Literary Gaming (works cited)

games (& game-like works) cited in Astrid Ensslin's Literary Gaming (2014)

currently not on IGDB (sorry that this is most of the list - the book is organized around what ensslin calls the 'literary-ludic spectrum' and many of the works further toward the 'literary' end (such categories as 'kinetic digital literature', 'code works', and 'generative literature') are unlikely to be added to the database)
Arteroids (Jim Andrews, 2006)
Code Movie 1 (Giselle Beiguelman, 2004/2006)
Loss of Grasp (Serge Bouchardon & Vincent Volckaert, 2010)
Nightingale's Playground (Andy Campbell & Judi Alston, 2010)
windsound (John Cayley, 2001)
Concatenation (geniwate, 2006)
The Princess Murderer (geniwate & Deena Larsen, 2003)
JABBER (Neil Hennessy, 2000)
Figurski at Findhorn on Acid (Richard Holeton, 2001)
Clues (Robert Kendall, 2001-2008)
Firefly (Deena Larsen, 2002)
RedRidingHood (Donna Leishman, 2001/2006)
Chroma (Erik Loyer, 2001)
Landscapes (Bill Marsh, 2002)
ppg256 (Nick Montfort, 2008/2011)
Victory Garden (Stuart Moulthrop, 1991)
This is How You Will Die (Jason Nelson, 2005)
Alarmingly These are not Lovesick Zombies (Jason Nelson, 2007)
i made this. you play this. we are enemies. (Jason Nelson, 2008)
Evidence of Everything Exploding (Jason Nelson, 2009)
Stud Poetry (Marko Niemi, 2006)
Viewing Axolotls (Regina Célia Pinto, 2004)
Inanimate Alice (Kate Pullinger & Chris Joseph, 2005-2009)
Flight Paths: A Networked Novel (Kate Pullinger & Chris Joseph, 2010)
The Breathing Wall (Kate Pullinger, Stefan Schemat & babel, 2004)
I, You, We (Dan Waber & Jason Pimble, 2005/2006)
Screen (Noah Wardrip-Fruin et al., 2003)
Silent Conversation (Gregory Weir, 2009)
Fitting the Pattern (Christine Wilks, 2008)
Storyland (Nanette Wylde, 2004/2006)
Dakota (Young-Hae Chang Heavy Industries, 2002)