206 Reviews liked by essemkato


It's funny, multiple people I know said this one kinda falls off but in all honestly it might be my favorite of the NES hexalogy. Art and sound were fantastic as always, and the Rush suits and secret/alternate paths in levels they provide were super fun. Great send off to the 8-bit era.

Love love love this game, and I feel like it's shorter gametime helps prevent boredom. While initially it'll seem shit since you can't turn your brain off and go fast, the point was that truly skilled players would be rewarded with speed while beginners would have to learn that level layout. Gop tier music as always, spike bug sucks though and OH MY GOD DO NOT PLAY TJIS ON PS3. THE INPUT DELAY IS TERRIBLEEEEEE IT WAS SO HORRIBLE TO 100% THOSE TROPHIES

THE LIBERALS PUT CRT (CATHODE RAY TUBE) IN OUR PRECIOUS VIDEO GAMES

“Are you ready for your movement shooter lessons?”

Doom Eternal gulps

ULTRAKILL breathes heavily

Quake 3 nods nervously

Titanfall 2 sighs

“Yes, Senran Kagura: Peach Beach Splash" they say in unison

Here it is baby, the crème de la crème of ps2 platformers. This game will never feel outdated. It’s fkn timeless. The art direction and tight controls blend to make one of the sleekest games ever made. Fuck I might go play it again soon. Love this game. My all time favorite.

Every dollar you spend on this game is given to people who would be consciously willing to name their kid “Clive”
Think about that before you purchase this game

Super Mario Bros but when Mario jumps, his momentum starts from Standing Position again.

i miss when metroid wasn't so plotty. i know this is something i should realistically be blaming fusion or even corruption for, but man. this game just does not need all this plot. suddenly samus has midichlorians and her metroid dna is overtaking her chozo dna or whatever and that's why giant robots that completely suck all the fun out of gameplay are hunting her. i enjoy this game in spite of itself. it has a myriad of things that do not work for me, but fortunately, it's very hard to fuck the metroid formula up, though it feels like mercurysteam is really trying to sometimes.

i am mildly shocked that this is an unpopular opinion, but the EMMI are by far one of the worst mechanics ever introduced into the series. they are not scary. they punish exploration (you know, the fundamental thing metroid games are built on). they are annoying. they waste time. what is the point of having this giant "unkillable until the game says so" enemy if it's actively ruining the player's experience? it feels so much like mercurysteam saw the popularity of Mr. X in REmake 2 and said "we should have that" (or maybe it was a nintendo directive, who knows). all i can tell you is that far and away my least enjoyable moments with the game were when i was forced to trek through EMMI zones and had fun moments like transitioning into another room just to run into one of the little cunts and have it instantly kill me. even after learning the melee counter timing, that did not deter me from feeling annoyed and like my time was being wasted any time i had to deal with them. i want to stress how incredibly serious i am when i say that they are the worst mechanic ever added into the series when games like Corruption and Other M exist. it runs so antithetical to what makes metroid work, and it's the very first thing i think of when i think of this game.

at the very least, when you're not dealing with the EMMI, dread is fun to play. melee counter is still poisoning the well but, at this point, it at least feels a little bit more natural in its implementation. some of the upgrades feel a little redundant or otherwise unnecessary, i.e. getting the baby space jump like an hour before you find the real space jump, but otherwise the new stuff here is good (i very quickly went from "i am never going to use this" to "this is vital" on storm missiles). as i've implied before, the game really loses me on the whole chozo lore raven beak stuff. not because it's terribly complex or esoteric, but more because it's so uninteresting. they keep trying to make metroid have dialogue and cutscenes, and they fail to realize the most important and memorable moments in metroid happened in spite of a big rendered cutscene or dialogue (i.e. you know the part of super metroid, the ending of metroid fusion with the omega metroid, the ending of metroid prime 1 where samus mourns the loss of the chozo culture/chozo in general, etc.). i've said it before, but we really just need another metroid prime 2-esque game that's wholly self-contained and not trying to be about some greater lore or story for samus.

overall i would say that i'm happy this game exists, because the meme of "metroid dread will never exist" dying is a good thing. from what i can tell, most people seem to be way more enthusiastic about this game than i am, so i'm glad other people are getting more out of it. hell, i'm open-minded and while i give this a light 3.5/5.0 now, i'm hopeful that i could end up revisiting it and having a better time with it. i'm not sure where the metroid series is going to go, but i am glad that people are still getting joy out of it.

Titania's so cool, I wish redheads were real

if you told teenage bel that they put simon belmont and terry bogard in a smash game but that smash game was also dogshit i would have ended it all right there

You're a grown ass adult, draw a map.

really truly miss the days when people rightfully considered this a "hidden gem" and "the best sonic game". i'll beat the shit out of whatever popular internet chucklefuck decided to tell people that AKSHUALLY the level design is bad 🤓

I can excuse a rushed buggy unpolished game but I draw the line at the game forcing me to listen to Ed Sheeran