I just love Ocarina of Time that’s it. The 3DS version is just as good as the original in my eyes. Whenever I have an itch for base Ocarina without emulating it on PC I pick this game up and play it.

I wish this had a port to another console though.

This game holds a very special place to my heart because it got me into the open world fantasy genre and by extension Elder Scrolls media itself. I played the heck out out of this game on the PS3 originally as a kid. As I aged and started playing more games, this game just seems so meh now. I like modding the game but after years of playing this game I’m just burnt out from it. I don’t really think it’s fun anymore.

Yes this game is fantastic people have already said enough about it. I loved it.

Edit: help I cannot stop playing this game.

Great story and interesting ideas. This game definitely had some early Breath of the Wild concepts but was held back by its linearity. The remake fixed a lot of the original game’s issues and it really makes this game more fun to play. The dungeons are very good and the score in this game was some of my favorites from the entire Zelda series.

This review contains spoilers

Thanks Santa Monica for the free DLC! Seriously, it’s great! When I saw this at the game awards I was so excited. I love the roguelike genre so having DLC like this was definitely worth it.

I think my only complaint is that the encounters are pretty short, but for what it’s worth it’s still a fairly good roguelike mode. I think for the future I’ll ramp up the difficulty.

The conclusion to Kratos’ character was satisfying, I really enjoyed seeing that despite it being a very short campaign. I haven’t collected all the Captain keys and memories yet but I will be chipping that away eventually.

This game knocked it out of the park. I loved Fallen Order and this game further built upon its predecessor's strengths and fixed many of its weaknesses. I heard that this game was extremely iffy on launch, but I'm honestly surprised by how well my game ran compared to Fallen Order which in contrast was fairly unoptimized. I'd get the occasional frame drop and graphical bugs but it didn't really take me out of it.
Story is great, gameplay is awesome and I loved the new skill system, and the customization options are great.

Edit: this game made me almost cry

Great game but horribly buggy. Let me just say first wow what a game. I’ve been kinda out of love for Star Wars ever since the sequel trilogy came out and hadn’t really touched it other than watching New Hope, Empire, and episodes of the Clone Wars show every May. This game was great and I had a lot of fun with the story and its characters, no matter how simple it was. Thought it was refreshing to have a character openly reflect on past traumas and learning to cope with them. The game was gorgeous as well and I really enjoyed the atmosphere. This is probably the most Star Wars story I’ve seen in a long time, pretty solid.

However, this game had some bugs that really did take me out at parts. There was this audio bug that always kept showing up and it really sucked having to restart the game. For a game that came out 4 years ago, it is really bad when it comes to bugs.

Loved the combat, Jedi moves work perfectly well with Souls-like gameplay. Not really huge Souls fan but I wasn’t too bothered by the difficulty. Very different than what I’m used to playing but I’m fine with that. Definitely going to replay this game.

Don’t recommend buying this version of the game. Doesn’t really change anything, doesn’t have multiplayer, and the price shouldn’t be 50 bucks for new players. If you want updated graphics/resolution, the XBox 360 already did it or you can emulate it. Don’t support Rockstar putting out half baked ports like this.

If this came out when I was 11 or so I would’ve been all over this game.

1972

I’d rather play anything else honestly.

This should’ve been in the base game. Period. Likely there was some reason for PL to not be but I just cannot believe how much this gives the game. I’ve had a feeling that there was always something missing from Cyberpunk, no matter how good the game is. 2.0 vastly improves on the mechanics, and I’m glad they finally made a DLC, it was great (the new ending… not so much? I don’t really know, I prefer the other endings more. This one felt really out of character for V.)

The spy shit was awesome, new characters were great, just wish this was the version we got on launch. This game is 10x better with Phantom Liberty, and I highly recommend this DLC.

And also, there were a few bugs. Not game breaking, but it’s not abnormal to come across one or two. If you’re really weary about them, I’d recommend waiting for a patch or an update.

This review contains spoilers


The more that I think about this game, the more that this score goes down for me. I’ve literally been thinking about how disappointed I am with this game FOR MONTHS. I can’t believe that I’m saying this about a Zelda game, which I’ve loved pretty much all of them up until this game. I WISH I didn’t feel this way because of how much I loved Breath of the Wild.

This game is full of missed opportunities, pretty bad continuity (and writing) issues that distract from the world unlike BOTW, and a non-linear experience that isn’t very satisfying compared to the previous game.

Minor spoilers for the game:

I don’t really consider myself a traditional Zelda fan where I say stuff like “We need the old dungeons again!”
I wanted Tears of the Kingdom to follow up with a decent story like Breath of the Wild did, in a new innovative way. Instead, they underdevelop a lot of concepts. The Zonai aren’t very fleshed out, and seem to use them as some type of retcon to the entire franchise… which depresses me. It also just feels so cliche that the Zonai are also another sophisticated civilization like the Sheikah, and then replacing them in significance. The Zonai could’ve been so much more, with the concepts in Creating a Champion I expected them to be more warlike and barbaric. It would’ve made for a much more interesting concept.

