This is an excellent remaster. I'm shocked I enjoyed it as much as I did. I enjoyed the PSP game, but honestly I thought it had shockingly bad pacing, that the final dungeon was a travesty, and that the strength of Zack and Sephiroth's voice performances were the best parts of the game. So, a remaster that keeps all those problems and removes the best part of the game could only be worse, right? Not at all.

Playing this made me see that I really rushed through my initial playthrough. I really wanted to see that (rightfully) famous ending, and anything that wasn't in service of that felt like it was in my way. I didn't engage with the missions, which meant I was woefully underlevelled for that final dungeon, and random encounters felt much more frustrating than they should have. The newly added ability to dash also really improved this aspect of the game; I could swear that it effectively halves the number of random encounters in the game - a welcome change. Finally, the new voice cast does a great job making the characters their own, and they still shine in their own way. Sure, there are specific lines that don't hit the same, but there's an equal number of new takes that I prefer to the original voicework. The updated visuals far exceeded my expectations of a remaster; it's very easy to forget this is running on the original game's logic though you will notice it at times. Still, It looks magnificent now. The missions, in particular, are significantly improved, while still fairly repetitive in their overall design.

The combat is significantly improved :the new lock-on system is snappy and responsive, and the camera is very good at staying on target. The new way to use actions is reminiscent of FF7 remake and much better for it. The toning down of the DMW, by reducing the size of often repeated 'memories', only serves to improve its impact. Now, when you get a fullscreen cutscene, it really pulls you in; it's Square Enix saying, "sit up, this is worth seeing," and considering how funny or interesting they often are, they're absolutely right. And If you've seen them far too many times, skipping them is easy, quick and seamless. The best change may be that Limit Breaks, Actions or Summons you roll from it are stocked and you can use them whenever you choose now.

This remaster elevates the game by a whole point for me. It still has additions to the FF7 lore that are... questionable, but what is actually essential here is so worth seeing. I really recommend it to any fan of the world of FF7.

This is the third fromsoft spin off

Fun game with a surprising amount of depth for how simple it's trying to be. Explosion fullscreen footsies isn't really for me though, not to mention that the post launch support is extremely questionable. Play it if you can do so for free

how did this get made, why is it so funny

if this same story was told outside the trappings of a theme park MMO, it would be peak fiction. As it is, it's a very solid and moving tale

hugo and amicia relationship carries, very good dynamic. this was a dark but fun one

I can't hold all of this magnificent content

A beautiful fighting game with a surprisingly fun single player mode. The fairly basic gameplay lead to it feeling barebones in comparison to the competition. Still it was an underrated gem, cut short by COVID and the shakiness of its networking foundations.

gorgeous, addicting and very accessible while bringing its own flavour of depth to the fighting game genre. completely unafraid to borrow what works and sprinkle in its own ideas. feature rich launch state, decent price, large and diverse roster, gorgeous visuals, best-in-class netcode, solid post launch support.
it is doing too much.
it's doing more than I ever dared hope it would and I'm unabashedly thrilled about that

I'm happy for the sandbox gamers but I don't think this needed to exist. I'm completely happy for - and secretly hoping that - a new IP takes over ultrahand & all of these mechanics, so zelda can return to a simpler time

filtered by monster house, be back soon

do not optimise
play it for the story
play it for t h e s t o r y
if you can do this, you will find fun cozy classic jrpg with gorgeous characters.

An excellent but surprisingly arcadey game that is easy to get into but offers more than enough opportunities for mastery to players who really want to push its limits. The chaos system while simple in concept offers two interesting conclusions on both ends while working as an effective way to coax players who would otherwise charge into every situation guns' blazing, into engaging with its deep stealth mechanics. It's levels are fantastic and extremely replayable. It is a masterpiece

It's more beautiful than its predecessor. It offers many of the same gameplay opportunities and much more above that. Emily is a good but overly proud character who is rightfully challenged by those around her. So why can't I finish it...

This completely changed my expectations for what an open world game should be. I think it doesn't give the player much direction after its first half but what it offered was compelling enough for me to seek out on my own, and rarely if ever did I feel that the journey wasn't worth it.