Best book I've played through the whole year

Not as bad as it looks but I learned 20min/week a few times per year is the most I can take of Justin Roiland

Death Stranding could have been a perfect game without all the Kojima-ness. Paradoxically, no one but Kojima could make it. A $100m experiment that I will never forget.

2001

I always thought the boy was wearing a viking hat

I tried my absolute hardest to play this game, so by the end of Chapter 1...

...I gave up and watched the important bits on Youtube.

This review is yet another piece of junk data preserved in an unfiltered state

(it's ok I pirated it)

In a few ways, it's the game I always dreamed of as a kid. In every other way, it's the game I dread as an adult.

The few hours in Hogwarts between the intro and the rest of the game were magical. Then I saw the world map plus gear scores plus the whole Ubisoft package; the spell wore off.

I went into this game expecting to immerse myself as a Hogwarts student, just like 11yo me did with the books. Unfortunately, you could've played as a 30yo character and very little would need to be changed. It's much more Assassin's Creed than it is Bully or Persona or even Fire Emblem 3H. Failing to explore the only aspect that made the series good - living in a school that wasn't lame - feels like a huge missed opportunity.

The castle and village are engrossing to look at and explore, and the combat is fun enough. Add some layers on top of that and I might just pirate the sequel.




The toughest, scariest, and most infuriating game in the series.

An absurdly slow start, wolf sections and padding turned Twilight Princess into my least favorite 3D Zelda so far, but it's still a solid, OoT-like game with the best dungeons and bosses in the series.

Exploration, mystery and backtracking are set aside in favor of a more streamlined, focused and tightly paced experience that left me wanting for a sequel.

"Naughty Dog should go back to making Crash or Jax and stay away from games for grown-ups" - me, if I'd played this back in 2007

It's stylish and smart enough to almost make you forget that the core game underneath is just not that good.

Kojima uses nanomachines to fill every gap, retread every plot beat and close every thread in the franchise. It... works?

As a kid, I got upset that I could only play Prototype and not this on PC. Turns out Prototype was (slightly) better after all. Huh.