moogy
1995
Has a lot of pretty questionable design, but is incredibly fun to play on Distorted once you understand the nuances of the system and can handle the execution.
Despite being much shorter than DT3, it's still a lot longer than the average indie platformer, clocking in at 20-30 hours for a single playthrough, too.
Despite being much shorter than DT3, it's still a lot longer than the average indie platformer, clocking in at 20-30 hours for a single playthrough, too.
2019
Epic SF plot combined with deep action gameplay, what's not to like?
I grew up never really reading much science fiction, and I credit Baldr Sky with fostering an interest in the genre in me as an adult (I first played it in 2011, when I was 21 or so). In that sense, it's a game I'll never really forget. I still think its take on AI is really cool, too.
I grew up never really reading much science fiction, and I credit Baldr Sky with fostering an interest in the genre in me as an adult (I first played it in 2011, when I was 21 or so). In that sense, it's a game I'll never really forget. I still think its take on AI is really cool, too.
2003
2016
2013
2016
The gameplay gets pretty repetitive, and the story suffers from pacing issues in the middle, but if you want a more-or-less traditional JRPG with a consistently serious tone and well-written characters, you're probably not going to find a mass market title that fits the bill better than Berseria. Female protagonist is a major plus, too.
The skits are the best part of the game.
The skits are the best part of the game.
2016
As a game, it's a terrible mess. It's impossible not to notice just how low budget it was, and while the battle system is interesting on a conceptual level, the way it's implemented and balanced makes the game incredibly unfun to play.
The main story is also kind of haphazard, and wouldn't be very satisfying on its own. It's fortunate, then, that the character scenarios (the social link equivalents) are all quite thoughtful and (mostly) competently told. Every character is interesting and memorable, with motivations and backstories that are quite bit more down-to-earth than you would expect from a JRPG. The game also treats difficult social issues with a degree of nuance, acknowledging that no one's problems are going to magically be solved by the end of the game; even some problematic elements from early in the story are reexamined and overcome later on. My only real complaint with the character scenarios is that it's pretty clear they ran out of time/money with the last few characters on the "villain" side of things.
If you want a glimpse of what modern Persona could be if the writing actually reflected the real world, please give Caligula a try. Just don't expect it to be a good game, because it's not.
Also, the soundtrack is great, especially if you're a Vocaloid fan.
The main story is also kind of haphazard, and wouldn't be very satisfying on its own. It's fortunate, then, that the character scenarios (the social link equivalents) are all quite thoughtful and (mostly) competently told. Every character is interesting and memorable, with motivations and backstories that are quite bit more down-to-earth than you would expect from a JRPG. The game also treats difficult social issues with a degree of nuance, acknowledging that no one's problems are going to magically be solved by the end of the game; even some problematic elements from early in the story are reexamined and overcome later on. My only real complaint with the character scenarios is that it's pretty clear they ran out of time/money with the last few characters on the "villain" side of things.
If you want a glimpse of what modern Persona could be if the writing actually reflected the real world, please give Caligula a try. Just don't expect it to be a good game, because it's not.
Also, the soundtrack is great, especially if you're a Vocaloid fan.
2010
2017
It was only after playing another game after this that ending E really sank in for me. I remember sitting up in bed at night while thinking about another game and suddenly realizing that no, I didn't think games were silly little things. If nothing else, I'm glad Automata put that into words for me.
2007
2017