105 Reviews liked by ailuridae


I should preface this by saying I was a huge fan of the previous entry on the 3DS, so it's going to be difficult to not draw comparisons. I think there are some changes I enjoyed like the more open world, although I did think having set save points, regardless of having an item that can teleport you back there, isn't great. This game can be difficult and frustrating at times and having to go back to save points constantly isn't enjoyable. There's a sequence prior to a boss battle that NOT having a save point nearby requires a lot of retreading cutscenes, mashing through dialogue and talking to NPCs if you die. It's such a massive flaw and kills the flow of the narrative and gameplay.

The story had an interesting idea, but doesn't provide enough time to flesh things out. The hook is interesting enough, but as it went on, I didn't really care what was happening. My final decision was based on which one would end the game quicker.

At the very least, the combat is still fun. Recruiting demons has some funny interactions and provides a nice puzzle to solve. I did enjoy exploring the areas and finding the secrets. It's not perfect, but if the series were to continue and refine this idea, I'd be fine with it. I feel there were a few odd things with demon fusion. A lot of my fusions would end becoming things that had the opposite of what their strengths were. For example, two attack based units would fuse into a magic based unit. You have to get the precise combo of demons to get the right builds and I found that rather tedious.

Is this a let down compared to SMTV 4? A little bit. I had some enjoyment out of the game. The core gameplay is what really holds this together. I just hope if another entry is made, that they can refine some of the decent ideas that were implemented here while also reworking their narratives a bit.

After 12 years and 2 mainline entries that shed the majority of the horror elements of Resident Evil in favor of pure action focused gameplay, RE returns with its most horrifying entry to date.

At the time of writing this review, RE6 remains the only mainline entry in the franchise that I have not played (though I have not played the original 3 entries on the PS1, only the remakes), and I will say that I confidently put RE7 in the top 3 for myself personally. It doesn't quite reach the perfection that is RE4 but it takes the survival horror game play of the franchise to first person so flawlessly.

The biggest issue I have with RE7 is that the 1st half of the game set within the confines of the Baker Mansion are so excellent in terms of atmosphere, level design, and story that it makes the 2nd half feel a bit disappointing despite being perfectly average. Exploring the backstory of Eveline/Mia just doesn't capture in the same way that the crazy yet strangely hilarious Baker family did. It doesn't help that you spend most of the latter half of the game within the confines of a wrecked ship, a lesser interesting environment to explore in my opinion.

Outside of that though, every moment one of the Baker family members is on screen is a delight and the boss fights involving them are some of the best (and most creative!) in the series.

The game does a really good job of drip feeding power to the player as well. You feel outgunned and outnumbered at the start, but by the time you reach the final section of the game within the mines, you should have hopefully assembled yourself a mini arsenal which feels so rewarding after the hell you've been through.

Weapons and combat all feel very weighty and outside of the flamethrower felt good to use. I understand the flamethrower has a specific purpose in dealing with the insect enemy types, but the game dumps so much ammo for the weapon on you whilst keeping it useless for any other enemy types that I felt it could have been executed better.

I don't want to spoil much more about this game. I can see why it was such an event when it released back in 2017. If for some reason you never got around to playing it like myself, I highly recommend RE7 as one of the top entries in the series. It may not be my overall favorite in the series but it is most certainly the most horrifying and atmospheric.

Running With Scissors announced the game was coming out of early access and was "completed" because they needed more funding to fix bugs and keep working on the game. They've been open about it since it released on 4/20 last year. I have no problem with that

The problem I do have is that I'm not sure even they know how long it'll take before the game is halfway playable.

A fantastic Star Wars game. Really enjoyed my time with this one. Loved all the customization options, the gameplay was engaging, and the characters and story are really great and go in some interesting directions. The final act has a lot of surprises. There's a little too many collectibles but it only gets annyoing near the end and they're not really required. Soundtrack was also good, felt right out of a Star Wars movie. Just an overall great Star Wars experience, really hope to see a third game down the line.

Resident Evil 4 and by extension RE4make is, in my opinion, the pinnacle of the Resident Evil franchise (thus far). It takes the already stellar formula of RE2 and RE3, adds a bit more action, but not so much that it veers into RE5/RE6 territory and builds upon it in a number of ways.

Resident Evil 4 somehow manages to offer a story that is deliciously campy but also gripping and compelling keeping the player invested throughout. It helps that the very charismatic Leon Kennedy is the best protagonist to star in an RE game. I really enjoyed the entire rosters of characters here from Ashley to Luis to various villains. I will admit that Ada's voice acting was a bit subpar, especially coming off of RE2make where I though she was great, but it isn't bad enough to detract from the overall experience.

Gameplay is basically a more actiony RE2make. You have more puzzles on display here than what was found in RE3make which I was happy to see, but also more options on how to approach combat encounters. There's a wide array of weaponry to make use of and they all feel appropriately balanced in terms of power. Leon's roundhouse kick never gets old either, especially when used to knock enemies off cliffs or bridges.

The game is broken up into a 3 act structure, and the 3rd act on the Island is probably the weakest just in terms of atmosphere and the game edging a little too close to RE5 territory for my taste. Despite this, the Island holds one of the greatest sections in the game with the Regeneradores and it only feels slightly weaker than the other 2 acts because the Village and the Castle absolutely nail their atmosphere.

As with all RE games, there's a high degree of repeatability here thanks to the challenge system and rewards offered for completing the game in a handful of different ways.

It's not hard to see why the original RE4 had such a huge impact on the gaming industry and I can't help but wish I had been able to take part in the hype back then but I absolutely recommend RE4make to both those looking to relive their nostalgia of the past or those who are survival horror fans but somehow never played the original RE4.

