For a gimmick puzzle game, the gimmick is extremely good and well explored. While its not quite as good as things like Stanley Parable or Portal, its enough like those games with its own identity thrown in that its worth playing if you have any interest in it.

Definitely unique. I really thought this was going to be my jam, but it just kinda wasn't. I really appreciate how weird it all looks and sounds, but the writing can be very heavy handed to the point of sounding a bit... young. Nothing awful, but just not my taste I suppose. Still a fun little title to check out if you have an hour or two!

As far as lisa fangames go, this is definitely one of the better ones. If you've played pointless and liked that, its a similar experience to that in a lot of ways. Its also very similar to the Desolate Expantion mod for painful that this dev also made. (which you should check out too! its awesome) I really like that the dev (Redisco) put a lot of his own hand drawn elements in the game, it really makes it stand out from the pack. It's also one of the few Lisa fan games thats actually funny! I think the wackiness of this game feels similar to Painful in great ways.

The game is very clearly inspired by Disco Elysium, and as someone that /loves/ that game, I think Undone can be a bit too similar to it at times. There's also so so so much in this game. Some fans like digging into everything, but for me personally, I think I would've liked less options just overall. I also wish there were just less menus, they pop up before you talk to anyone, getting ur weapon ready, etc etc. It slows down the pacing imo.

All that being said, congrats to redisco and the Undone team! It takes a lot of work to put out a great product like this! I hope they are getting lots of rest lol

I just can't help the feeling that this game would've been better if it didn't get as self-important and dramatic as it does. It's got High highs and low lows. The "undertale" feel its clearly going for is best shown in its wacky cast of characters and silly dialogue. The battles and songs are quite good. I don't personally like the arm mechanic as much, but its still fun to play. A lot of battles have really fun visuals and effects that gives it a chaotic feel in the best way.

That all being said... The story is... not so good. I really wanted to like it, but it seems confused on what it wants to say or show. The plot holds itself up as very self important in a way it really doesn't earn. Also, the lost soul design for me is just too derivative of Gaster and I'm really sad the environments were so bland even if that was "the point".

If you like rhythm games this is worth checking out, but otherwise it might be worth skipping. It's a good game, but it just gets so wrapped up in itself.

It's short and cute, but I don't think its as in-depth or deep as advertised. I think maybe I was expecting too much? To get your full "personality test results" you need to play 3 times, and I'm just not really interested in doing that even if its short. I think others might have a better time with this then I did, but I found it a lil "meh".

Really strong art direction, and a lot funnier than I thought it was going to be for a game written in old english. The characters are great and I really enjoyed the combat even if it was on the simpler side. If you're looking for unique rpgmaker games to play like the classics, you should probably check this one out too.

If you like DBD already its fun for a little bit, but it does have that "stink" of a joke gone too far. It's something for DBD fans to play for about 2 hours and move along - not really worth getting at full price imo. I think I would like it more if it honestly wanted to be a sim, but it mostly wants to be a joke, and its boring to play the same horny joke over and over again.

It's very beautiful, but admittedly I didn't feel any of the narrative emotional beats much. The music was grand and impressive when it was playing, but there were also long stretches of nothing. The puzzles were fine, but I have to echo the criticism that INSIDE did the format a little better. It's still a gorgeous piece of art, but that is where most of the enjoyment is found in this game.

Cute, quick, and straight forward. It's like pokemon snap with some slightly creepier elements, and a tad shorter than expected. I was very charmed by it, but I do wish it was a little longer. Maybe only an hour or two.

its fun with friends, but I turned off voice chat immediately. I really like that melee characters are very viable even against ranged opponents, and the game itself is pretty stylish. It's a bit chaotic at times, but I've yet to play a character based shooter that wasn't lol. Overall, I'm really glad its back!

I'm not usually a fan of rogue-likes, but the turn-based combat of this game scratched my brain so exceptionally, it was hard to stop playing and do other things. The music bangs, the story made me more emotional than I was expecting, and my only real critique is that I'd love more of it. All good things must come to an end, and what a beautiful ending it was

The negotiations in this game are soooo fun. Many games give you options to talk your way out of a situation, but its often at the cost of interacting with the fun mechanics - but i love that in this game the negotiations are their own thing, and theres quite the emphasis on playing them AND fighting normally. The art style is quite good, and I love the designs.

The music could be better, but outside of battle themes I found myself ignoring a lot of it. I could see it made that way as to not distract from reading, but it still feels like a miss. I also don't see myself doing more than a few more runs after beating the campaigns once, but that's a personal thing.

I liked this title a lot more than I thought I would! The writing was also very witty, and while the plots were not life-changing, they were fun and engaging. I'll def be picking up a run here or there to pass time.

Genuinely great ecosystem design but after a good amount of hours dying, watching some guides, and then dying again I have decided this simply might not be the game for me and thats ok. (It's definitely a skill issue)

Mostly a very atmospheric city to run around in - the scale feels both small enough to remember but huge enough to feel grand which is honestly its coolest part. The lighting and sound are big things that stuck out to me. Didn't know it used AI art till i saw reviews and double checked it - which is a bit disappointing. I feel like the best parts of this game were already there and it didn't need generated textures to feel uncanny.

One can assume it was the point to use AI to give that uncanny feel, but considering the current climate around it possibly taking my job, I really can't find enjoyment or artistic fulfillment in something like that. Just kinda how it is.

Once I heard this game was "kinda like Chulip" I knew I had to check it out. It really doesn't disappoint - it's relaxing and quirky with mysteries and characters that keep you interested throughout the journey. The art is really refreshing, and I quite like the writing for a lot of the dialogue - its very witty and thoughtful.

I do have a few critiques - I think for a game about learning how to enjoy and experience life, you do spend a lot of time collecting the currency of the game. The racing mini-game in particular I really got tired of about halfway through. I also kinda wish you were able to do more personal side-quest type of stuff for fun - similar to animal crossings or even Chulip - but that's also my personal bias. I think I would've connected with some of the less important mons that way. Some of the tracks in the game could've been different from the dominant overworld track. While that track is lovely, it does get old, and every time I heard a different track I perked up - but they are almost always in a single spot you'll never be in for long. I also was unable to get the "producing a poo" achievement despite very much producing a poo. u_u

That all being said, I'm really glad I took a chance on this title - its weird and optimistic in a way I really vibe with. This game just oozes with the personality of its creators in a really great way. What a fun piece of art, I'll definitely be returning to it in the future : ]