Bowser's Fury good, 3D World bad. Free camera good, fixed camera bad.

As someone who is completely new to driving trains, I will say if you're like me, then this game isn't even worth a try because you won't even get pass of the tutorial because of how bad it guides you and how buggy it is.

Would have been a much better game if it were half as short. It should be no more than a 10 hours long experience with the somewhat interesting but eventually monotonous battle system.

The first 2 hours was really a banger looking like an improved version of Slay the Spire with amazing music and voiced storytelling. However after that the game slowly loses its charm to me as the deck building chemistry isn't as exciting as it was in the first run through. The difficulty curve is also messed up, enemies are either too easy or too hard. The UI is also badly optimised for those summoner classes. I still really liked the game as I'm a fan of the genre and I can see the dev is definitely putting their effort and ideas into this game. I just wish it could've lived up to its potential.

I liked the concept but I just can't see where the synergisation is in this rogue-like.

Practically free on XGP. Great for old men like me who just want to casually stroll around sightseeing like a tourist, with easy gameplay as a side dish. Graphics runs pretty good on my RTX3050. Cutscenes suck tho.

The only thing good is perhaps that you can jump around Tokyo and you can get on top of the highrises. Boring combat and repetitive gameplay. Graphic looks like its a 2016 game instead of a 2022 game. Frequent fps drops and constant stuttering even on a 4060ti.

Performance sucks on PC. Frame drops, dialogue voices not loaded occasionally and anti-climatically freezed during the final cutscene. It's not so bad that I couldn't manage to finish the game though.

I don't think shortening the limps on the robots makes it easier to observe their action. Bosses having the same size as players is also a bad idea because your own avatar is gonna blocking the view in close combat. Also fuck all the tall buildings around me I don't need them in a battle arena.

All I could see is my teammate's special effect. I couldn't even see whether my hit landed on the dinosaurs. I just shoot at the general direction of where everyone was shooting at. I was expecting a L4D-like game with a PVPVE gimmick but what is the point if you don't get that adrenaline rush of power fantasy for slaughtering a huge number of zombies/dinosaurs.

2022

I really wanted to like this game because the gloomy art style really hit my soft nostalgic spot. It felt like a myterious abandoned industrial plant for aliens. If only the puzzle didn't challenge my patience so much. It's physically nauseating to play this game because it's a first person perspective game that requires you to go back and forth in the same monotonous maze doing odd jobs looking very carefully with interactable objects the game doesn't give any visual cue. I would really prefer if this game was a much simpler walking simulator in which I can be more focused on the aethestic.

Couldn't endure the endless tutorial of crafting one thing after another. No idea what I'm doing and why I'm doing that. Surely not the kind of the space adventure I want. I might as well just apply for a Chemistry major and I would be having more fun. I'm sure there are people who're into this kind of game. Just not me.

3.5/5 for the game, -0.5 for the serious stuttering.

Who designs a game where you have to smash the right trigger for 10 min non-stop? It hurts my index and middle finger. It's a pretty boring game anyway.