I don’t really want to get into the timeline stuff, but yeah this game vastly fucked up the lore and continuity with other games by incorporating certain ideas. I’m not super into the timeline but, yknow it is what it is I guess. I’m hoping Tears of the Kingdom isn’t a soft reboot of the series, but I’d like to treat Breath of the Wild and this game as if it’s in a different universe or something because of how much the story interferes with other games.

The Secret Stones seem to replace the Triforce or are I guess similar to the Sage Medallions in Ocarina of Time, but I felt like the whole plot of draconification just never had any weight to it. I wasn’t really upset when I found out that Zelda was going to turn into a dragon, it was predictable that she would do that.

Zelda’s character in this game seemed to be assassinated because all the progress about being her own independent person separate from her powers just never really exists in this game. All the personality she had in BOTW that made her intriguing is just… not there. I understand people had issues with her in the first game too, but at least she was different in terms of personality when it comes to other iterations of her in the franchise.

Ganon is not a good villain in this game. I didn’t expect much from him, but it would’ve been cool to see a more interesting Ganon considering how significant he is in the lore and not having a redesign since like 2008. There was nothing memorable about him, and I would’ve preferred he stayed as a draugr as that would’ve made for a more interesting iteration.

The biggest problem with this game is its non linearity to me. Breath of the Wild benefits from the non linearity of memories because of how Link’s character is portrayed and the environment he’s set in. You’re picking the pieces up while exploring through the desolate and broken world of Hyrule. While in Tears of the Kingdom, everything is rebuilding, there’s not really any benefit to showing shattered memories of Zelda in random areas of the map. It would’ve been so much better if you could play through the memories of Zelda and experience them yourself in a linear fashion.

Some good stuff about this game though is the side quests, they were so much better in this game than Breath of the Wild. I thoroughly enjoyed the side quests more than the story. I do not like that some of the NPCs just have no idea who you are despite some of them you spend a lot of time with in the previous game.

I’m sure I’m missing something about the story concepts, but I think that’s a general idea of what I disliked about the story and continuity.

While I believe that this game vastly improves on BOTW visually and mechanically, it is just filled with so much missed potential and glaring problems. The underground is repetitive and the sky islands lose its luster by the time you’re going to get the Master Sword. The only time I ever went back up to the Sky islands was for armor upgrades and nothing else.

Don’t get me started with the Koroks, holy shit who thought it was a good idea to include them again? 1000 of them at that? The rewards and collectibles don’t feel rewarding at all, and exploring the depths for rehashed Amiibo items is just not worth it to me. The only collectibles I did was for the Bubbelfrogs and shrines, and even the Shrine’s final reward was a hideous aspect.

The boss fights just aren’t as endearing to me either, I don’t have much relationship or care for Ganon so I didn’t care for the bosses at all and that they were his “pawns.” The boss fights in BOTW felt personal, you were slaying the things that killed your friends. There was just no creativity there with the boss fights in TOTK other than the final boss and the dragon boss fight.
The dungeons too, were really uninspiring to me. I thought that the Water Temple was the coolest one but the rest just were really not interesting design wise. I think that the introductions to the dungeon areas were cool, how the Rito were snowed in and such. But that’s just it, the design wasn’t… I’m not sure.

The Sage abilities become useless other than Tulin after fifty hours. They become clogged and I’ve barely used much of them for anything other than flying around the map. But it’s still less necessary to use them because of the Zonai building after a certain point in time.

I also believe that, after playing more of the game, the controls of this game can get really really clogged with many abilities being the same buttons as others.

I looked forward to this game since the first trailer, and I just don’t think it delivered as great or memorable of a game in the series. Other than the new abilities, this is the least inspiring Zelda game to date.

I want to like this game more, I really do. But I just can’t. Maybe I have some type of rose-tinted lens on Breath of the Wild but it’s just not the same and I’d prefer going back to BOTW than this game. This game was disappointing to me and could’ve been so much more than what we got. I don’t think this game deserves GOTY, but I know people will regardless let it win.

There’s not much to say, the story’s fine but I do prefer the first one. I still love this game and it got even better the more you play. The ending was nice, can’t wait to see what’s next. Venom was awesome, it’s been a long time since Venom has felt at all threatening like the comics and I think Insomniac did very well on this front.

The UI in this game is not too great and it’s super clunky, and I had a hard time adjusting to how different and packed it was. Sad that there was no social media tab like in the first two games :(.
The gameplay mechanics are more or less the same so I’m kind of thankful for that. Swinging feels great as always, never a complaint with the web slinging and the web wings are a great QOL.

Can’t wait to see what’s next, Insomniac has definitely nailed the Spider formula.

Edit: Miles’ new suit is like Aaron’s beats from MM. Why are they cursing the Morales family like this 😔.

you're as beautiful as the day i lost you