anchgu7
2018
An incredible reboot of a beloved series. The combat is super satisfying. The story is captivating. The direction of the game is unique and works. The transition from top-down to over-the-shoulder worked wonderfully. I can't wait for the sequel. The only thing I disliked, but I think the sequel will make up for it, is that the epic boss fights were few and far between, which isn't something you expect from a God of War game.
2018
2017
2018
One of the greatest games I've ever played. I completed everything in this game except for the Golden Strawberries. 2D Platformers are my favorite genre, but I'm very picky about how I want them to feel. This game nails it. From a level-design perspective, this game is incredible. The fact that the only special move you learn in the game is the dash, but each chapter is able to introduce new mechanics through the environment is something to be applauded. And it manages to tell a story about anxiety that is approachable for people who don't have anxiety to empathize with the main character, but also treat the subject with the respect that people with anxiety can appreciate. This is a special game.
This is the best walking simulator. The vignettes you play through are wide in their variety, and each of the individual stories hits hard. There are multiple vignettes that I still think about today, but the fish one is SSS tier. This game is an incredible piece of art, and I hate the the "are games art" debate.
2017
Oof, this was a disappointing sequel. The lack of an engaging narrative left me wandering around doing nothing and eventually giving up on the game entirely. Also, as much as I enjoyed the Nemesis System in the first one, this time it felt like they were really shoving it into your face. Seemed like every 5 seconds you were running into a Named Orc, which would cause the game to take control for a cutscene, and that got annoying.
2016
2017
A welcome expansion to Uncharted 4. Chloe is a great character and deserved her own game. The Indian mythology backstory is great, and the gameplay is as tight as ever. The mini open-world section was a cool change of pace, but also not too big to overstay its welcome. I don't remember much of the big action set pieces of this one, but I think I'll replay this one some time soon.
2017
Same story as The Division: all of the friends I play with have other friends that they also play with, and outleveled me, leading me to not wanting to play by myself, so I ended up dropping the game entirely. I don't remember much of what I played, but I'm sure at the very least the gameplay is satisfying.
2017
My least favorite of the Supergiant games, but obviously a labor of love. I got through my first Liberation Rite, at which point the game opens up and becomes "just play til the next Liberation Rite is available," which lead me to dropping it. For most games, I need more of a sense of direction and progression to keep me playing. As is tradition, the soundtrack bangs.