Despite my catalogue being mostly rpgs, it's quite weird for myself to see how much I don't like Pokemon. Obviously, a grew up with it, but I didn't play many mainline games back in the day. I got this while exchanging stuff with a friend, and honestly, the experience was great. I remember watching the Unova anime and a good chunk of it's magic is purely because of the game. I caught most of the legendaries, and might as well go for a second run.

Refers to the prologue/demo. Story is major whatever, the upgrades mechanic is similar to Ghostrunner where you need to put everything in it's place like a puzzle, and the combat is interesting if not off putting. The character only strikes when she wants, you can keep pressing your mouse button and most of the times she's not gonna hit. The first boss fight is pretty cool, the tank boss fight is boring. Motorcicle combat sucks. A lot of particles everywhere. Would recommend if you miss something as senseless as MGR, but korean sci-fi.

Revelation 12:7-12.

One Winged Angel was one of the songs that had an impact on my life, but I never got to the point where I knew where it was from. I knew it was Sephiroth's theme, but I never had seen it play in real time. And today was the day. I don't know latin, at all, but for some seconds there, I knew.
Final Fantasy VII was the highlight and downfall of my days these last 6 months(?). And honestly, I don't see why it needed a remake. It's perfect the way it is. I can't express all my feelings in a long essay about why its a great game that aged really well when compared to the state of rpgs, so I'll leave some quick comments. It is well balanced in every aspect an RPG could be. The industrial edgy setting really hooked up a whole generation and it's unique still when compared to other games with similar atmospheres. Bioterrorism done right. Level up Aerith. I'll come back to this game, there's no doubting it. Despite it's flaws, FFVII is perfectly clear about what it's about, making history. You have all the write to not be into it, but it's impossible to not honor it's legacy.

i don't know how to write schizophrenic. DOOM worship.

Torturous experience where I got punished frequently because my pc specs weren't good enough. Played until the last two levels of the campaign until an error blocked my progress today. "Thing you wouldn't believe" is an ironic title given my situation. My biggest enemy was the frustration of having to redo every encounter/having to cheese enemies using the abilities because my pc was lagging. Nipo-futuristic society sabotaged my pc because they knew I would be stronger if I could actually play the game. Trial and error that's more about errors than experience new trials. Die, repeat, die, repeat.

the hot samurai twink history revisionist institution is actually more prolific than I thought. Feudal Japan futuristic eboys fight tidal waves of zombie ronins and gargatuan bugs, fixing or changing the timeline of Japan's confusing war history. I've never been one to play musou games, but this one is hardly a musou of its own, working like a simple hack n' slash most of the time. The gameplay is somewhat repetitive and everything besides the fighting is pretty boring, but it's charming. I honestly stayed for the characters and what I could understand of the history.

Grab a character, watch the same intro cutscene, play the same stages, watch the outro cutscene, rinse and repeat for 5 times, and again because there are two campaigns. And it doesn't even tell me how much time I wasted here too. I wanted to be positive about it, but there are no real redeeming qualities on it. They've should've sticked with otome visual novels.

Miwashiba is a developer that I hold dear to my heart, always developing stylish games with unique settings. But this one is unfinished, with only chapter being playable, and the last update being from before the pandemic. The developer has a very consistent tweet schedule, so I guess this is a one-shot. I've played a bunch of times, but this time I decided to do it with attention. An old-school style visual novel that oozes passion, mixing Dangaronpa and the Monogatari series. Feels harsh seeing the state this was left as. Guess we'll never know what happened with K.

Never was a huge fan of SnK, but I was really interesting when this came out. Nowadays, I noticed it has some good ideas, but mostly overshadowed by their mistakes. The camera doesn't know what to do in most fights (and I played with keyboard, with those weird ass camera keybind settings just to prove a point), titans tend to clip through walls, making it impossible to kill them without getting hit or losing sob subjugation points. The story is just a retelling of the first four arcs, and parts of the fifth arc, despite how much is just forgotten, like the discovery of Krista's past, but I guess it's because it's mostly narrated through the protagonists view. Honestly, this worked as advertising for the manga, I read it back in the day when it wasn't really stupid and didn't have 15 endings. As a game, it's cool, the movement is great and et cetera. Perhaps playing the online mode might be the interesting. But like most anime games, it's unpolished and feels rushed. At least it isn't a generic mmo fighting game.

