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I enjoyed quite a bit of this game, but there's also a lot that I just found super tedious and uninteresting. I really think Zelda games are a lot better when they open up and let the player go and do things in the order they want, and despite throwing the player into an ostensibly vast and open world, Wind Waker constantly goes out of it's way to do the exact opposite of that.

Outside of two dungeons that can be done in any order, pretty much everything in this game's main story is super streamlined. Given the structure of the game's world, this means that at points the game literally just has to have your boat go "lol nope, I'm not going that way" to make sure the player doesn't go off and do something they're not supposed to, which is super egregious in this type of game. And outside of the main quest, there isn't really a whole lot to do. Every quadrant has one island, and outside of the major story islands, pretty much every island has one or two puzzles and a treasure map attached to it, after which it pretty much becomes deadspace on the map. This arguably isn't any different from how a typical Zelda game's sidequest material would function, but with the more open structure of Wind Waker, it just makes the whole world feel so much more empty.

This problem is REALLY exacerbated by the game's main gimmick: sailing. Every one of this items is 2-3 minutes apart with very little interesting to do in between. You might encounter a copy-and-pasted enemy base, or maybe even an sea enemy that's more obnoxious to deal with than it's worth, but for the most part you pretty much just set the wind in the direction you need to go, and wait for the boat to get there. It gets super tedious, especially later on when you've already cleared most of the minor islands, and the fast travel isn't good enough to alleviate this.

There IS a lot of good stuff here though. Of course, the graphics are quite charming, and outside of the extremely over-exaggerated depth of field effect, most of it has aged quite well. The story is also probably the best of any Zelda game I've played so far, and the ending is especially good. But overall, I don't think it's quite as strong of a game as Ocarina of Time (and I'm not someone who's particularly fond of that game in the first place).

This was cool from what I played, but I can't get past the dated gameplay at all. I totally love the atmosphere and stuff but damn, I feel like unless you played this when it came out it's almost prohibitively unintuitive

Lol RPGs are so bad and this one is no exception. Turn based combat is boring and the plot is a bunch of convoluted bullshit that has nothing interesting or meaningful to say.

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this game is great if you ignore the fact its complete and utter dogshit

- Make a Greek Gods theme with new characters and mythic weapons based around said theme
- Do an Avatar collab 2 weeks into the season which completely replaces all of the Greek mythics
- As soon as the Avatar collab ends yet another Star Wars collab will start (these are basically annual)
- The season ends in less than a month
- Mfw this season should've been called Money & Mortals

Also Lego Fortnite has ruined the item shop

7/10 writing, 4/10 everything else. total snoozefest for the most part

i’m sure the writing is great or gets better but so far it’s just a walking simulator for me and has been pretty boring :(

In the middle of my friend's playthrough they were direly over encumbered, and trying to get up a hill. They had put a lot of their belongings in a crate, and had been pushing the crate inch by inch up this mountain road. Their eyes were drawn from the prize (a mound of loot-filled corpses at the top of the road), and as I warned them about moving too far, the box's physics slipped off the model and it slowly skidded back down the road to cries of anguish. That is the most I have ever enjoyed anything Bethesda ever made.

Sorry, baby. I just don't love you the way I used to.

It's not you. It's me. You haven't changed, even though you really should have. You're still as much of a buggy mess as you were on release, with all of your crashes and non-functional mechanics, but those never bothered me. A couple community patches — you always did have a tendency to rely on others to make you work properly — and you're about as stable as you could have been. So why is it that I'm coming back to you over a decade later, with all of my fond memories, and I find that whatever spark we once had is now gone?

It's because you're boring, baby. That's the awful truth.

I really did think I was above such a petty complaint. I mean, your writing is excellent. You've got some incredibly strong characters and storylines, and you allow for a way more freeform approach to your narrative than most of your contemporaries could ever dream of. You've got a tone about you. Nobody could ever look at you and mistake you for anyone other than yourself.

But your moment-to-moment experience is just so boring. So repetitive. All I'm doing is walking. Walking and walking and walking from flat plain of dirt to flat plain of dirt, and then fast traveling between flat plains of dirt, while one of about five licensed songs play on loop. You've got the shortest playlist in the world. You've got spurs that jingle-jangle, you were always a fool for your Johnny, yippee-yay, I know it all. I could always turn off your radio and listen to the ambience of the areas around me, but your environmental sound design just isn't up to par. I don't blame you. You didn't even have a year to get ready. It's not your fault.

You take way too long to get going, and by the time we get there, I've seen everything you've had to offer me a hundred times over. I'm sure some people would say that I'm not treating you the way that I ought to, and I'm just being unfair because I've played too much of you. Maybe. But I've visited old favorites that I've been with a lot longer than you, baby, and none of them bored me the way that you do now. I can't keep feeling like the burden is on me to make you more fun; like I need to be the one going out of my way to get all of these mods and patches for you when keeping me entertained is your job.

I know nobody ever came to you for the gameplay, but you keep insisting on putting it front and center. I can't get away from it. If there was about 50% less "game" in this game, it would still be too much for what it currently is. It's borderline vestigial. I know that you care a lot more about your story, and so do I. I wish that you could have just focused on what you were good at. Your environments aren't pretty enough to get lost in, and they're not enough of a traversal challenge to be engaging; all I'm doing is walking forward and popping the occasional enemy, and it's just not enough.

What more can I say? I've fallen out of love. A classic needs to hold up to be a classic, and the twelve years since your release have left me unsure if you ever even qualified. You were novel once, and now you're not. You could have been more, but neither your publishers nor your developers were keen on that idea. You were rushed, and it'll always show.

I got carded trying to buy this at a Gamestop in 2011 and was refused because I didn't have my ID on me.

I don’t get it. I literally don’t get what’s so great about this game. It’s buggy as shit, the world is empty, the graphics are fucking awful (Red Dead Redemption and Black Ops came out the same year, and both still look great today), and it’s boring. Sure, the worldbuilding and characters are cool, but I can’t sit through 20+ hours of choppy frame rates, ugly visuals, and slow gameplay to get there.

This review contains spoilers

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i played like 150 hours of this and hated every one