Marks for story telling but going through the same looking rooms and doors got old.

Excellent, survival horror at its finest.

I played the remake first, but this holds up really well

I want to like it more but man some of the puzzles were hard (for me). Some will like this but maybe I was too smooth brained to figure some of them out. Also the red/green room idea on the map is useless, wish this was fixed.

The core mechanics of combat are super good, way ahead of time (eg Doom), but its severely capped at the knees with some dumb designs.
- Level design gets boring fast
- Not being able to have all weapons at once is sad
- Last boss is just QTE

I have conflicting feelings about this game. On one hand, the story, atmosphere, setting and the colossi are simply jaw dropping. But on the other, you have these absolute dogshit controls that did not improve with the remake.

Like seriously, controlling Argo (your horse) is some times harder than defeating the colossi themselves. There are so many untouchable moments in this game, which are then runied by old school issues. I'm stuck between a 3.5 and 4

I started 1 awhile ago, and couldn't get past maybe a few hours. The presentation, the black bars and the awful camera made it a mad turn off.

2 beats this in leaps and bounds. While presentation gets a big upgrade, the open world stealth / horror hybrid is def my jam. It sort of deviates from the open world towards the end which is a shame, but overall, enjoyed this a lot.

This is by far the best 2D Metroid. Not only is the game loop refined but the cinematics and story really surprised me. Samus exudes badass every moment shes on screen. The only thing letting it down are the bosses. There are a few where they are just repeated and feel lazy. There is also a section where it is almost 3 bosses within 30 mins which got super old.

It did take me awhile to get into the gameplay loop as I was used to playing old RE2 style, but once you get the idea that you're supposed to be mobile and be aggressive, it clicked.

The atmosphere an presentation is top notch, but the gameplay loop felt a bit lacking at times, sometimes it's a 3.5 and other times its a 4. Not sure if it was on purpose but a lot of the characters look very similar so it was hard to follow the story at times, which is already very confusing.

Probably the best rogulite I've played - the animations and sound design is also top notch

The core mechanics are fine, diving with slow mo is fun, but this game shows everything it has to offer within the first few stages. After that there's no new weapons, no new enemies (only 1 right at the end), no environmental changes, and becomes very repetitive.

Hotline did this well because it was constantly changing it up with weapons and masks but here, its just the same shit.

Console controls, worked really good, I actually prefer it to keyboard and mouse. The only thing I didn't like was that it wasn't until the end did I realise that I could change the difficultly, cause the game on the base hard more was way too easy, you just steam roll everything. I wish it made it obvious that you could do this.

UPDATE: Ok, so the more I think about this game, the more I like it. I still stand by how basic mechanics are janky, but the story and the premise, the non obvious things that the game sets up is incredible. I haven't stopped thinking about it for ages. Bumping it up to a 4.5 (was a 3.5)

I think SH2 is best described as an early horror walking simulator. The base mechanics of survival horror game are not good. Controls are janky, puzzles that make no sense and environments where its not very clear how to progress (the first apartment block area is notorious for this) but SH2 delivers on its atmosphere and story which is the reason to play this. Perhaps if I played this at the time it would have stuck with me more, but I thought this was ok.

This had no right being as good as it is. Had a blast with this one.