I can see why some people enjoy it.
Lastly, the game does have some minor outdated elements like the other older Final Fantasy games.

Pros:
+ Intriguing plot points
+ Very good music
+ Improved visuals
+ Serviceable characters
+ Unique mechanics

Cons:
- Very weak writing
- Characters lack depth
- Junction System
- Outdated minor elements

Narrative: 3/10
Gameplay: ?/10
Content: 8/10
Characters: 5/10
Music: 8/10
Graphics/Audio: ?/10

Final Rating: 6/10
- Decent -
Unfortunately, Final Fantasy VIII falls flat in almost every way, however, I really appreciate it for being experimental and trying to execute unique ideas, I just wish these ideas were executed properly.
At the end of the day, Final Fantasy VIII is an experience that's better than the sum of its parts, with a very solid build-up, but an unsatisfying pay-off.

Do I recommend it?:
I would recommend it only to those who want to get deeper into the series.

First of all, I want to say that I'm surprised by the quality of Nintendo Switch's port of Devil May Cry 3, it's genuinely a great port with some cool minor additions.
Aside from that, I'm also surprised by how well the game aged for the most part, particularly its combat system. I wish the upgrade system was deeper and the weapons would have more skills to unlock, but it's not that big of a deal, there are many weapons to use and the combat system by itself is highly enjoyable and flashy nonetheless.
The story is nothing special or interesting but it's not an important part of the game. At least the characters are nice and they make up for the lack of engaging storytelling.
Also, the pacing is pretty good, and it's an important part of the game.
Unfortunately, the visuals and the audio haven't aged as well as the gameplay, but the music is quite okay actually.
What aged even worse though, is the absolutely horrible camera, boring level design and the repetitive looking areas.
Most of the boss fights are badly designed with either boring gimmicks, questionable hit boxes or unbalanced moves in some instances.
Lastly, there's a lot of unnecessary backtracking after a while, and the puzzles are all tedious, with some of them barely giving you any clues for some reason.

Pros:
+ Fun combat system that holds up very well
+ Serviceable characters
+ Consistent pacing
+ Decent music

Cons:
- Very bad camera
- Uninspired level design and environments
- Mostly annoying boss fights
- Frustrating backtracking and puzzles

Narrative: ?/10
Gameplay: 7/10
Content: ?/10
Characters: 5/10
Music: 6/10
Graphics/Audio: ?/10

Final Rating: 6/10
- Decent -
Devil May Cry 3 is a great game for the time it originally came out, but it didn't age well in most areas aside from the combat system.

Do I recommend it?:
Not really, unless you've already played Devil May Cry 5 before and you want to get deeper into the series, otherwise, there's no reason to bother with Devil May Cry 3 in my opinion.

If there's one thing that stuck with me from the first Xenoblade Chronicles game, it's the concept of the game's world; civilizations living on the back of Titans.
However, aside from the awesome concept, the first Xenoblade Chronicles game had an amazing story as well, albeit slow in the beginning.
Xenoblade Chronicles 2's story suffers from the same issue; slow pacing, but it's even slower in this game, and unfortunately, the story doesn't really make sense and it's not nearly as engaging as in the first game.
The characters are... alright; they're interesting, however, the excessive reliance on anime tropes and amateurish writing are cringe-enducing at times, the English voice acting is bad, the character designs are silly and the sexualization is very immersion-breaking and just weird.
The gameplay, while overwhelming at first and the tutorial spamming is frustrating, is enjoyable and it has a lot of depth and customization. I wish it did a better job at explaining itself and opened up sooner though.
Also, I really didn't like the randomly generated "gacha" system for unlocking Blades.
The music is absolutely fantastic though and the visuals are... okay for the most part, if you ignore some technical issues.
Last but not least, the concept in this game is wonderful and the world design is better than in the first game. Unfortunately though, the waypoint system and the field skills are so horrible, they bring down the entire experience at times.

Pros:
+ Cool story ideas at times
+ Decent characters
+ Deep and fun gameplay
+ Incredible soundtrack
+ Exceptional world design

Cons:
- Very slow pacing
- Off-putting tone and dialogue
- Weird character design & sexualization
- Annoying half-baked tutorials
- RNG gacha system
- Bad waypoint system and map mechanics

Narrative: 4/10
Gameplay: 7/10
Content: 9/10
Characters: 6/10
Music: 10/10
Art Style: 6/10

Final Rating: 6.5/10
- Pretty Good -
Xenoblade Chronicles 2 is a heavily flawed game but it's still a very decent JRPG, even if it can't hold a candle to the first Xenoblade Chronicles game.