Smith, have a minute to share? Killer7 is tragic as shit, if you'd ask me. This guy SUDA51 one day had a wet dream about a conspiracy theory and made that into a game. The sick old man is creative, that's for sure. It's a dirty job, and someone had to do it, man. Guess that's the last chapter. The world is turning weird. And I'm starting to dig it. Piece by piece. And straight up. This place is wack.

Honestly, feels harsh to review given I was on the end of the first chapter of the story. Sol Trigger is a JRPG, and that's that. I am pro localization, and that's why I'm sad there hasn't been many updates by the english patch team since pre-pandemic times, and that's not because I like the game, but just because it's an experience I guess RPG fans would find interesting. In it's mechanics, there is absolutely nothing new. Combat is smooth, story is okay, it's a game that's above average, but doesn't have much going on towards it. The game keeps crashing in chapter 7: Lust after Valter starts talking about their plan. Doesn't seem to have any way to fix it. I'll just hopefully expect another patch, so I can wrap this up. The powering up skills mechanic is fun, but makes you very reliant on it as you progress. It was fun, honestly.

Because even someone worthless has
at least part of a soul.
That is how people live.
That's what I've finally learned
after living "everyday life"
in this world.
Even without hope, even in
great fear,
even when continuing to drag along
that which no longer has any value,
one can go on living.
Specifically because of our
imperfections, life has meaning.

truth has only one face: that of a violent contradiction.
I feel passionate by this matrix, slowly treading the path of a cold hearted format. At the end of the day, I wanted to be Kamui. Feel that psyche, sharp as a silver knife, an immortal god of destruction in form of Zeitgeist. After all that, who the hell is Akira?

"I thought I heard your words
Now how do I feel?
I still find it so hard.
I'm quite sure that you'll tell me,
Just how I should feel today."

or

"Do you find this happens all the time?
Crucial point one day becomes a crime."

Ultimat Difficulty isn't worth it, most pins you gain are money pins and the xp isn't that much.
Another Day is as fun as it was in the original, just a tad more frustrating. It still holds a place in my heart.

Riot Forge is trying their best with a lot of different projects and it shows, but maybe it ends in all games distributed with their name on it really are a bunch of ideas that often don't work. The gameplay is either really complicated or you spam one ability all the way. The story and world building is definitely the strongest point, telling the story of the Ruination better than the event in the mainline game. But alike everything coming from Riot, it's pretty buggy and unbalanced. The mission tracker doesn't work at all, showing random places or nowhere, saying you've completed a mission besides not even beginning. A lot of content depends on you to explore the map, that is and lacks a good fast travel system. Characters tend to be really just one trick poneys, like Yasuo is completely broken even if you don't build correctly, Braum turns into a shield bot, Illaoi becomes a tanky support that heals, Pyke uses all his mana until he doesn't have any anymore, since he needs to keep spamming abilites to have his whole gimmick, Ahri doesn't do damage (ironic) and Fortune does what every other character does, but on levels that really feel like if you use Yasuo, you've got what you need. Bosses are either easy or a chore, given the horde system being really fucking annoying, with the whole acceleration bit, where even if your character stands in the beginning of the action bar, there's this chance they aren't going to act first then the enemy. Pyke's dungeon ability, the hook, doesn't work at all, you're going to end up in horde battles, like it or not. Got a lot of infinite loadings here and there. But honestly, it's not a bad game, you sure can feel the love in it. And despite it feeling like either pretty quick if you don't care about finding side missions or really long if you're doing any of them, it's a good ride. If it had more variety in combat, maybe the experience would've been better, since the skill routes, runes and upgrading where interesting. It feels like they were strictly trying to follow the shadow of League of Legends, and perhaps trying to be it's own game would've been a better approach.

Maybe unfair judgement, but the gameplay was too limiting for me to even continue after the second dungeon. Art Direction is great. Everything else seemed boring.