aubreyathame
hugely overhyped. very rough around the edges
-when it comes to melee, the knife is too weak for when you get it, but is the only one of the 3 you can use for more than a room that's easy to connect
-melee also feels very inconsistent, the hammer being anywhere from a 1 hit to a 3 hit for the weakest enemy in the game despite dealing "the most damage" according to the wiki
-ammo is extremely rare for long stretches of time, especially for your slot 4 (i think there's less than 30 shots for it in the entire game)
-sounds are very often overly loud to the point i had to take a tylenol half way through
-way too dark even with max gamma for the prospect of having a very limited battery on your flashlight (even if it recharges up to a minute and 15 seconds of battery)
-a LOT of flashing lights
not to mention, unlike later in cry of fear, the "choices" for 3 of the 4 endings are super poorly telegraphed -- which direction you go out of a subway. fucking WHAT
it's insane how far the devs went after this to go directly into cry of fear and have it be so much better in almost every way
ALSO FUUUUUCK THE HALF-LIFE 1 FLASHLIGHT LMAOO its so bad. the level design here made it so much harder to use and its already deplorably pisspoor at its job
-when it comes to melee, the knife is too weak for when you get it, but is the only one of the 3 you can use for more than a room that's easy to connect
-melee also feels very inconsistent, the hammer being anywhere from a 1 hit to a 3 hit for the weakest enemy in the game despite dealing "the most damage" according to the wiki
-ammo is extremely rare for long stretches of time, especially for your slot 4 (i think there's less than 30 shots for it in the entire game)
-sounds are very often overly loud to the point i had to take a tylenol half way through
-way too dark even with max gamma for the prospect of having a very limited battery on your flashlight (even if it recharges up to a minute and 15 seconds of battery)
-a LOT of flashing lights
not to mention, unlike later in cry of fear, the "choices" for 3 of the 4 endings are super poorly telegraphed -- which direction you go out of a subway. fucking WHAT
it's insane how far the devs went after this to go directly into cry of fear and have it be so much better in almost every way
ALSO FUUUUUCK THE HALF-LIFE 1 FLASHLIGHT LMAOO its so bad. the level design here made it so much harder to use and its already deplorably pisspoor at its job
2021
1997
2009
2008
so THIS is how the series ends :[
egh. anyway, apparently this game was supposed to clean up loose ends. it answered next to nothing and glossed over what it does
its also the most boring aesthetic by far (almost all grungy grimey or super clean white future tech) and even the puzzles were less interesting. easily the worst zero escape, and a damn shame for such a good series thusfar. it's still not BAD persay but both of the games sweep this one extremely hard and the first game swept the second like a professional so its insane
egh. anyway, apparently this game was supposed to clean up loose ends. it answered next to nothing and glossed over what it does
its also the most boring aesthetic by far (almost all grungy grimey or super clean white future tech) and even the puzzles were less interesting. easily the worst zero escape, and a damn shame for such a good series thusfar. it's still not BAD persay but both of the games sweep this one extremely hard and the first game swept the second like a professional so its insane
i think i boosted the average rating giving it this
i wanted it SO badly to be good. it has its moments but come on... yume nikki :(
it makes me want to play a better yume nikki game in this style, puzzles and such are a pretty cool thing to add even if they make yume nikki less of a "meditative" practice or whatever as opposed to making it an actual game
also. how is this the final update (twitter sobbing emoji) you cant even jump up and to the right in the 3d areas
i wanted it SO badly to be good. it has its moments but come on... yume nikki :(
it makes me want to play a better yume nikki game in this style, puzzles and such are a pretty cool thing to add even if they make yume nikki less of a "meditative" practice or whatever as opposed to making it an actual game
also. how is this the final update (twitter sobbing emoji) you cant even jump up and to the right in the 3d areas
2011
2007
2017
2013
1999
2001
1996
2022
it is what it is
at least they know its edgy since it very much is, but its really rough even with the plus version, but since the original was made to be a quick test to see what they could get done in a day it's that egregious
i get why people would like it, but seeing this paired with like lacey's games all over tumblr gave me way higher expectations for this which i absolutely did not have met
at least they know its edgy since it very much is, but its really rough even with the plus version, but since the original was made to be a quick test to see what they could get done in a day it's that egregious
i get why people would like it, but seeing this paired with like lacey's games all over tumblr gave me way higher expectations for this which i absolutely did not have met