This game is the perfect example of my problem with videogame AAA blockbusters, specially with open worlds. It wants to have it all and leave an impression at every moment yet everything in it feels empty and soulless. I’ve spent 28 hours of my life doing the 4 or 5 same tasks over a surely beautiful and huge, but also generic, uninteresting and repetitive island encountering the same 3 enemies at every turn and mindlessly dispatching them using the same sequence of buttons.

The medieval Japanese aesthetic is on point though. Photo mode is the actual gameplay.

I get why many people love this game and there are some good things to say, but it just doesn’t manage to scratch my brain in any way and why do I play videogames if not for that.

Edit to mention: the progression system is pointless because all the skill trees do the same very thing and the game economy has you mashing R2 to gather all kinds of resource without ever thinking what to do with them because each one can be used to upgrade only one kind of equipment.

Wii U review: literally peak monster hunter with the best monster designs, maps and the water mechanic true hunters were never afraid of

3DS review: turn your browser’s zoom to 10% then read the above text

This game would be great if it didn’t make you fight literally the same boss like 5 times and if it didn’t feature the most annoying assisting character in the history of video games walking you hand in hand from start to finish

I started this game thinking it was going to be Overrated Pink Super Meat Boy and while I didn't love it at first, the amazing FEEL of the controls and the clever level design which just kept on giving made me play it to the end, B-sides and all. Then they went and delivered another game's worth of postgame content for mentally sick people which I could never dream of clearing. I managed to beat roughly 1/3rd of it being completely sure I was just about to finish it, only to discover in a youtube playthrough that I couldn't be more mistaken. Nonetheless, watching the yourtube run was such a pleasing experience. I had a great time.

the graveyard opening scene is oscar deseving it should be mandatory to watch it at school

there will never be a sports game half as iconic as this or a better introduction to a game system ever. I miss you so much Iwata-san

I first played this game when I was 7, then played again to completion at 17, and I’ve just finished my third run at 27… hope I’m alive and well for my fourth!

This game is incredibly frustrating and I love it so much for it. The twist in design where nothing kills you but instead annoys you to death baffled me when I first laid my hands on it as a child, and still does. Upon hit, very enemy gives Wario an unavoidable transformation that can be infuriating or used to his advantage. The design plays around this, laying in every level 4 treasures behind smart puzzles and challenges which the player must keep coming back for, using every resource as he gets power ups and unlocks secret paths.

On top of that, the charm and colorful vibe impregnated in every level and enemy, tied to Wario’s classical “comical mischief” personality and characterization makes me enjoy going through every level.

Even if the segmentation may be a bit overkill, the thrill of checking with excitement every new treasure to see if its a power up or some new path inside a previous level keeps me hooked every time I play it.


I won’t ever understand why they decided that floating balloons should only drop items from the balloon collection, removing all the surprise and thrill from one of the most charming element of the series.

Some of my fondest memories of my teens are linked to this game.

stomping enemies to the rhythm of the Pokémon bicycle theme is FUN but slow, never ending cutscenes for an irrelevant plot is NOT!

Everything good this remake has comes from the beauty of the original game, but it is so messy and controls so badly that it made me download an emulator to play the PS2 version which remains superb

I used to have fun with this

they took an already amazing game and gave it a red sail so you could play it faster

this game had one (1) cool mechanic and it was having to look down at the gamepad to know where zombies came unavoidably forcing you to look away from the screen