I used to play a shitton of CS in high school. High-level Dust 2 play is like a chess game - the strategy on top of this thing is great, but the other mechanics are weird to reckon with.

Ending E is an experience completely unique to this game, and videogames as a medium, that I'll cherish for a while.
Other than that, it's a solid action-RPG that keeps you guessing.

Inconsistently brilliant level design and a sombre, atmospheric world frame a tastefully applied but occasionally comedic physics system. Shame the guns are so flat.

More levels like the highway level!

The World of Warcraft of early-access-survival-crafters.

A beautiful comedy sandbox which may disappoint people looking for something to really sink their teeth into.

The world is significantly more compelling than the actual plot, although what the game lacks in narrative it makes up for in wild, recklessly destructive combat. Extra points for the side quests - they're all excellent.

An alright beatemup from an era when indie games with pixel graphics weren't incredibly grating.

I'll tell you what's absolutely not grating though, is the soundtrack. Anamanaguchi killed it.

I consider myself to be pretty skilled at video games. I've played arcade racers most of my life. However.
I don't understand how more people don't talk about how absolutely bull-shit tough this game is. I respect the hell out of the design, and the mechanics - but the other racers are just too perfect, man. I can't.

These days, it's difficult to purchase a 3DS that doesn't have MK7 installed on it.

some of these remixes are pretty cool honestly

If your parents didn't let you play M-rated shooters in 2011, you got pretty desperate.
They actually ported this to Mac, too.

The most solid rail shooter for VR that I've played, if you don't factor tracking accuracy into the equation. Couple of cool, if largely un-interactive setpieces and some not-even-really-puzzles break up the Time Crisis bits.

Whole thing felt a bit deflated after I finished, but only because there was space for a whole lot more without getting stale.

Part 2 alternates between a sharply balanced, horrifically tense apocalypse combat simulator, and the rough cut of an HBO miniseries which could probably have used an editor.

Eventually, the repetitive slog of the theoretically fun combat melted my brain into a paste which couldn't find the next handhold in the difficulty-curve-wall I found myself suddenly climbing. I loved the idea of "Diablo, but you control like eight guys at once and sic them on goblins", but didn't find it here.