Heck, I'd recommend this game to anyone who claims to be a lover of video games in general. The original was that revolutionary of a title at the time and the remake refines that formula while preserving the original's legacy.

fucking, 3D rock paper scissors, fucking kirk and Spock playing this shit on the enterprise

You know they just added a "The" to the title so no one would do CBT related jokes.
Too bad, this game is about as fun as breaking your balls.

Pretty janky, pretty cheesy, definitely mid tier RE. But I still had a lot of fun with this one. The last hurrah of the old school RE style gameplay before RE4 would revolutionise the series, and gaming in general.

I once saw a dude say This is their favorite game in the franchise, cause it's so easy to soft lock yourself in it. I'm still fucked up over it.

This is a hard game to enjoy for many reasons. A lot of people shill for this game but I thoroughly dislike it. The pacing issues, difficulty and backtracking make this game a chore to sit through. Also having to press a button to walk up stairs??? A downgrade from re3 imo.

i wish i could say i was one of those dedicated fans that actually like this title, but there's just not much to like about it, i'm sorry.

the only real positives is this is one of three games to feature claire, and also to introduce the dynamic she and chris have as siblings. additionally, the music is nice and actually pretty extensive for an re game, it's bombastic tone reminds me a lot of pokemon ruby and sapphire.

other than that, the voice acting is shitty even for it's time, the graphics have aged horribly, the gameplay is confusing and at certain points becomes softlock central, ashfords could've been really cool but they are really lame and at worst uncomfortable to watch, claire becomes borderline transphobic (?), and i really did not enjoy the fact that chris takes over for the second half.

code veronica is a stinker, but really it only makes me part of the "code veronica over re5 remake" camp even more.

RE3make is definitely not a bad game but its shortcomings are quite apparent especially when played on the heels of the wonderfully done RE2make. I did not play the original RE3 but it is also my understanding that there is quite a bit that has been cut in this remake and not necessarily for the better.

First off, the game is just incredibly short. I'm not coming into a RE game expecting an epic 40+ hour adventure, but I didn't experience the same feeling of "that's it?" when completing RE1 or RE2. Despite the brevity of the game, there are a handful of segments that let me down. Holding out against waves of enemies in the hospital or how the majority of your encounters with Nemesis are on rails or the complete absence of any interesting puzzles.

I will say that the boss fights with Nemesis were an improvement over the fights in RE2make, but I was desperately wishing for more moments like when the big juggernaut was chasing and stalking me through the streets of Raccoon City in the beginning.

I was very happy to see Jill return after having played RE1 and I thought her writing and characterization was excellently done here. You really find yourself rooting for her as she goes through hell and Carlos was a charming deuteragonist. The biggest missed opportunity in the story I believe was the choice to have Carlos explore RCPD instead of Jill since the emotional payoff would be far greater for her being a member of STAR.

Also what is the deal with acid rounds? Maybe I misunderstood their use but I found them far inferior to all the other grenade launcher ammo types.

I would recommend RE3make if you enjoy the series in general, but I won't be surprised if this specific remake doesn't make the top of anyone's favorites list. It's not as egregious as RE6 or even RE5 in its missteps, but it definitely didn't hit the peaks other titles in the series have hit. Nemesis deserves better.

> Defeats Ganon
> Can wish for anything now
> Wishes for the return of the Monarchy
> Dosen't even fuck Zelda
LINK, YOU FUCKING IDIOT!

My playthrough of 2019's remake of RE2 follows right after my REmake playthrough and in the same vain as that game, I want to preface this review by saying that I have not played the original.

As such, I will not be making comparisons to original RE2 on the PS1, but I will make some comparisons to REmake.

RE2make is an absolute thrill from start to finish with only a few bumps along the way (namely being the lackluster boss fights). I found exploring Raccoon City Police Department to be even more enthralling and creepy than the mansion of REmake. Maybe it is the fixed camera angles of the first game, but I never quite felt like I had a good grasp on the layout of the mansion in the first game, whereas by my 2nd/3rd playthrough of RE2make, I knew RCPD like the back of my hand.

It may be sacrilege to some long time RE fans, but coming from the remake of the first RE I will confess that I much preferred the over the shoulder camera over the fixed camera angles in REmake.

The atmosphere the game sets through its sound design is incredible, from the rumbling footsteps of Mr. X as he stalks you in the hallways to the distant screams of zombies or other monsters always keeping you on your toes.

Speaking of Mr. X, he really is the star of the show here, and that is made all the more apparent by his absence in the sewer section which I also found to be the section that dragged on the most. Additionally, I found most of the boss fights to be pretty middling especially the G2 and gator fight (if you can ever call that 2nd one a boss fight).

These are my only real gripes with the game, because the rest of the time you are piecing together clues as to what exactly is going on while simultaneously solving puzzles, trying to stay alive as well as conserve your resources on the harder difficulties. And all of that combined makes for a very satisfying and immersive experience.

I have only played 2 entries in the RE series thus far, but I'm in the middle of my RE3make playthrough as I write this. I will say that personally, RE2make is my favorite thus far and I'd imagine it would be difficult to top it. If you are looking for a top tier entry in the survival horror genre, you owe it to yourself to play this game.

Replaying this coming off of finishing RE1 Remake Remaster was a treat. Mr X is still a terrifying presence when stomping around the precinct chasing you and making you think on the fly about how you’re going to lose him, or try and get past him to your objective.
I only did the Leon campaign this time as I’ve already done both before and the Claire run ultimately doesn’t add enough difference for me to play the game again unfortunately. Onto Resi 3 remake!!!