The emphasis is on the puzzles, rather than the platforming. Was this the first of that big wave of indie games to to the 2D silhouette look? Even the newer Donkey Kong games used it.
Really loved this even though I could hardly read the text on my 15" CRT telly. The floaty handling of Mako reminded me of Zarch/Virus. Keen to play the others in the series but I'll wait for the remasters.
This is absolutely spectacular. Braid meets Blade. One of my favourite games of recent years and there's a wealth of modifiers to tinker with after you finish.
No idea why I didn't bother with any of the sequels because this is one of my favourite games. I especially appreciate that the lock-on means I don't have to aim, haha.
I bought a giant, crystal Xbox with my nightshift cash for this game. Quivering in the dark a.m. as abuse got hurled at my headset. Didn't enjoy it as much as the first game buy those early Xbox Live days were really somethin'.
The first game to show me I'd played for over 100 hours. Some very intense rivalries with pals and link cables. Big cargo trousers full of AA batteries.