i should have played this earlier in life, but i understand why it was so revolutionary at the time.

A fantastic iteration on the Left 4 Dead series, with a whole lot of charm. Moreso than that game though, you will want an organized group. The difficulty and complexity levels get vastly higher the more you play, at a certain point it doesn't really seem worth it to try to pug it.

thoughts:

-interesting playing this the same day i finished ff7 remake. a lot of the charm and soul, the alien atmosphere seem to have been sucked out of the original game. see: sound design in tower of latria, the flamelurker arena looking like its straight out of doom 2016, the tower knight soundtrack being a very generic orchestral soundtrack instead of "HUH HUH HUH HUH",
-basically it can often feel like the original demon's souls, filtered through Lord of the Rings.

-it is indeed beautiful.

-its wild going back to these bosses again after like a decade or whatever. most of them REALLY don't hold up. only one i've enjoyed so far is flamelurker.

"he's strong"
"yeah, so what? screw him"



spoilers--
various thoughts, to be continued:

-i dont think it needed so much extravagant visuals. it was impressive, but like the last two chapters i would have just been happy to see my friends being friends.

-rapidly fluctuated from enfuriated by the combat to kinda loving it. felt significantly better when i stopped trying to play it like bayonetta or something and more tried to play it like a classic turn based JRPG. i am guessing a second playthrough would make it feel pretty great though.


-i still dont understand what sephiroth's motivations are. i never played the original.
-i absolutely love this game, but it doesn't seem like a GREAT game. its a fine game, that i love a lot.

i dont have any real thoughts, nostalgia rocks and this was a lot of fun for a few days. i miss skate.

its fine. the game itself is in the best state its been in in years, and there are no major pain points so far that tend to flare up with games that ask so much of the player. however, it just feels fine. by far the most excitement i have felt so far is the expansion launch ritual of seeing all the old clan again after a couple years.

in all likelihood, i'm going to follow the same pattern of playing this for a couple months and then wandering away again like i have for the last 3-4 expansions. that being said, unlike the last expansion, i'm not going to be walking away out of frustration.

still does not stand up to the part time job sort of playstyle bungie can sometimes ask of the player, but the environments and art style in this are still some of the most extravagant in any sort of modern visual medium.

due to sunsetting, you now have to play the mind numbingly tedious DLC drops in order to have the gear to be ready for day 1 raids. i no longer have the time and patience for engaging with the parts of the game i don't enjoy, so deep stone crypt was probably my last day 1 raid. while experiencing this previously entirely unknown activity with 5 other players is one of the greatest gaming experiences you could ever have, its questionable if its worth all of the work throughout the year to make sure you are ready for it.

fishing hamlet, the noises of a decapitated ludwig, white knuckling the second half of lady maria when the soundtrack kicks into high gear, the name "living failures".

one of those incredibly rare games where the lore and world is able to light a fire in your guts, to spark an obsession. add in the butter smooth gameplay and you have the best game of the generation, possibly one of the best games of all time.

absolute mess of a poorly made cynical skinner box on top of one of the most fun shooting of all time and an incredibly fascinating universe/lore. the only high point of shadowkeep was probably garden of salvation, which was absolutely fantastic and one of the most fun experiences in gaming. pretty much everything else though left a sour taste in my mouth.

ive checked back in briefly for some of the seasons, and their habit of trying to string players along doing dozens and dozens of hours of basically the same exact content they have been doing for years just feels worse and worse the longer it goes on. theres also dozens of quality of life things that just seem to never be addressed.

it can just get incredibly frustrating trying to engage with this game for the amount of time the game asks you to. play it, get to the point where you can experience the raids once or twice, and bail.

2018

really don't care much for roguelikes, but the presentation and gameplay was so slick that i kept coming back.

its fine, its whatever. dont know why, but i cannot bring myself to care much about a mario game without a hub world.