16 reviews liked by omriy97


Soma

2015

Put Soma deez balls in your mouth

So I can definitely see where a lot of the more negative reviews came from. The early hours aren't great and the whole game just lacks the polish most sony games seem to be known for, but once the story starts picking up it got really captivating. Fighting massive hordes was one of the coolest experiences ever and I only wish that there were more of them and that they were even bigger, but sadly we'll never get to see any of that since 2 isnt gonna get made. Sucks to be a fan of stuff sometimes

this game has the pacing of my essays when im trying to reach a word limit so i just find different ways to rewrite the same sentence over and over

Case 5 is pretty good and all the characters are great but holy shit what a slog

The first 2-3 hours of inscryption are wonderful. A creepy, thoroughly atmospheric dive in this weird, creepy card game, played in a small little cabin against some weird guy who pantomines the parts of the bosses and kills you with a camera at the end. There's so many little touches in this part, and coming off the table and solving all the little puzzles of the cabin with an aim to escape/win, its awesome. There's a great occult, macabre vibe to it all, and then it all comes together for a neat resolution as you and your talking cards hatch a plan.

Its sad for me to say that whilst it would have been dissapointing in it's own right, the game would have been better stopping right there. It would have left me wanting way, way more and the game would come out at about an hour and a half long, but that's a better world than the one we live in.

Because Inscryption really just could not help itself from going down the creepypasta meta rabbit hole for the latter two thirds of it's runtime. It's not as bad as the dev's previous game Pony Island and is presented pretty well, but is ultimately just way less endearing and interesting than the first act.

Sadly the game also gets less mechanically interesting. Part of this is definetly a psychological element - i'm less interested in getting into the minutae of the mechanics when its obvious the game's now committed to throwing the baby out with the bathwater every 20 minutes, but I also think there's an elegance to the creature sacrifice emphasis of the first act that nothing that comes after comes close to matching.

I understand there is meant to be a point to this, at least somewhat, as the soulful roleplay-driven gameplay gives way to more mechanically deep or whatever gameplay, but I do think it just falls flat and the non-card gameplay of the latter sections are particularly weak in comparison.

And the story? It's thankfully told with fantastic production values and editing and is pretty well paced, and pulls those good old 4th wall meta game tricks which honestly im a bit tired of by now even if they're very cute in this one. But it's just really not interesting and there's not really much more to it than Sonic.exe at the end of the day. It's well told and the presentation is outright incredible throughout, but on a personal level it's really just where I wish the story didn't go after such an incredible opening.

It also really drags near the end. The final section prior to the ending is way too fucking long and not much even happens in the story. If it didn't so blatantly feel like a "final act" I probably would have dropped it about halfway through.

So yeah, if I stopped playing the game after 2 hours the score here would probably be a 4.5/5, maybe even a 5 if i was feeling particularly generous. And it's not like the rest of the game is offensively bad or anything, it's just profoundly dissapointing, especially in the light of what's clearly a mountain of effort and attention to detail that's gone into it that feels in service of completely the wrong way for the game to go.

Inscryption truly took me down the rabbit hole. I wish it didn't bother.

This review contains spoilers

I hate ARG bullshit.
I hate its self-bemused nature.
I hate the exploitative and addictive nature of its "burn its own paper trail" conspiracy-bait nonsense that plays off the mind's desire to see patterns and solve questions.
I hate the sentient game character bullshit and frankly I'm quite tired of it.

I think this is the kind of game whose means are the same as its ends, like a conspiracy that exists to continue itself, rather than to communicate or express something of its own. I think compared to other games I've played that have this kind of conspiratorial atmosphere, Persona 2, Xenogears, and Metal Gear Solid 2 all use the conspiratorial mindset to comment on something really cool, and this one ended up feeling unsatisfying.

There is an argument to be made about it commenting on the nature of players' desire to uncover everything about a game, needlessly prying into a world that isn't theirs to the detriment of that world and themselves, although I think that idea was better explored in Undertale.

There's also the argument that the game is commenting on the strangeness of game development itself, this strange idea that inside your own computer projects that there can exist a single file or data that imparts something of great importance, that can completely change you or even the world. That slaving on it in isolation, answering question after question of your own designs could possibly create something out of nothing, something unbelievable, something so awesome or catastrophic...is it even worth the cost? The reprecussions to ourselves, the people we love?
But I believe this idea was better explored by The Hex, this developer's previous game, and by possibly the best game to address that idea, maybe the best game about games, the internet, and people's desires to reach outward to find themselves in our dreams of information, Hypnospace Outlaw.

The kinds of games this developer makes are equally cringy as they are scary, and somehow that cringeness doubles back and makes it even more scary, in ways you didn't know were possible. The more you look at the things you dismiss for being silly, the scarier they become. Maybe I'm scared at the reasons I'm finding them scary, lol.

I think I'm also just tired of games being about games. Games need to branch out and express other kinds of experiences, industries, worldviews, cultures, lifestyles, etc. I don't want to play games about games no more :(

The card games were pretty fun tho

One of the most shonen games I've played in a while. While this game has some of the most 80's action I've ever seen, it almost doesn't make up for its completely bland writing. I could not care less about the plot. I also was always fighting the camera? What a persistent enemy.

Ludonarrative Dissonance ruins this game.

Would be far better without any guns.

There's some mixture of sadness and determination that Sam must be feeling throughout the game, and it does a GREAT job of making you feel the same. It's good because of the Kojimaness but also held back by some of the Kojimaness (cutscene dumps, convoluted story, etc)

a game for people who cry when the music gets loud

A game that ping pongs between good and walking nightmare