2008

Probably the best indie 3D platformer puzzle first person shooter visual novel game I've played.
The gameplay is amazing, it feels and controls perfectly and the effects especially by the end of the game are just pure fun. It's easy to get the hang of, but it still feels rewarding when you discover some unusual solutions. Level design is insane and despite extremely rapid pace you (almost) never get confused. Visuals are great, soundtrack is great. Everything is filled to the brim with adrenaline, fun and goofiness.
Yeah the writing is cringe sometimes and the characters are cliche, but it doesn't annoy me and even fits the game really well, because it's silly and innocent (like in Night in the Woods and not like in David Cage's games) and full of sincere nostalgia and love for the pop culture. Plus the voice acting is perfect for these characters and the visual novel elements are well executed and sometimes even feel a bit satirical.
Actually the game is full of little nostalgic pieces, all the stuff from 00s games like the ghost playback, prizes in secret places, leaderboards, hub zone, medals, pushing player to replay levels hundreds of times... Parts of the game also remind me of CS surf maps and other parts of more recent Clustertruck.
This is such a fun game and even after completion I want to replay lots of its moments.

This game perfectly depicts both the horrors of space and the wonder of it. Luckily my wonder and curiosity for space is much bigger than the fear of it and the existential dread it makes me feel.

It looks great and the concept is cool and it's a shame it was wasted on such an utter shit game. It runs like shit, freezes and crashes every 5-10 minutes (sorry, but if you cant optimize your game you shouldn't even make it), the autosave system is awful and inconvenient (especially considering the crashes), first-person platforming is already a bad concept, but it gets even worse with shitty movement control and excessive difficulty in some parts, which is mostly due to bad game design. Just read BLAME! instead I guess, or hope that someone else makes a better game.

The quantum-breakification of SCP

If only there were more quests like "Through Time and Space" visually then it would be so much more awesome...
But otherwise it's still pretty solid and entertaining game, great story and side quests, characters are well written and fun to interact with, huge upgrade over previous games.

I really wanted to explore all of it, but after I played for a bit I basically abandoned it for a year thinking "well, I will still have loads of time later". And when I eventually started it up again... yep, the timer was over, so I just woke up the king. Still cool

Maybe the real catalyst were the friends we made along the way

The first half resembles GTAV a lot, with its heists and street shootouts, and Kane and Lynch are similar in many ways to Michael and trevor respectively, so I'm pretty sure that Rockstar at least knew about this game. The second half is some messy military shooter, kinda meh, but overall still not bad.

Many things have already been said about how great this game is, but for me one more thing that fascinates me is the feel of loneliness, which is never addressed straightforwardly, but is constantly present throughout the whole game. The moment when Wheatley throws you down the tube just for a minute comprehend that you are at the bottom of some abandoned facility, surrounded by age old constructions and COMPLETELY alone.

This is ok game, but it is exciting as a Hitman series fan to see something so inbetween Silent Assassin and Contracts, from visuals and sound design to some gameplay and stylistic decisions, it's almost uncannily similar to those games.

This review contains spoilers

Sweet home Alabama

Ties perfectly all the plotlines from previous entries while still being great as a standalone game. Funny, emotional and entertaining. Cried three times during the last chapter.