gromrpuss
2020
2018
2019
There are plenty of things that kept me from getting invested in this game:
1. Travelling between planets is just fast travel, and thus you lose any feeling of exploration or vastness that you have with other open-world RPGs. There is no connective tissue between locations, and the whole thing feels disjointed as a result. There is implicit satisfaction and wonder in the journey between places in open-world RPGS- riding your horse, driving a car, and walking all give you a tangible feeling of space in these games.
By design, Outer Worlds doesn't have this at all.
2. Most of the early quests are entirely indoors and everything feels very same-y and underwhelming
3. The good side is uninteresting and without nuance, the bad side is uninteresting and without nuance, and there is almost zero middle ground or other competing factions. all choices boil down to being pure evil, pure good, or boring and sensible. Truly thoughtful perspectives and choices were in short supply.
4. I really like the anti-capitalist messages, but it felt overwhelmingly borrowed from its predecessors.
5. Holding "A" for everything got tiring fast
Overall, empty and vapid. I liked the weapon modding system and the asexual representation, though
1. Travelling between planets is just fast travel, and thus you lose any feeling of exploration or vastness that you have with other open-world RPGs. There is no connective tissue between locations, and the whole thing feels disjointed as a result. There is implicit satisfaction and wonder in the journey between places in open-world RPGS- riding your horse, driving a car, and walking all give you a tangible feeling of space in these games.
By design, Outer Worlds doesn't have this at all.
2. Most of the early quests are entirely indoors and everything feels very same-y and underwhelming
3. The good side is uninteresting and without nuance, the bad side is uninteresting and without nuance, and there is almost zero middle ground or other competing factions. all choices boil down to being pure evil, pure good, or boring and sensible. Truly thoughtful perspectives and choices were in short supply.
4. I really like the anti-capitalist messages, but it felt overwhelmingly borrowed from its predecessors.
5. Holding "A" for everything got tiring fast
Overall, empty and vapid. I liked the weapon modding system and the asexual representation, though
2020
2021
2020
2020
2017
2021
2015
I was obsessed with this game for a few months, but my interest in it dropped pretty quickly. Matches are outrageously long and slow and the UI and AI is atrocious. Obviously, this was meant to be played online with real people, but then a single match can run you 30-40 minutes! Still a fun time for a while though!
2019
2020
2021