2018

I stopped playing this at the 10 hour mark after becoming bored with the repetition, and even after a break I have no desire to come back to it.

Hades makes a strong first impression with its high quality art and voice acting, but the gameplay has neither the variety nor the systemic depth to justify being a roguelike. You are simply grinding through the same levels, same enemies, same bosses - over and over and over - just to get drip-fed a little bit of story or horny dialogue.

Ultimately, the roguelike structure only serves to obnoxiously pad out the game's length. It takes a short, entertaining button-masher and stretches it out to a lengthy, gossamer-thin grindfest. I can put up with a lot of things in games, but I just can't abide boredom.

Funny, imaginative, entertaining, and full of stinky puzzles.

Compulsive, but not engaging. It's a skinner box with flash graphics - it's depressing that it's been as influential as it is.

But I guess Ian Bogost proved already that all people really want is Cow Clicker.

A harsh rating, I guess, but I didn't enjoy a single second of my time with this one, so it seems fitting. A mind-numbingly dull and repetitive shooter that embraces the worst aspects of rogue-like design.

The story and the writing start off strong, and the changes to the combat from X were interesting - but there are far too many large, uninteresting dungeon areas to trudge through. Also, peeking at spoilers, it looks as if most of what I like about the story is abandoned anyway.

A very neat idea, and I love the concept of a research/conspiracy game, but it ends very abruptly just when it feels like it's starting to get to something interesting. The ending is... odd.

Much improved gameplay over the original, but I would have to write an essay to list my issues with the story. Most notably, the pacing problems seen in the Druckmann-led ND games are at their absolute worst here.

I love detective games, and I love a sci-fi, so a sci-fi detective game should've been right up my alley... and it was!

This is an excellent adventure game that skips the usual point 'n click puzzles in favour of the player needing to investigate and interpret clues. There are also several branching decisions that actually present some difficult moral choices. However, the game is short, leaving it feeling too limited in scope to give proper impact to the story it's trying to tell. Still, it's solid stuff.

Honestly, worth it just for the gorgeous animation.

that looks like a homing shot

be careful sonic

(The last boss is so bad I uninstalled the game without finishing it. Rest of it was okay).

A solid follow-up, but I think that it suffers somewhat from rehashing Spider-man without bringing too much new to the table. I encountered A LOT of bugs as well (no pun intended).

The writing was the strongest part - the writers just get what makes Spider-man's universe tick, and know how to get to the heart of the characters. Also if you were to count up lines of dialogue, I would bet this is probably the most characterization Miles has gotten in any form of media yet - it's fun to see his character and supporting cast get built up.

A solid puzzle game with some gorgeous environments. The puzzles hit a good balance. They're not so challenging as to impede the game's narrative (The Witness this is not), but for the most part, they require an intuitive leap on the player's part - an understanding of the environment around you. Unfortunately, I also encountered a number of bugs. Nothing that broke progression, but I had to reload my game several times.

Embrace your inner fish.