Not as bad as people make it to be really. I found the gameplay to be more fun than other typical Tactical JRPG. I think the triangular all-out attack is a great feature because when you play smartly, it makes the gameplay much more dynamic and snappy and you can beat a stage with surprisingly few turns. But this mechanics also overshadows most of the other RPG mechanics in the game including the persona system, making it more like a puzzle game than an RPG. The last 1/4 of the game also felt dragged out because it's basically just wave after wave of boss rush without anything new or challenging.

The gameplay is meh and the story is a huge disappointment. 90% of the time you're doing side-quest-ish things but it's in the main storyline. When you have done enough random chores for NPCs a sudden catastrophy will engulf you and everyone else thus forcing the plot forward. So basically the quest structure of the game is mostly irrelevant to the plot.... and the main character is literally a mute who displays no emotion at all throughout the entire 20hr campaign.

The only strength of this game is the art, which is a nostalgic acid trip back into a mixture of 1960s Japan's retrofuturism and 1980-90s JRPG and anime references. I really wish the beautiful world it built didn't feel so empty and devoid of meaning because of how weak the writing is.

Who designs a game where you have to smash the right trigger for 10 min non-stop? It hurts my index and middle finger. It's a pretty boring game anyway.

I don't think shortening the limps on the robots makes it easier to observe their action. Bosses having the same size as players is also a bad idea because your own avatar is gonna blocking the view in close combat. Also fuck all the tall buildings around me I don't need them in a battle arena.

I wish the puzzles were either fewer or better.

Well I liked the river part of the game which is something I see great potential, but am I crazy or what, 'cause I'm not seeing any rogue-like loot that's supposed to buff my character? Why are they dropping boring weapons that has got the same dps as my starting gears?

The only thing good is perhaps that you can jump around Tokyo and you can get on top of the highrises. Boring combat and repetitive gameplay. Graphic looks like its a 2016 game instead of a 2022 game. Frequent fps drops and constant stuttering even on a 4060ti.

It isn't really worth the price even on 40% off but the 6 hours I played on the free trial was OK. Probably will wait for it to be on XGP or 90% off.

I rated Legends Arceus an 8 and Pokemon Gold (my favourite of the franchise) a 9, there is no way I could be consistent with myself if I rate a game lower than a 9 since I have been having more fun with this game than any of the pokemon game I've played ever (I've played every generations). It's a video game. I seek nothing but fun from a video game.

As someone who is completely new to driving trains, I will say if you're like me, then this game isn't even worth a try because you won't even get pass of the tutorial because of how bad it guides you and how buggy it is.

Worse aiming in any game I played because of the input lag. Otherwise decent, but not particularly fun nor unique.

Looks beautiful but the gameplay consists almost entirely of finding unmarked random things all over the place. They've made what would be optional collectibles in normal games into necessary quest items.

3.5/5 for the game, -0.5 for the serious stuttering.

Practically free on XGP. Great for old men like me who just want to casually stroll around sightseeing like a tourist, with easy gameplay as a side dish. Graphics runs pretty good on my RTX3050. Cutscenes suck tho.