85 Reviews liked by jeeble


Mesocore madness.
probably the first comedy game apart Takeshi no Chōsenjō.
People can argue that the high difficulty is artificial.
Gamers ,probably.
But that difficulty is the product of the inventiveness of the level design, which does not care shit about the player.
Much of the Japanese action games orbit around the dominance of a body or mechanics, then the player is pleased.
Not here, here you are nothing.

super paper shut up it's a good game

A lot of people out here disrespecting what is probably the single greatest Mario game ever made, a real shame.

Never played this but one time at an arcade I saw some people playing Golden Axe II on a cabinet of this game and I thought that was funny

Play it in Spanish for the true experience

Yes, I played this game and enjoyed it. Yes, your wife gave me a blowjob while I played the high impact gameplay of Devil May Kino 2. Cope.

this game is such a joke it's sequel had to be the best fucking action game ever made in order to make us forget about it.

alternate review: the square button

I just got my PS5 a week ago and this is the first game I really wanted to experience. It was very much worth the wait and was a constant joyride every step of the way. The game is absolutely gorgeous and inspiring on an artistic level.


This is the first Ratchet and Clank game that I actually bothered to collect all items, get the Ryno 8 built and currently trophy hunting. I've 100% it and playing through again on the hardest difficulty because I wanted to experience this again. I really hope we get another game in this gen rather then next. I only gave it four in a half stars because of the shortness of the game and wishing there was more. The lore has got me interested. I really want Ratchet to find the other Lombaxs damn it.

I don't know what's missing from this game, but it's held back by whatever that is.

needs a sequel that is better than it

in a time when most video games are cinematic, prestigious, and hard to tell apart from one another, insomniac has dared to ask the question "what if there was a minigun that fired black holes"

I'm so happy this game exists. It feels like it was made by a bunch of people who grew up on Ratchet & Clank and joined Insomniac specifically to work on the series. A fantastic love letter to the franchise as a whole, made me tear up a few times even. I'm too tired from heat exhaustion lately to write any smart thoughts about it (or even play games regularly, to be honest, which is why I didn't marathon this whole thing on release), so I'll just say: Rift Apart is wonderful and completely lived up to the hype for me despite a few nitpicks. Best $600 game I've ever played!

EDIT: Aside from the butter smooth controls and out of this world visuals, one thing that really impressed me about Rift Apart was its writing. Despite the story not being anything particularly special, I think the script isn't getting the credit it deserves. This game tackles mental health issues, particularly anxiety, in a superb manner that impressed me a lot as someone who struggles with similar problems in day to day life. It's not just a good message for the kids playing it, but a mature way to breathe life into these characters and connect them with the audience. Feeling seen like this by an entry in my favorite childhood series was incredible. The narrative is earnest to a fault and completely without cynicism, which is certainly a far cry from R&C's dark, satirical beginnings, but much like how that game's edginess felt fresh compared to other mascot platformers in 2002, the overt positivity on display here hits just right when so much of modern media is either painfully grim or engineered to be wholesome in an artificial way.

This one is actually pretty fun but the writing is genuinely painful and it hard froze my PS3 four times during its (being generous here) 5-hour campaign, twice right before checkpoints after exceptionally long tower defense sequences