Do I recommend it?:
Yes but only if you enjoy playing JRPGs.

BioShock 2 is often considered to be the "black sheep" of the BioShock series, and after playing through the game myself... I can see why. That's not to say BioShock 2 is a bad game though, far from it, however, it's definitely the worst game in the series in my opinion.
While the story has some great ideas, the lack of interesting plot, weak antagonist and absence of plot twists ultimately make the fetch quests meaningless.
The gameplay, however, is still enjoyable, and the new weapons, tools, dual wielding and enemy types are all great. Unfortunately, it feels way too similar to the first game, almost as if the game is supposed to be a standalone expansion to the first game.
Also, Rapture doesn't have the same impact as in the first game, but at least it maintains the intriguing atmosphere and history behind it.

Pros:
+ Good story ideas
+ Fun gameplay
+ Nice gameplay additions

Cons:
- Underwhelming plot
- Fetch quests
- Clunky handling

Narrative: 4/10
Gameplay: 7/10
Content: ?/10
Characters: 5/10
Music: ?/10
Graphics/Audio: ?/10

Final Rating: 6.5/10
- Pretty Good -
BioShock 2 is so much of a faithful and direct sequel to the first game in every single way, to the point where it doesn't actually feel like a proper sequel; instead, it feels like a standalone expansion with the lenght of the first game.

Do I recommend it?:
Not really, unless you want to get deeper into the BioShock series.

Shadow of the Colossus was a fascinating experience for me because I didn't play the original version on the PS2 back then, however, it was more complicated than I expected.
After hearing how unique and special this game is for years now, I finally decided to play it.
The story in Shadow of the Colossus is slightly ambiguous, but the vast, empty environments and the melancholic atmosphere make up for the story's ambiguity. Overall, it's a surprisingly decent story even if it's absent for the most part.
Unlike the story though, the gameplay is very basic, even though it's oddly enjoyable and satisfying.
The Colossi are absolutely spectacular; they're undoubtedly the highlight of the game, alongside the immense scale of the game and its gorgeous environments.
Also, the music is really good and the audio design is fantastic.
However, even though the gameplay is interesting, the repetitious nature of the gameplay loop gets slightly boring after a while, and the controls, camera and handling are so clumsy and bad in some instances, they make the game almost unplayable at times, ruining the entire experience, and that's very unfortunate.

Pros:
+ Serviceable narrative
+ Exciting albeit basic gameplay
+ Immense scale
+ Stunning visuals
+ Great music

Cons:
- Tiring gameplay loop
- Very awkward controls, camera & handling

Narrative: 6/10
Gameplay: 4/10
Music: 8/10
Graphics/Audio: 9/10

Final Rating: 6/10
- Decent -
Shadow of the Colossus looks like a PS4 game, however, it still plays like a PS2 game, unfortunately.
Regardless, it's a very unique and special experience even to this day... I just expected something more from a high quality modern Remake.

Do I recommend it?:
If you're looking for a fun videogame experience, I probably wouldn't recommend it, but if you're looking for a unique videogame experience, I'd say yes.

It always seemed disappointing to me how Miles Morales isn't supposed to be a proper sequel to the first game, but a stand-alone expansion kind of thing. What's even more disappointing, however, is the initial price of the game; $70/€80 for a 6 hours long game, it genuinely feels like a scam, especially for a PS5 launch title, yet it doesn't even use haptic feedback technology at all.
It all sounds horrible unfortunately, but aside from these things, at least the game is actually fun and high quality; it's enjoyable, it has a passable story that focuses on not-so interesting characters, but the character development is good enough and Miles is a decent protagonist with a lot of potential.
The story is also very short though, clocking at around 6 hours, maybe slightly more for some people, but it's still short... and unacceptable for a full priced game.
The gameplay, however, is very good! It's similar to the gameplay of the first game but with some cool tweaks and additions, and the boss fights are much better this time.
Also, the visuals are gorgeous and surprisingly, the music is very fitting and distinct.
The mission design and the puzzles get repetitive after a while though.
Lastly, similarly to the first game, the open world is mostly empty and it has barely any meaningful content, although it's even worse in this one because the game is much shorter and has even less side-content.

