Fun little 3D escape room simulator. Pretty easy but fun enough and not too long.

Mediocre shooter game that looks good but lacks any depth to gameplay or plot.

This review contains spoilers

Mass Effect: Andromeda should be a great game. But it isn't. It is good but not the updated version of the Mass Effect trilogy it should.

The plot is a worse version of the original trilogy with a super-smart precursor species, an external aggressor species, and a bunch of current species figuring out what to do. Except in Andromeda they all lack the background and lore needed to flesh them out, not to mention that the "current" species as I called them are the same ones from the Milky Way. This game removes all the nuances from the lore and reduces it down to tropes about the various peoples and species, there's no politics, there's no consideration for right and wrong. In the original trilogy we get a study on AI and what it means to be alive, in Andromeda we get "new people are bad until they help us". And this sort of comparison, where Andromeda fails to live up to the originals, happens all throughout the game.

Gameplay mechanics are completely ported over from the original trilogy, so while fun they are nothing new. The maps and planets feel empty and boring, although they look great.

This game does scratch the Mass Effect itch and is a okay game but I'd recommended replaying the originals over this.

Tinykin is a very cute 3D puzzle and exploration game. The tiny kin themselves give you different powers to explore the hub zones and collectible hunting is made fun and rewarding.

I'm a massive fan of Paradox games but never got round to Stellaris until the Console Edition dropped on Game Pass.

I think the port over to console works okay, it's easy to navigate but the lack of usual features like tooltips is noticed.

Having not played any other version of the game, I can't say whether the game feels a bit empty due to the port, my lack of expansions or the game itself. I imagine it's a combo of all 3. Still, a really fun Paradox 4X game set in space. The species and faction creators are particularly fun features.

A gorgeous walking simulator with a great story. Very low peril and atmospheric, well worth a play through.

As Dusk Falls is an interactive narrative game set in Arizona in the 1990's. You follow the story of two families as they navigate their way through trauma, life choices, and poverty.

The first thing you notice is the art style and animation. It's like a comic book with moving elements inside a frozen frame. It can be a bit disorientating at first, but is gorgeous and well executed.

The main gameplay works around a point and click mechanic like the Telltale games. However, As Dusk Falls has support for co-op play (as well and audience play) with a fun vote and veto system for major choices in the narrative.

The story map is an excellent feature and allows you to see and hear all paths of the story without completely restarting playthroughs.

A fantastic game with an incredibly heartfelt and engaging narrative that gives you the tools to play however you want.

2020

A classic puzzle game remastered. A fantastic game with challenging puzzles and just the right level of mystery in the plot.

Some of the puzzles are a little obtuse but they come alter in the game and you''ll find yourself used to the designer way of thinking. If you do play this for the first time, do yourself a favour and do not read any guides.

Very fun co-op game with a great visuals and an amazing plot. I got this through EA Play but would not pay the full £25 for it.

The parkour is fun enough and initially the expansion into an open city seemed cool. However, very quickly it becomes like Watchdogs 1, with too many trackers and icon all for the sake of ticking them all off.

Plot is not interesting and it's loses the narrative strength the first game had, due to its linear missions.

Run of the mill flight combat game. IP not enough to keep playing given fairly boring mechanics

2018

I'm 50/50 on roguelikes. This one didn't work for me, it just crossed over the line into grindy and repetitive. I can see why people love this game, the art is amazing, the combat has depth to it, and there is a skill curve to climb.

Road 96 is a fist-person narrative game where you play as multiple character trying to leave a (underwhelming) dystopian country. The encounters are randomly generated with each of the NPC story arc developing over several runs of the game.

There is an odd-fashioned morality system, where the choices you make fall into one of several categories. It suffers from the usual flaws of these systems, namely you find yourself choosing a given option because its the category you're going for and not because you actually want to choose that dialogue in that situation. It massively takes away from any role-playing elements that were present.

The narrative is okay but more felt a little too like a Young Adult novel rather than a study of the hardships of living under oppressive regimes. Fun enough, glad it was on Game Pass and wouldn't have paid for it.

Very pretty but slow paced puzzle game. I didn't find the gameplay engaging enough to justify playing more after the slow start.

This review contains spoilers

A really unique detective exploration game in a synthwave style. The soundtrack and visuals are amazing. The world building was phenomenal and tied into the exploration element of the narrative. The map design and dense and rewarded active exploration, and the journal mechanic meant you could keep track of all your discoveries.

The plot has many endings for the player in the form of different leads with a set of questions to answer. Your answers open and close options for the ultimate decision so you get as much out as out for detective story as you put in.