near-perfect bite-sized metroidvania with impeccable art + music, I want to live in whiteleaf memorial park

also having bosses drop overpowered equippables & including a one hit KO mode is genius, I finished insane mode a few years ago and it was genuinely fun as hell

fuck the fanservicey stuff though, that one questline with the mushroom makes me want to puke

slightly tacky, weird version of one of the best action games around - someone just needs to mod the rachel levels out

legendary ending. legendary OST. i <3 apocalyptic cannibal cyberpunk hinduism

one of the best looking and sounding games of this era!! absolutely obsessed w the idea of every level having an optional side objective too, some of the ones here are really creative and fun even if you're not going for the 100%

kind of really tedious tbh :(

fascinating as a character action game completely unbeholden to dmc3's overreaching influence and still wholly unique in its genre, I'll forever be mad that ngb doesn't get the intense analysis it deserves!!

it's not like, secretly perfect or anything but a lot of the 'flaws' I see people complain about with it can either be entirely played around or actually contribute to its flawless pacing and atmosphere

it doesn't have the boring "lock and key" design that a lot of worse action games do but it's still built less around personal expression and more about asking the player to figure out the best way to approach each challenge - and that includes making some parts of ryu's moveset unviable against certain enemies or bosses in a way that dante or bayonetta aren't quite as often

stop trying to spam flying swallow on alma and get used to ryu being vulnerable on landing and it'll hopefully click SO nicely afterwards, it's not overrated I promise!

dracula is sexy in this one but it all goes downhill very quickly... VERY mediocre overall

I came out of the 25th ward feeling like it really is kill the past's centrepiece, it really seamlessly combines and continues everything that came before it in such a gripping, hilarious, deeply thought-provoking way that I was grinning from ear-to-ear when I got to the final 'black out' chapter

suda is a fucking madman. depend on the net. god lives in the net. i think that's what the guy said? idk my brain is really full rn but yeah it's a masterpiece i think

so FUN that I can't say anything bad about it, just genuinely such a tightly designed re4 homage with some of the best executed camp I've ever seen in a game

one of from's most straightforward games ever, but one with enough bite that it hardly matters. not better than the sum of its parts, but said parts are polished to a mirror sheen, without most of the cloying self-seriousness that can make ds3 hard to revisit despite its similar qualities

i'm feeling like this might be too hard for me rn but like others have said - it's a wonderful little mood piece and really speaks to how cool sega were during this era, episode 1 has some of my favourite visuals of this whole console generation and some of the later stages are just effortlessly thrilling

dude palamutes make me so mad!! you introduce a mechanic like wirebugs that perfectly expand the player's moveset without letting them get around too quickly and then put in a mount that's faster and more efficient anyway. and then make multiplayer hunts a chaotic mess because by default that mount will stay on the map and essentially double the player count if everyone brings one. awful design decisions all around even if i do like having a dog friend :(

i was really caught off guard by the amount of biblical references in this, but it's a really cool direction for the sparse dialogue to go in when the rest of the game is so rusted and cold

thank you so much for these human graphics minoru kusakabe, they are so good

it's a masterpiece!! we did it everyone we solved video games