201 Reviews liked by essemkato


what happened to capcom in 2003

This is a message from Lord Nergal. I await you on Dread Isle.

This is A message from Lord Nergal. “I await you on the Dread Isle.”

This is a message from Lord Nergal, I await you on the Dread Island.

they should call rival characters "greens" instead of vergils

i tried (and failed) to clear it in one sitting with a jogcon a few years back and i don't think my wrist has ever recovered. yeah, it looks, sounds and plays nice (to be a cop-out, it's smooth and refined), easily the best of the PS1 ridge racers despite not having any grossly distorted 909 kicks in the soundtrack (aya and megaten moved on to arika to make the best soundtracks in any tetris game, for the best tetris games).

but honestly ridge racer v is the better game mechanically (and RRV has grossly distorted 909 kicks in the soundtrack)

Feels like playing a maxed out character in a Metroidvania Castlevania in a set of Classicvania levels that drag for far too long.

Often copied, imitated and cited, but none of them ever got Half-Life, least of all it's own sequel

Fantastic game. A stone cold classic.

80s children could beat this and they were breathing in lead from gasoline fumes so stop whining and draw a damn map

somebody get this freakin duck away from me

Very bold attempt at injecting souls-like DNA into a metroidvania that turned out wonderfully. Constantly engaging thanks to its fantastic sense of progression and varied areas. This review is actually about Blasphemous.

long boring easy levels. music that is admittedly not bad but not what ive come to expect from this series. some pretty gimmicky parts. i dont really know why this game is so praised honestly besides the atmosphere

This Castlevania III clone suffers from the chief sin of modern remakes – it makes obvious what its inspiration left to player imagination and discovery (the most egregious example being the pointing skeletons that telegraph the diverging routes). Yes it's tight, it's polished, and it's lean, yet the design is so heavy handed that there's no room to breath. 8-bit titles, intentionally or not, featured “unnecessary” stretches of space that let the experience grow beyond the borders of the television. But with Bloodstained, what you see is what you get – for better and worse.

Playing this port on my PS3 for the first time makes me a bit sad that Daytona 2 and Scud Race never got the same HD rerelease treatment by Sega too