Pros:
+ Serviceable narrative
+ Nice set-up for the actual sequel
+ Great gameplay
+ Very beautiful graphics
+ Good music

Cons:
- Very short story
- Monotonous mission design
- Repetitive puzzles
- Empty and boring open world

Narrative: 5/10
Gameplay: 8/10
Content: 3/10
Characters: 4/10
Music: 7/10
Graphics/Audio: 10/10

Final Rating: 6.5/10
- Pretty Good -
Marvel's Spider-Man: Miles Morales is a fun experience and a very good stand-alone expansion to the first game, but unfortunately, it's not being treated as a stand-alone expansion by its publisher.

Do I recommend it?:
Yes but only at low price or sale.

Tekken 5 was a small part of my childhood.
It's been quite long since I played a Tekken game for the last time... till recently.
Tekken's strongest aspect was always the gameplay, and Tekken 7's core gameplay is awesome; it's very complex, it looks clean and it feels smooth... it's basically Tekken gameplay at it's finest up this point.
The roster is great overall, even though there are few questionable additions in it.
The visuals and the audio design are good, they are very dynamic and impactful even to the gameplay.
The customization is fine and the music is... well, mediocre at best, disappointing compared to some of the previous games in the series. That's not a big deal in my opinion, however, Tekken 7 has some major flaws as well though.
Some animations and character elements feel outdated or unpolished.
The DLC characters are way too many in my opinion and half of them should've been included in the base game; locking classic Tekken characters behind a pay-wall is unacceptable.
The Arcade Mode is a joke; it's very short and irrelevant.
Also, the singleplayer content is just underwhelming.

Pros:
+ Amazing gameplay
+ Very good roster
+ Nice visuals
+ Decent customization

Cons:
- Some minor elements are outdated
- Too many DLC characters
- Singleplayer content

Narrative: ?/10
Gameplay: 9/10
Content: ?/10
Characters: 8/10
Music: 5/10
Graphics/Audio: 8/10

Final Rating: 7/10
- Good -
Tekken 7 is a lot of fun when playing multiplayer either offline or online, but unfortunately, it lacks polish and singleplayer content.

Do I recommend it?:
Yes, it's an enjoyable modern fighting game.

I was never interested in playing Resident Evil 3, but after playing and loving the remake of Resident Evil 2, it convinced me to give this game a try.
Apparently, Resident Evil 3 is more action oriented than Resident Evil 2, so I got into the game open-minded, expecting something slightly different.
Just like in every other Resident Evil game I've played, the story in Resident Evil 3 isn't good, but it's not an important part of these games anyway.
The characters though, they're... alright, I guess? The side-characters are completely irrelevant but the main characters are actually pretty likable.
The gameplay is very similar to Resident Evil 2's gameplay but faster, feels more smooth and it adds a dodge mechanic while toning down the puzzles and the backtracking, focusing more on action than survival horror, which is a welcome change and still extremely enjoyable.
Also, the atmosphere is amazing and it's not surprising that the graphics are incredible, and the audio design is fantastic too.
Now, I haven't played the original game before, so I don't mind the cut content much, however, I suppose because of that, the game is very short; it only took me 5 hours to finish my playthrough and that's underwhelming even for a Resident Evil game.
Last but not least, Nemesis, a tyrant who is supposed to be a major threat in the game, is not utilized well; he only appears in linear scripted events or boss fights, which are disappointing.

Pros:
+ Addictive gameplay
+ Serviceable characters
+ Beautiful atmosphere
+ Awesome visuals & audio

Cons:
- Short run-time
- Nemesis & boss fights

Narrative: ?/10
Gameplay: 9/10
Content: ?/10
Characters: 6/10
Graphics/Audio: 10/10

Final Rating: 7.5/10
- Very Good -
Resident Evil 3 might be a disappointing Remake but it's actually a great action oriented survival horror game despite mostly feeling like an overglorified expansion for Resident Evil 2 because of its short lenght... a very fun overglorified expansion at that.

Do I recommend it?
Yes, but only at low price unfortunately because it's short even for Resident Evil standards.

