2011
2017
2004
2011
2019
2019
2003
I consider myself to be pretty skilled at video games. I've played arcade racers most of my life. However.
I don't understand how more people don't talk about how absolutely bull-shit tough this game is. I respect the hell out of the design, and the mechanics - but the other racers are just too perfect, man. I can't.
I don't understand how more people don't talk about how absolutely bull-shit tough this game is. I respect the hell out of the design, and the mechanics - but the other racers are just too perfect, man. I can't.
2011
2019
The most solid rail shooter for VR that I've played, if you don't factor tracking accuracy into the equation. Couple of cool, if largely un-interactive setpieces and some not-even-really-puzzles break up the Time Crisis bits.
Whole thing felt a bit deflated after I finished, but only because there was space for a whole lot more without getting stale.
Whole thing felt a bit deflated after I finished, but only because there was space for a whole lot more without getting stale.
2002
Eventually, the repetitive slog of the theoretically fun combat melted my brain into a paste which couldn't find the next handhold in the difficulty-curve-wall I found myself suddenly climbing. I loved the idea of "Diablo, but you control like eight guys at once and sic them on goblins", but didn't find it here.