pyr_ice
1998
2012
2010
2007
2015
2011
2015
part 3 is the peak of the series of the game adaptation of steve jackson's "sorcery!" gamebooks. stepping out of the lands of khare and into the wasteland gives a feeling much similar to that of part 1, but on a grander scale. the (quite literally) intertwined narrative is on par with that of modern RPG sensibilities, and it makes this game endlessly replayable compared to the other entries.
2022
the world of torment: tides of numenera is as fantastic and epic as its gripping narrative. each step you take in the ninth world is a mystery - the next object or person you run into may just be inane or leave you thinking for a while. charming.
it's main strength is that it still manages to create a deeply grounded and personal adventure that stands out in a complex, mind-bending science fantasy. i think that there is something truly compelling about discovering yourself as an empty husk in a chaotic world.
it's main strength is that it still manages to create a deeply grounded and personal adventure that stands out in a complex, mind-bending science fantasy. i think that there is something truly compelling about discovering yourself as an empty husk in a chaotic world.
2009
the word "origins" really is key to the game. there is a vast amount of roleplaying to be made that depend on who your character is. i can't help but also appreciate how the game reacts to your decisions, making you truly feel in control of your character's destiny.
the interactions and character developments are superb as well, making the game truly alive and responsive.
origins made you feel that you, the player, is really the hero of ferelden. it is an rpg that understood what roleplaying truly meant.
the interactions and character developments are superb as well, making the game truly alive and responsive.
origins made you feel that you, the player, is really the hero of ferelden. it is an rpg that understood what roleplaying truly meant.
this holds as the best rpg i've ever played, bar none.
chris avellone is a master at using the star wars setting to deconstruct itself. the writing is so cutting, clever, poignant, and complete. it's a masterclass of video game narrative.
the companions have agency incomparable to any other video came companions that come before or after.
the game has puzzles and sequences some may find tedious and boring, but i found very much fitting given its presentation, and i found it executed very well. i think it should have been set standard as the natural progression of rpgs, but alas, the game isn't that popular.
the game didn't feel that unfinished, even without the restored content mod. i found it really fitting that the game just ends there, leaves you wanting more, leaves you to the weight of your decisions.
it's honestly such a great rpg, very much ahead of its time. there is little out there that holds a candle to it.
chris avellone is a master at using the star wars setting to deconstruct itself. the writing is so cutting, clever, poignant, and complete. it's a masterclass of video game narrative.
the companions have agency incomparable to any other video came companions that come before or after.
the game has puzzles and sequences some may find tedious and boring, but i found very much fitting given its presentation, and i found it executed very well. i think it should have been set standard as the natural progression of rpgs, but alas, the game isn't that popular.
the game didn't feel that unfinished, even without the restored content mod. i found it really fitting that the game just ends there, leaves you wanting more, leaves you to the weight of your decisions.
it's honestly such a great rpg, very much ahead of its time. there is little out there that holds a candle to it.