I waited 4 years to finally play the sequel to my first PS4 game, with high expectations, and I was really looking forward to see how the story is going to continue after the previous game, because unlike that game, the story in Ragnarök is much more ambitious.
However, after finally playing through the game, I got to say... I didn't find the story nearly as engaging as in the first game; the pacing is surprisingly bad for the most part and the plot lacks direction. Also, the climax of the game wasn't satisfying enough; it felt very rushed at the end with a lot of wasted potential.
Aside from the story though, at least the characters are still well-written and meaningful to each other. Unfortunately, the dialogue, the tone and the writing are slightly off-putting and questionable at times, but the characters are likable nonetheless, with few exceptions.
Now, the gameplay in the previous game was awesome in my opinion and in Ragnarök it's mostly the same but with some tweaks that I appreciated, quality of life improvements, and more enemy types and bosses. However, I don't understand why they removed the bare-hands/shield skill tree; it doesn't really make sense because it makes the combat feel a bit stiff compared to the combat in first game. Also, Atreus's gameplay is much worse than Kratos's gameplay, making his segments feel tedious very quickly.
Lastly, not surprising, but music is still good and the visuals are just breathtaking.

Pros:
+ Interesting plot points
+ Engaging characters
+ Fun combat system
+ Gorgeous graphics
+ Nice music

Cons:
- Directionless story
- Major pacing issues
- Underwhelming climax
- Inconsistent tone and writing
- Some gameplay changes

Narrative: 5/10
Gameplay: 8/10
Content: 8/10
Characters: 8/10
Music: 7/10
Graphics/Audio: 10/10

Final Rating: 6.5/10
Critical Rating: 7/10
- Pretty Good -
God of War Ragnarök is a very high quality and enjoyable videogame overall, a solid experience on its own, however, as a sequel, it feels like a massive wasted potential that could've been something so much better.

Do I recommend it?:
Honestly, yes, but only if you've played the first game.

After watching the animated episodes, finishing the main story and all the DLCs, I will try to be entirely honest with you.
As many people have said before, the base game in Final Fantasy XV is indeed very incoherent; the story, while very good, it doesn't make sense for the most part, it feels like you're doing random quests and it's hard to understand what's the main plot because it lacks explanation and introduction of certain things and events. Fortunately, the DLCs in Royal Edition made the story make a bit more sense and gave the characters more depth.
The characters, however, while not deep in the base game, are incredibly likeable; they're awesome, the highlight of the game for sure.
The gameplay is mediocre; it lacks depth and the camera is very bad, but at least it feels satisfying and it looks cool. Also, the ability to switch characters made it feel diverse.
The music is fantastic, the CGI cutscenes are impressive and the graphics are just beautiful. Final Fantasy XV came out 4 years ago and it looks better than many contemporary Open World games.
Unfortunately though, Final Fantasy XV is a deeply flawed game.
The first half of the game is not engaging enough, while the second half of the game is very linear; it's badly paced and it feels inconsistent.
The gameplay, while not necessarily bad, it gets mindless a lot of times.
Lastly, the open world is just... empty and dull, no reason to explore aside from Regalia customization.

Pros:
+ Great story
+ Likable & engaging characters
+ Serviceable gameplay
+ Amazing music and visuals
+ DLCs

Cons:
- Messy storytelling
- Awkward camera
- Major pacing issues
- Balancing issues
- Boring open world

Narrative: 7/10
Gameplay: 5/10
Content: 8/10
Characters: 9/10
Music: 9/10
Graphics/Audio: 9/10

Final Rating: 6.5/10
- Pretty Good -
Final Fantasy XV is one of the most controversial games in the series, and rightfully so; it's simply unfinished. However, some parts of it are impressive and even impactful, making it a very interesting experience overall.

Do I recommend it?:
At low price, maybe.

I had an urge to play a Souls game as well recently, so I decided to give Code Vein a try.
Code Vein is basically "Anime Dark Souls", but not from the same developer team; it's just heavily inspired by Dark Souls.
Its story, however, is not delivered via environmental storytelling like in the Dark Souls games, but proper cutscenes and dialogue. It's an interesting decision but many frequent cutscenes in games like these get annoying after a bit because they bring the gameplay to a halt.
As for the gameplay though, it's actually fun; typical awkward Souls camera aside, the combat system feels fluid, the build variety is good and some unique mechanics are cool. Also, the companion system is a great addition in my opinion.
The extraordinary fashion and visuals in Code Vein remind me much more of Bloodborne than Dark Souls, but paired with an "Anime" aesthetic.
Also, the story, the world design and many of its ideas lean closer to Bloodborne as well, and that's a wonderful thing.
The biggest highlight of the game for me, however, is the character creation and customization; it's honestly fantastic, better than in any Souls game I've played so far, including FromSoftware's Souls games.
With that being said though, the level design is hit or miss; the shortcuts and the interconnected levels are done well, but the environments are usually bland and repetitive, and the layouts are confusing most of the time.
Also, the bosses are mostly underwhelming and weak.

Pros:
+ Enjoyable gameplay
+ Build diversity
+ Awesome fashion
+ Nice visuals
+ Amazing character customization

Cons:
- Cutscenes
- Clunky camera
- Inconsistent level design
- Disappointing bosses

Narrative: ?/10
Gameplay: 7/10
Content: 7/10
Characters: ?/10
Music: 6/10
Art Style: 7/10

Final Rating: 7/10
- Good -
Code Vein is indeed "Anime Dark Souls" and a surprisingly good "Soulslike" game, but it's still a much inferior game to FromSoftware's legendary progenitor series.

Do I recommend it?:
If you are a fan of FromSoftware's Souls games, I'd highly recommend it but at low price.
Otherwise, just play any of FromSoftware's recent Souls games first.

Resident Evil 7, arguably the scariest modern Resident Evil and probably the least enjoyable one... but not in a bad way.
Once again in a Resident Evil game, the story is not good but it's not an important part of the game either, no need to analyze it.
Same goes for the characters, although the Baker family are very creepy and interesting antagonists, particularly Jack Baker, one of the most threatening yet fun antagonists in the entire series with some of the best moments in the game.
The gameplay is okay; everything works well, the shooting mechanics are satisfying and the survival horror elements are there, however, the movement is very slow and it gets annoying when facing the Molded; the main enemy type of the game and the only enemy type of the game, unfortunately.
The atmosphere and the setting though, are probably my favorite parts of the game; they're haunting, terrifying and disgusting, which are backed up by very good graphics and audio design.
As for the pacing, it's mostly consistent up until the last third of the game, where it feels dragged out, but the final boss is kinda cool.

Pros:
+ Memorable antagonists
+ Decent gameplay
+ Compelling atmosphere
+ Wonderful setting
+ Beautiful visuals

Cons:
- Poor enemy variety
- Boring enemy types
- Bloated last third

Narrative: ?/10
Gameplay: 6/10
Content: ?/10
Characters: 4/10
Music: ?/10
Graphics/Audio: 8/10

Final Rating: 7.5/10
- Very Good -
Resident Evil 7: biohazard is a great modern horror game and a very solid videogame in general, and it's also the scariest Resident Evil game in a while.

Do I recommend it?:
Yes but only if you enjoy playing horror games.

Even though I'm not a fan of videogames based on licences or movies, Marvel's Spider-Man was actually worth it in my opinion.
The story of the game, while surprisingly slow in the first half, is actually surprisingly intriguing by the end of the game and I didn't expect it from a superhero game to be honest; it's not necessarily good, but it's decent enough.
The gameplay is great, it feels awesome and it's as deep as it needs to be, it has a fair amount of cool moves, gadgets, suits and skills to unlock.
The characters are nice for the most part and Spider-Man's portrayal is one of the best in my opinion.
The graphics and audio are absolutely fantastic for sure.
Unfortunately though, Marvel's Spider-Man has some noticeable flaws, particularly in its Open World; it's just boring, it barely has any meaningful content at all and the challenges are all repetitive.
Also, the stealth system is boring too and the mandatory stealth missions halt the pacing every time.

Pros:
+ Serviceable story
+ Very good gameplay
+ Likable characters
+ Gorgeous visuals

Cons:
- Slow pacing
- Very repetitive open world
- Stealth system

Narrative: 6/10
Gameplay: 8/10
Content: 5/10
Characters: 6/10
Music: ?/10
Graphics/Audio: 10/10

Final Rating: 7.5/10
- Very Good -
I wish Marvel's Spider-Man could "be greater" by not letting the painfully uninspired and boring open world structure hold it back, however, even as it is, it's still a solid videogame experience, especially for Spider-Man fans or superhero fans in general.

Do I recommend it?:
Yes, although mostly to fans of Spider-Man.